Brave Bow+/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Sporting incredible 35/35 offensive stats, Bridal Cordelia is a force to be reckoned with. With a Brave Bow equipped, she becomes a very scary glass cannon capable of taking out the majority of the Fire Emblem Heroes roster. However, in typical glass cannon fashion, the tradeoff for her excellent attack and speed is that her defensive stats are very low which means the Perfect Bride can't get initiated on without getting seriously hurt or knocked out.

This set utilizes the '"`UNIQ--item-536--QINU`"' and the rest of this skillset is aimed at maximizing the damage from Brave Bow. Due to Brave Bow's effect, any boosts to the Attack stat are effectively doubled. As such, the preferred boon for this build is +Atk, and the A slot of choice is '"`UNIQ--item-539--QINU`"'. Additionally, the '"`UNIQ--item-542--QINU`"' seal is run in the seal slot. For the B slot, the ever important '"`UNIQ--item-545--QINU`"' is used to soften the defensive walls that can shrug off Cordelia's damage and one-shot her on the counter.

'"`UNIQ--item-548--QINU`"' is run as the special, as it allows Cordelia to strike down tanks much easier. Alternatively, if the '"`UNIQ--item-551--QINU`"' seal is available, she can run '"`UNIQ--item-554--QINU`"' in conjunction with the aforementioned Quickened Pulse seal to secure some KO's on units that are not quad attacked by Cordelia.

In the assist slot, either '"`UNIQ--item-557--QINU`"' or '"`UNIQ--item-560--QINU`"' can be used for the essential mobility that they give.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
The classic Brave weapon build. Like the majority of archers, Faye can run a Brave Bow set fairly effectively thanks to the exclusion of bows from the Weapon Triangle, allowing her to deal respectable damage to the majority of the Fire Emblem Heroes roster. Faye also has good defensive stats compared to other archers, who usually have decent defense, resistance, or neither. This allows Faye to tank a hit if absolutely necessary, although this isn't advised. Her Poor speed in this build will make get her doubled quite frequently. The trade-off for these defensive stats; however, is that her speed is low for an archer, meaning that she won't often quad anyone without the help of a breaker skill or team backup.

Death Blow is the obvious choice for the A slot, as it synergizes well with Brave Bow's weapon effect, effectively granting Faye a +12 damage boost whenever she initiates. The Attack +1 seal adds another +2 damage on top of that. In the B slot, Swordbreaker is the most optimal choice. Many of the common Sword units have Distant Counter in their kit, and while Brave Archers often use Desperation to circumvent this, Faye's speed means she won't be an effective user of Desperation. Thus, Swordbreaker is run to ensure Faye can KO some of the bulkier Sword units with Distant Counter, such as Xander. Faye also has the defenses to tank the hit in-between her 4 attacks when she initiates. If sword units are already covered by one of Faye's teammates, a different breaker of choice can be put in the B slot.

The special can be either Luna or Iceberg. Their 3 turn cooldown means that Faye will always use her special when she quads someone, or when she initiates for a second time - unless her first target died on the first hit. Luna is better for high defense targets like armored units, while Iceberg has more consistent damage, using Faye's high resistance to fuel it's damage. For the assist slot, Reposition and Draw Back are both good options and the choice is up to the player. The C slot is up to the player's preference
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Atk,+Spd/-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngDef Ploy 3.png
 Def Ploy 3 / Flexible
Click to show/hide build description 
Standard Brave build which focuses on maximizing player phase attack. For starters, the build chooses a +Atk boon although +Spd is perfectly fine as well. -Def is the bane of choice because he is already weak in Def, and if keeping his default '"`UNIQ--item-148--QINU`"', we do not want to hurt his Res.

For his assist, positioning skills like '"`UNIQ--item-151--QINU`"' and '"`UNIQ--item-154--QINU`"' are recommended.

For his special, like most Brave builds, we want a 3-charge skill. '"`UNIQ--item-157--QINU`"' is the best option for Gaius. Iceberg is a decent alternative as well since his Res will give him an additional 14 damage, but this will depend on whether you go '"`UNIQ--item-160--QINU`"' or '"`UNIQ--item-163--QINU`"'.

On his A passive, '"`UNIQ--item-166--QINU`"' is the most consistent and highest Atk giving passive available and is the recommended passive to take. '"`UNIQ--item-169--QINU`"' is also an option with the additional Spd picking up a few more wins in some scenarios, but the Res decrease means this locks you into Luna and also means it's recommended to replace his Def Ploy 3 with a non-Res reliant passive.

His B passive is fairly flexible. Specific breakers like '"`UNIQ--item-172--QINU`"' can help quad and take out a specific subset of heroes, or he can run Cancel Affinity if TA Raven users are an issue. This should be chosen based on what a player needs on their team and what resources are available.

Gaius comes with '"`UNIQ--item-175--QINU`"' as his C-passive, and while his Res may not be sky high, it is solid enough to whittle down physically bulky enemies with lower Res stats. Otherwise, any other team buff a player feels would be beneficial would work here.

