Brash Assault/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Speed Plus W.png Juicy Wave+ (Spd)
Stats: +Atk, +Spd / -Res
Click to show/hide build description 
This build focuses on Camilla's decent attack and speed stats to wreak havoc among the enemy.

Weapon '"`UNIQ--item-370--QINU`"' is Summer Camilla's standard weapon so all that needs to be done is give it the speed refine for that nice little boost. With it's built in Desperation it doubles most enemies.

Assist: '"`UNIQ--item-373--QINU`"' is a neat trick for moving around units. Of course Reposition can also be used but having a mixture of reposition and draw back within a team can make some interesting moving tactics.

Special: '"`UNIQ--item-376--QINU`"' is used here to help take out more difficult opponents. Of course it does have a cooldown speed of 4 but with Camilla's knack for doubling most enemies it can be used pretty early if Camilla is used correctly.

A Passive: '"`UNIQ--item-379--QINU`"' gives a further atk and spd boost for Camilla. Alternatively Death Blow can be used as it is the standard A slot passive for her.

B Passive: '"`UNIQ--item-382--QINU`"' This passive is more insurance for doubling enemies as her weapon comes with Desperation built in, making it a hard time to defeat her even on low HP.

C Passive: Flexible.

Sacred Seal: '"`UNIQ--item-385--QINU`"' brings Astra down to a cooldown of 3, making it available to use sooner at the start of a run, also shortening its cooldown frequently during Tempest Trials & Chain Challenges.
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This is a build thinking of chrom as an independent fighter, works very well with base speed but ideally it is better with ivs of spd to the maximum. It works especially well with S-support with her own daughter, lucina brave herald,she increases his attack speed and defense, making chrom a pretty competent physical tank. The one with fury and aether makes their life points constantly vary, which intersperses the performance of desesperation 3 and brash assault 3 and this makes especially fun to play with him.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Fury W.png Mystletainn (Skill)
Stats: +Atk,+Spd/-Res,-HP
Click to show/hide build description 
This build is for players who wish to use Eldigan right out of the gate, as he thankfully doesn't need the fancier, elusive skills to thrive. In fact, a lot of Eldigan's skills here are quite flexible, and he can work well with various options, which will each be listed in their appropriate sections, which will also help depending on which mode he's in. Generally however, these skills will help Eldigan thrive on the player phase, as they take advantage of the HP drain that Fury provides.

Weapon: '"`UNIQ--item-298--QINU`"' is Eldigan's weapon of choice. It hastens the Special charge, and when given its special effect, it grants Eldigan the '"`UNIQ--item-301--QINU`"' skill, boosting his overall stats but injuring him for 6 damage after combat. This helps improve overall combat performance, giving him extra defenses to take a hit, and more attack to assail his foe.

Assist: '"`UNIQ--item-304--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: '"`UNIQ--item-307--QINU`"' is a good Special for Eldigan to use, as it works well off of his great Def stat. His sword will bring its charge down to 2, letting him activate it pretty quickly. However, other Specials can be considered depending on the player's preference. '"`UNIQ--item-310--QINU`"' is another good option as Eldigan will also have high Atk to take advantage of, and should he opt for '"`UNIQ--item-313--QINU`"', then this Special will work well instead of Bonfire. '"`UNIQ--item-316--QINU`"' is another good choice, as its charge is so fast that he should be activating it every other attack at the least. If he's given the '"`UNIQ--item-319--QINU`"' Seal, then high charge Specials like '"`UNIQ--item-322--QINU`"' or '"`UNIQ--item-325--QINU`"' could be considered, with the former letting him take advantage of an extra turn, or the latter to help improve his sustain should the player feel like not always keeping Eldigan in peril.

A Passive: '"`UNIQ--item-328--QINU`"' is Eldigan's A skill. It stacks with his Mystletainn's effect, meaning he's basically got a free +6 to all stats at the cost of 12 HP after each round of combat. The goal of this build then, is to take advantage of skills that require the user to be in peril. '"`UNIQ--item-331--QINU`"' is an alternate option should the player wish to try and make Eldigan faster at the cost of his bulk, and it'll also make him stronger as well. He will lose out on the extra HP drain from the second Fury, but if he can comfortably exchange blows with an opponent, he should still be at low health for the skills needed for it, or his Mystletainn's Fury will eventually bring him down to 1 HP anyway.

