Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 7/8/9 2/3/4 3/4/5 6/7/8 37 2 14/15/16 8/9/10 2/3/4 3/4/5 7/8/9 39 3 15/16/17 8/9/10 3/4/5 4/5/6 7/8/9 42 4 15/16/17 9/10/11 3/4/5 4/5/6 8/9/10 44 5 16/17/18 9/10/11 4/5/6 5/6/7 8/9/10 47
Level 40 stats Rarity HP Atk Spd Def Res Total 1 28/31/34 28/31/33 16/19/22 12/15/18 24/26/29 121~123 2 29/32/35 31/34/36 17/20/23 13/16/19 26/29/32 130~131 3 32/35/38 33/36/39 20/23/26 15/18/21 28/31/34 143 4 33/36/39 35/38/42 21/24/27 16/19/22 30/33/36 150~151 5 35/39/42 37/40/44 23/27/30 18/21/24 32/35/38 161~163
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 70% 50% 35% 60% 265%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Stone 4 2 — 50 1 1 Elstone 6 2 — 100 2 2 Atlas 9 2 — 200 4 3 Void Tome 14 2 Grants Atk+3. At start of combat, if foe's Atk ≥ 50 or if【Penalty】is active on foe, grants Atk/Def/Res+5 to unit during combat. At start of combat, if foe's Spd ≥ 35 or if【Penalty】is active on foe, unit makes a guaranteed follow-up attack. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock New Moon 3 Treats foe's Def/Res as if reduced by 30% during combat. 100 4 3 Luna 3 Treats foe's Def/Res as if reduced by 50% during combat. 200 — 4
Type Name Description SP Unlock A Atk/Def Push 1 At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat. 60 2 Atk/Def Push 2 At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat. 120 3 Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat. 240 4 Atk/Def Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Def+7, but if unit attacked, deals 5 damage to unit after combat. 300 5 B Lull Atk/Res 1 Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 60 1 Lull Atk/Res 2 Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 120 2 Lull Atk/Res 3 Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. 240 4 C Impenetrable Dark During combat, disables skills of all foes excluding foe in combat. 300 5