For his seal, take '"`UNIQ--item-178--QINU`"' for the additional attack boost.
Orb.png Very high investment
Click to show/hide build description 
Just death all around. No one can be saved.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Stats: +Atk/-Res
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible / Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build focuses on heightening Hinoka's Atk so she can hit as hard as she can. Her choice of weapon will depend on what kind of targets the player wants to shoot down.

Weapon: '"`UNIQ--item-431--QINU`"' is Hinoka's weapon of choice. It allows her to strike twice, and when given the Atk buffs she needs, that can tear through a lot of units. Hinoka also has another option for her weapon: the '"`UNIQ--item-434--QINU`"'. While it can't allow Hinoka to strike twice consecutively, it still has a few things to offer. First, it's also effective against armours in addition to the usual flier effectiveness, allowing her to smash through tough, armoured opponents. Second, it grants +3 Atk during combat to any nearby ally, effectively being a built in '"`UNIQ--item-437--QINU`"'. And on top of that, it has high Mt and grants some extra Spd. The choice of weapon is up to the player and what kind of opponents need to be fought. Generally, '"`UNIQ--item-440--QINU`"' will be excellent for pure offense, although Hinoka may struggle against armours. While '"`UNIQ--item-443--QINU`"' will be good for utility and armour smashing, but the inability to perform consecutive strikes may cost her some victories. Choose whichever weapon is needed for whichever situation more.

Assist: '"`UNIQ--item-446--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger. Flier units can put it to great use thanks to their freedom of movement. '"`UNIQ--item-449--QINU`"' could also be used as a more defensive maneuver, letting her and an ally retreat from danger instead by both moving one space backwards.

Special: '"`UNIQ--item-452--QINU`"' is Hinoka's Special of choice if she's wielding the '"`UNIQ--item-455--QINU`"'. It has a defense piercing effect, letting Hinoka break through tougher opponents. It also lines up well with the rhythm of her attacks. Strike twice and defeat one enemy, and Hinoka's next enemy will have to take one hit, followed by another with Luna charged. '"`UNIQ--item-458--QINU`"' is Hinoka's Special of choice if she's wielding the '"`UNIQ--item-461--QINU`"'. With its higher Mt and effectiveness against armors, she'll want the extra damage boost to help her secure her victory against her opponent.

A Passive: '"`UNIQ--item-464--QINU`"' is the only A skill Hinoka needs for this build, as it grants her a +6 Atk buff when initiating combat, and this build is purely player phase focused anyway. This lets her pack more of a punch regardless of whichever bow she is wielding.

B Passive: '"`UNIQ--item-467--QINU`"' is an excellent option for Hinoka's B skill, as it lets her warp over to an adjacent space next to any flier ally within two spaces. If used properly, this can help extend her range and also help her get the jump on an unsuspecting foe. Should Hinoka really need to puncture through an enemy, then '"`UNIQ--item-470--QINU`"' works well as her B skill as it inflicts a biting -7 Def debuff to the enemy with the highest Def. This can help soften up a tougher target for her to shoot down, and it also works no matter what, meaning one enemy unit is guaranteed to be hit with this debuff. Her choice of B skill will come down to whether she needs better mobility or better debuffing utility.

C Passive: '"`UNIQ--item-473--QINU`"' is Hinoka's C skill. She has a decent Res stat that can be used to Ploy foes that don't have much Res, letting her debuff them safely and fairly easily. Def Ploy will cause a -5 Def debuff to any foe in a straight line from Hinoka if it activates, which she or her allies can then take advantage of.

Sacred Seal: '"`UNIQ--item-476--QINU`"' is Hinoka's Seal. It's a simple attack boost that'll help Hinoka's arrows sting just a little harder.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Innes is no ordinary archer; he's the prince of Frelia. His stats are pretty good, with good Atk, Spd, and Res, with only his low HP and abysmal Def as a downfall. His high Res lets him utilize Ploys well, and his good Atk lends well to a Brave Bow+ set to assail his foes.

Weapon: Optimal is Innes's weapon of choice for this set. It lets him strike twice consecutively, so when he's given the right buffs and skills, he's capable of puncturing straight through his opponents.

Assist: Armored is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: All-purpose is an option for Innes's Special if he's running Optimal so that he can activate it on the second strike. If he's not using that Seal, then his Special is Stats. Both Specials have a defense piercing effect, letting Innes break through tougher foes. Moonbow just has a faster charge but a weaker effect, while Luna has a slower charge but a stronger effect. Luna will also line up with the rhythm of his strikes better.

A Passive: Medium investment is Innes's A skill. Given that this is a player phase build, this helps give him a +6 Atk buff when initiating combat, which will help him destroy his foes.

B Passive: '"`UNIQ--item-63--QINU`"' is an option for Innes's B skill. He comes with it naturally, and it lets him annihilate '"`UNIQ--item-66--QINU`"' -Raven tome wielders that would normally give him trouble, but is mostly pointless aside from that, and such opponents are rather uncommon. Because of this, this skill slot is flexible, open to be anything else the player needs.