B Passive: '"`UNIQ--item-334--QINU`"' is an option for Eldigan's B skill, which lets the user's follow up attacks to be performed immediately after if the user's HP is low enough. It pairs perfectly with the '"`UNIQ--item-337--QINU`"', and in an ideal scenario, Eldigan will be able to use this to strike twice and strike hard against many opponents before they can even react. Other options for the B skill slot include '"`UNIQ--item-340--QINU`"', as Eldigan will likely be at low enough HP, which can let him get the jump on an enemy. This could be effective, especially if there are no ranged enemies around and if Eldigan has a Special ready. While much more situational, '"`UNIQ--item-343--QINU`"' could be fun to try, which could let him warp around the map to either get back to safety more quickly, or to potentially surprise a foe.

C Passive: '"`UNIQ--item-346--QINU`"' is an option for Eldigan's C skill if he's used on a cavalry team, letting him bolster the bulk of his cavalry allies. However, this skill slot is ultimately flexible, open to be any other buffing skill or any other skill, depending on the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-349--QINU`"' is Eldigan's Seal, which pairs well with '"`UNIQ--item-352--QINU`"' as his B skill. It lets him perform a follow up attack if he's at a low enough HP and his opponent can counterattack. With Desperation active at the same time, his follow up attack will occur immediately, and ideally, he'd be able to strike twice against an opponent before they can even react. As for other options, '"`UNIQ--item-355--QINU`"' is a great option as Eldigan's Atk will be quite high, which can be heightened further with buffs. This will let him fire off his Specials faster, and with his sword already hastening the Special charge, he can make effective use of higher charge Specials like '"`UNIQ--item-358--QINU`"' and '"`UNIQ--item-361--QINU`"' quite well. Finally, one can never go wrong with simple stat buffs like '"`UNIQ--item-364--QINU`"' or '"`UNIQ--item-367--QINU`"'.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
1st of all this build is for player who got alot of Eliwood and dont know what to do with him.Well, i prepared two build that work quite well for him.1st Build i'mma talk is about how well can Blazing Durandal,Life and Death 3 and Wing of Mercy 3 Works on Eliwood.Eliwood can easily active Blazing Durandal Special Cooldown -1 with Life and Death 3 and with the Help of Sacred Seal Speed +3 he and can most likely x2 many units along with Cavalry Buff.2nd Build is based Fury 3 and Desperation 3 along with Sacred Seal Brash Assault 3 to work.In order to activate Brash Assault and Desperation Fury is a good Choice and it can be useful to deal with others Sword user that can counter atk.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
With Jeorge’s weapon refinement out, he makes an amazing ranged nuke. This build is meant to optimize Jeorge’s natural ability with his unique weapon, carving his niche out over other bow users.
Pen.png Creative
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
This build allows Lukas to be a very potent offensive presence. It capitalizes on Lukas' great physical bulk and high attack to be able to pull off devastating double specials backed by wrath once he is in brash assault range. This is thanks to Luka's great physical bulk making him one of the few units that can engage in multiple battles making him one of the best users of brash assault seal without needing to run desperation

+Atk, Slaying lance+ combined with wrath and moonbow gives Lukas great one shot potential against mages and red sword units. Brash assault then ensures many kos against enemies who survive the first assault. Reciprocal aid allows Lukas to fully heal most allies and get into fury or wrath range fast. Threaten atk ensures more kos on green units when in brash assault range.

Fury can also be run for easier setup and if hp sustain is not a problem.

Noontime allows Lukas for prolonged battles whiles still gaining from wraths +10 dmg for each proc. Though what he gains in increased longevity he looses in one shot potential (esp against mages).

Threaten Def allows for more Ohkos against non-green units.

+Atk is optimal but +def can be run just as good.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Past builds of Lyn involved the use of Brash Assault as her B slot to synergize with the built in Desperation 2 of her Sol Katti. However, with the introduction of the Brash Assault 3 sacred seal, her B Slot has been freed up to allow for more options. Theoretically, this means that with Distant Counter in her A slot, when Lyn is below 50% HP, she can abuse the perks Vantage, Brash Assault, and Desperation all before allowing her opponent to make an attack. Disclaimer: I have not tried this myself as I don't have a Lyn or spare Hector to fodder off, but the sheer theoretical power is enough to make me want to try it if I could.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Hey guys, Trinitronity is here once again. Frustrated with a Sonya who just refuses to show up, but you have a Merric to spare? Well, worry not! Since both have similar stats and Merric is able to learn Sonya's Dark Excalibur, you can actually turn Merric into an alternative Sonya! And how? By turning him into a Player Phase damage sponge, of course!

With the Dark Excalibur weapon, he'll be able to boost the damage of his special skill. +10 may not sound much, but it does make a difference. Plus, it's still more useful than his original Excalibur.

His assist skill can be any of the popular infantry movement skills, so go nuts there.

Since Merric will be a damage sponge, his special skill should of course be Reprisal (or Vengeance if you're okay with a slightly longer cooldown, but a higher damage boost). Because the more damaged Merric is, the more damage he can shell out with his special skill. Also, remember how Dark Excalibur boosts the damage of his special skill? Well, that's why Reprisal would be the prefered choice, since a small special skill cooldown means he'll be able to use the special skill more often.

His A Skill was originally going to be HP +5 (and it's still at least an alternative) since more HP means he can receive more damage, which he can then convert into a bigger damage boost for his Reprisal. However, IS decided to introduce a nice little A skill called Green Duel Infantry. So let's just steal it from that burned Helbindi corpse over there. He doesn't need that A skill anymore anyway, so let's just give it to Merric instead! For those not in the know: Green Duel Infantry is essentially HP+5...except it also makes sure your Merric's Arena score is not less than 170 points. And hey, it has a high SP cost, and skills with high SP costs boost the unit's arena score as well! Also, use a HP+5 seal to further boost his HP, allowing him to take even MORE damage he can use to convert into an even BIGGER damage boost for his Reprisal!

His B skill is Brash Assault due to his Damage Sponge nature, which is also why this Merric is specifically a Player Phase build. With enough damage, if Merric initiates the attack, he does an immidiate follow-up. And since he's a damage sponge, he WILL have enough damage to perform the immidiate follow-up attack, and the opponent WILL be doubled...unless the unit is a close range fighter without Distant Counter and a high speed, of course (aka someone like Ayra, but why would you pit a green unit against a red unit anyway?).

His C skill needs to be a skill that can lower the opponent's Res before Merric attacks. And Threaten Res is the only good choice for that matter because his Res is way too low to make Res Ploy useful. Alternatively, you could just give him Odd Atk Wave to just directly boost his offense (as well as his arena score because of that skill's high SP cost).
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
In FEH, Micaiah is known for three things - High Atk and Res, Low Def and Spd, and being a check against armors. However, with all the '"`UNIQ--item-911--QINU`"' armors/high Res mage armors with '"`UNIQ--item-914--QINU`"' running about, it has become harder for her to consistently lands kills. This Player Phase build makes use of the '"`UNIQ--item-917--QINU`"' + '"`UNIQ--item-920--QINU`"' combo to make sure that armors and some cavalry don't stand a chance.

The tl;dr gameplan is to use '"`UNIQ--item-923--QINU`"' or '"`UNIQ--item-926--QINU`"' for fall below 50% HP to activate '"`UNIQ--item-929--QINU`"' and '"`UNIQ--item-932--QINU`"'. We use '"`UNIQ--item-935--QINU`"' to get our 2-Charge Special in a single engagement, dealing massive damage to any '"`UNIQ--item-938--QINU`"' or ranged foe.

The Weapon is '"`UNIQ--item-941--QINU`"' because what else would Micaiah use?