C Passive: '"`UNIQ--item-69--QINU`"' is Innes's C skill. He has enough Res to activate it pretty often. If an enemy has higher Res, then they likely don't have high enough Def and would fall to Innes anyway. He can also support his team this way.

Sacred Seal: '"`UNIQ--item-72--QINU`"' is Innes's Seal if he's using '"`UNIQ--item-75--QINU`"' so that he can activate it immediately, but if he's using '"`UNIQ--item-78--QINU`"', then a simple attack boost from '"`UNIQ--item-81--QINU`"' will suffice instead.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk/-Spd
Click to show/hide build description 
Bold Fighter + Brave Bow on Trick or Defeat Jakob was already good enough, but it only gets better with the upcoming sacred seal Armored Boots. This gives him the mobility of an infantry unit while at 100% HP, except better because he isn't slowed down by trees. Aether will always trigger unless the opponent has Bowbreaker, Wary Fighter, or is already dead before it happens, and destroys high defense foes while healing him up hopefully back to full HP after being counter-attacked to continue to abuse Armored Boots. Moonbow, alternatively, will always trigger twice, granting more bonus damage than aether overall at 60% per initiation rather than 50%, and will trigger once before the opponent counters, making it less likely for him to take a hit and more likely to remain at 100% HP for Armored Boots. Brave Bow, Death Blow, and Bold Fighter, as well as the attack boon, maximize damage output. A teammate that can boost his attack with a Hone or a Tactic buff will be extremely beneficial.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
The armored butler is good in Enemy Phase with a typical Slaying Wary build, but he can ditch that and shift to a purely Player Phase focused build, relying on the extra hits of '"`UNIQ--item-607--QINU`"' and the reliable doubling of '"`UNIQ--item-610--QINU`"' to ensure as many kills as possible. With his tankiness, he avoids one-shots by high-damage specials from units that can tank her first hit and, as a colorless unit, he doesn't have to fight with triangle disadvantage (except raven mages).

This build can ORKO almost any unit in the game, even with optimal builds and +10 merging. While the Brave Bow allows Jakob to hit twice as much as other bows, Bold Fighter means he can double any enemy at any HP, despite his awful speed stat, ensuring a quad on any enemy not running '"`UNIQ--item-613--QINU`"' or '"`UNIQ--item-616--QINU`"'. The rest of the kit serves to further cement his killing potential, '"`UNIQ--item-619--QINU`"' and '"`UNIQ--item-622--QINU`"' giving him extra atk, while the special choice, '"`UNIQ--item-625--QINU`"' or '"`UNIQ--item-628--QINU`"', proc on his second (guaranteed) hit, if the enemy can counter him, adding even more burst to his engage. '"`UNIQ--item-631--QINU`"' is another alternative, which needs '"`UNIQ--item-634--QINU`"' to proc twice in the fight, like Glimmer does without it.

His assist and C skill is entirely dependant on the team he's in. '"`UNIQ--item-637--QINU`"' only works on armor teams with '"`UNIQ--item-640--QINU`"', while Swap works on any armor team. For his C, March is optimal as it allows his team to surround him, with armor buffs, to amplify his damage. Alternatively, he can carry an armor buff, a normal buff, or alternatively a ploy, given his high res.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Stats: +Atk/-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible
Click to show/hide build description 
Giving Jeorge something this simple lets him destroy the flier heavy meta with fantastic ease. He's no slouch about other units either though. Throw an attack seal on him and that an effective 49x2 on the offensive. While Jeorge will never have WTA on his side, there are fortunately only a few units, or builds, that he will lose WTA to. Luna is nice when it activates, works the best out of all the 3 CD or lower specials excluding quickened pulse and Moonbow. Be careful though, While using a Brave Bow Jeorge will be doubled fairly easily, and he didn't have very much defense to begin with.

Being as simple and barebones as this is, it is highly open to customization. Giving him a breaker to deal with whichever meta unit is most popular at the time works fairly well for a B slot skill, he really shouldn't need a seal skill since he should be killing enemies. He really isn't fast enough to use desperation, and being an archer Vantage won't see much use. Cancel Affinity is a B skill which will allow Jeorge to overcome Raven TA builds, and should be considered if possible, but it is not entirely necessary.

Any situational team buffing C skill can be used, but if you're going to make Jeorge greedy, then he wants threaten defense to give him an even easier time. However catering to the team's needs should take a much higher priority.

For assists I simply suggest not trying to make Jeorge a healer. Reposition is generally a good idea, but Jeorge might like Draw Back more since that doesn't put him, a ranged unit, in front of the enemy.

Looks like clear skies from here on out!

YourBestFriendJ0 & Co.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Stats: +Atk/-Def
Passive Icon B.pngEmpty Passive Icon.png
 Flexible
Passive Icon C.pngEmpty Passive Icon.png
 Flexible
Passive Icon S.pngEmpty Passive Icon.png
 Flexible

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
Klein's strengths lie with his ability to eliminate enemies on his turn, under his terms. While most people would recommend Luna because it will trigger almost just as frequently, Moonbow and Quickened Pulse make for a deadly combo that ensures his second consecutive blow will more than likely be a killing one.
<br>Other builds using this skill