The Assist is '"`UNIQ--item-944--QINU`"' or '"`UNIQ--item-947--QINU`"' as we want Micaiah to fall into the HP thresholds for both '"`UNIQ--item-950--QINU`"' and '"`UNIQ--item-953--QINU`"' which is under 50%.

The Special is '"`UNIQ--item-956--QINU`"' or '"`UNIQ--item-959--QINU`"'. We want a 2-Charge Special as it will activate on most initiations.

The A-Skill is '"`UNIQ--item-962--QINU`"' as Micaiah's naturally high attack will make it easy to meet its activation requirement, especially with any attack buffs, letting you activate the aforementioned 2-Charge specials on your second attack.

The B-Skill is '"`UNIQ--item-965--QINU`"' so that we can hit the opponent before they can retaliate.

The C-Skill is Flexible, but anything that would boost Micaiah's damage would be appreciated, like '"`UNIQ--item-968--QINU`"' for debuffing enemy Res or '"`UNIQ--item-971--QINU`"' to boost her Attack stat further beyond.

The Sacred Seal is '"`UNIQ--item-974--QINU`"' which gives us a guaranteed double if HP<50% and the foe can counterattack. Interestingly, '"`UNIQ--item-977--QINU`"' and '"`UNIQ--item-980--QINU`"' can be used together to double the enemy before they can hit you.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build is aimed at making Ogma as destructive as possible in melee combat during player phase.

If Ogma's HP falls to the 50% HP or less threshold of '"`UNIQ--item-679--QINU`"', this build reaches its full potential, allowing him do effectively quad hit any non-firesweep weapon melee unit in the game regardless of speed. '"`UNIQ--item-682--QINU`"' allows him to do so consecutively.

Using '"`UNIQ--item-685--QINU`"' with this build allows him to do better vs. tanky units, but you can try other alternatives such as '"`UNIQ--item-688--QINU`"', which can also be very effective, or even '"`UNIQ--item-691--QINU`"', since brave weapons allow specials to load faster when attacking.

'"`UNIQ--item-694--QINU`"' and '"`UNIQ--item-697--QINU`"' are great on him because of the high HP stat and are great for either negating buffs on enemies or boosting your team's specials, thus making him generally more useful.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
The staggeringly beautiful Oliver has finally blessed us with his presence. Given Blessed Bouquet because one as beautiful as him must wield a bundle of flowers to truly accentuate his beauty. Harsh Command is given so he can make his flawed allies closer to being as perfect as him. Though no one ever would attack someone as amazing and beautiful as Oliver, those who do will be met with his wrath since Defiant Atk+Desp 2+Brash Assault combo allows him to ascend to a higher form of being when he gets below 50% HP, truly reflecting his magnificent damaged artwork and allowing him to reck havok on those that dare attempt to strike down Oliver. Atk Ploy is kept to help with Olivers survivability to allow him to ascend and achieve nirvana. Finally a atk refine is chosen since this build revolves more around his atk stat than anything else.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Stats: +Atk/-Spd,-Def,-Res,-HP
Click to show/hide build description 
This build is a bit unorthodox, but is best used in longer, drawn out maps like Chain Challenges or Tempest. The goal is to get Reinhardt injured enough for Desperation and Brash Assault to activate, letting him quadruple strike against any ranged opponent, while annihilating any melee foe through sheer power alone.

Weapon: '"`UNIQ--item-433--QINU`"' is the only weapon Reinhardt needs. It strikes twice consecutively, and those two strikes are usually all Reinhardt needs to shock his foes. It also drops his Spd by -5, but since his Spd is already low, it is rendered a moot point.

Assist: '"`UNIQ--item-436--QINU`"' is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat. '"`UNIQ--item-439--QINU`"' is another good Assist, which can either help bring an ally closer to the fray, or bring an ally out of danger. Cavalry units put it to great use with their high Mov.

Special: '"`UNIQ--item-442--QINU`"' is a good Special for Reinhardt to use, letting him pierce through an enemy's Res, potentially muscling through more resistant targets. '"`UNIQ--item-445--QINU`"' is an acceptable option which would add damage based off Reinhardt's Atk, which should be pretty high with Death Blow and any buffs he may have.

A Passive: '"`UNIQ--item-448--QINU`"' is the only A skill Reinhardt needs, as he's strictly a player phase unit. It grants him +6 Atk when he initiates combat, which can help him power through a lot of units.

B Passive: '"`UNIQ--item-451--QINU`"' Reinhardt's B skill. It may seem strange, as it's best used on high Spd units, but it pairs perfectly with the '"`UNIQ--item-454--QINU`"' Seal. Desperation lets any follow up attacks occur consecutively, while Brash Assault lets the user perform a follow up attack regardless of Spd as long as the user is injured enough and the opponent can counterattack.

C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition. '"`UNIQ--item-457--QINU`"' or '"`UNIQ--item-460--QINU`"' could be considered to help soften up his next opponent.

Sacred Seal: '"`UNIQ--item-463--QINU`"' is Reinhardt's B skill, which pairs perfectly with '"`UNIQ--item-466--QINU`"' as his B skill. Brash Assault lets the user perform a follow up attack regardless of Spd as long as the user is injured enough and the opponent can counterattack, while Desperation would let that follow up attack occur consecutively. The end result is that Reinhardt will be able to perform quadruple strikes against any ranged opponent as long as Reinhardt is injured enough.

As this build requires Reinhardt to be injured, a refresher with '"`UNIQ--item-469--QINU`"' is also required. Reinhardt also needs to take enough damage somehow, so he'd need to exchange blows or take a hit, but once he's at half health, then he'll be ready to wreak havoc. After he attacks, the refresher would be able to warp over and refresh, ready to strike again or retreat from danger.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Quick Riposte W.png Binding Blade (Skill)
Icon Skill Assist.png Flexible
Stats: +Atk,+Def,+Res/-HP
Click to show/hide build description 
This build focuses on increasing Roy's defense and resistance to maximize the damage he can withstand. Because of Brazen Def/Res 3 though, this only works with less than 80% health, meaning he can only get his maximum bulk after one or two battles and on enemy phase. Aether is meant to heal Roy up after taking a significant amount of damage, hopefully not increasing his HP to more than 80%. Moonbow is a safer option in this case since he will keep his bulk no matter what, though depending on the situation Aether is going to be more viable than Moonbow. Brash Assault aims to allow Roy to always be able to double, though this is not mandatory for the effectiveness of this build and can easily be replaced with any other B skill. If this build is used, it's important to not attack with Roy in player phase, since he loses 10 Def/Res from his Binding Blade and Close Def or Distant Def seal by doing so.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
This Build abuses the Very high investment All-purpose Combo to turn Optimal into a high Mt Brave Weapon that can also nullify ranged buffs or guarantee a quad with Stats .

Weapon: Very high investment nullify buff effect is especially useful in the arena to counter the Blade Tome users and Horse Emblem Reinhardt but Creative is more useful in general and plays better into L!Roy's stats.

Assist: Stats is my preferred movement assist for Horse Emblem but High investment is useful to get L!Roy to the HP≤50% threshold to utilize this build. L!Roy comes with All-purpose and it can play the same role as Ardent Sacrifice would if you want a lower cost alternative.

Special: Stats is a reliable way to add that extra punch if needed but if you prefer higher damage to lower cool down the '"`UNIQ--item-71--QINU`"' works too. Both play well into L!Roy's high Atk stat that only gets higher when given proper buffs in Horse Emblem and with '"`UNIQ--item-74--QINU`"'.

Horse Emblem is optimal to give L!Roy maximum Atk buffs but pairing him with dancers that have '"`UNIQ--item-77--QINU`"' would also be very effective once he gets below half health.

With '"`UNIQ--item-80--QINU`"' and the '"`UNIQ--item-83--QINU`"' seal, L!Roy can double with '"`UNIQ--item-86--QINU`"' and quad with '"`UNIQ--item-89--QINU`"' without being counter attacked. This is the main part of the build but it is risky due to L!Roy having to have at most half health but it can unleash hell upon your enemies. High Risk, High Reward.
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