Brazen Atk Def/Builds

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These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

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User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
With the recent release of the Brazen Atk/Def seal from the Hostile Springs Tempest Trials, Alfonse was bestowed a memetic, albeit destructive niche among all heroes: The ability to triple-stack the same Brazen skill in his set. This set attempts to make Alfonse a hilariously bulky nuke upon meeting certain conditions.

The Assist is pivotal to this build, as it is what allows Alfonse to drop his HP low enough in order for all his Brazen skills to trigger, pushing him at a shattering 74 Atk and 53 Def with an Atk-refined Fólkvangr (72/57 with a Def refine), turning him into the ultimate bulky attacker that will destroy everything but the tankiest blues. Whether you choose Ardent Sacrifice or Reciprocal Aid is up to you and depending on the unit you intend on pairing him with.

Vantage is preferred here as Alfonse will usually be set up and ready during enemy phase right after using his Assist, allowing him to fire devastating attacks before the enemy can even attack him; However, pay mind the HP requirements for Vantage and the Brazen skills differ by 5%, so you might occasionally get a bad surprise due to a single HP of difference. Alternately, if you want to push the meme factor of this set to its absolute maximum, Atk/Def Link is thrown in to give him an extra bonus from using his Assist, making his final numbers 80 Atk and 59 Def with an Atk-refined Fólkvangr (78 Atk and 63 Def if Def-refined). Note, though, that said bonus only applies for a turn, so it's more one-time-nukey than anything; besides, this skill's usefulness is vastly reduced if you already have another teammate ready to dispense Attack and Defense bonuses through Waves, Spurs, etc.

C Passive is flexible, it generally depends on team composition, though Waves are always good to go, especially the Atk and Def one to complement this meme build. If another teammate has Odd Def Wave, Alfonse will want the Even variety, and vice versa; etc. Be careful about running Waves if you also run Atk/Def Link in the B slot, again, as both are bonuses and therefore do not stack (only the highest bonus applies).

Even though it sounds tempting to have Dragon Fang or Draconic Aura as a Special due to how ridiculously high Alfonse's Attack becomes by virtue of his skills, he'll actually deal several digits of damage more with Bonfire or Ignis in spite of his Defense being lower simply by virtue of the stat percentage taken into account being far greater. Whichever Defense-scaling Special you choose ultimately depends on whether you want the occasional absurd nuke or more damage consistency.

A few other options exist, such as giving him Quick Riposte in his B slot as his Speed is pretty awful in nowadays' powercrept metagame. Feel free to experiment and choose what's best for you.

Oh also, did I mention this set dies to mages quicker than Gunnthrá when she first physically appeared in Book II? Don't be a dipshit. Don't throw Alfonse in The Reinhardt™'s attack range and you'll be fine.

Miguling (talk) 20:45, 4 February 2019 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Alfonse's weapon refine gives him some new tools in order to bolster his strengths of fighting on color units. In addition, due to the new Arena that puts a spotlight on forcing players to get kills with their bonus units, being able to secure Alfonse a niche is important to scoring well.

Weapon

His native weapon, '"`UNIQ--item-123--QINU`"' can be refined to receive '"`UNIQ--item-126--QINU`"', while his special refine gives him '"`UNIQ--item-129--QINU`"'. This is quite powerful in securing his green matchups, especially against dragons who target his low res, and is thus a very strong option for him. Alternately, just going the +Def refine helps his sword matchups, while not completely compromising his blue matchups. If your team can support Alfonse going for last hits on blue units, this refine or even +Res for green dragon matchups would be better.

Special

Alfonse has fairly good defense, especially when boosted by Fólkvangr when he is at 80%, and thus either '"`UNIQ--item-132--QINU`"' or '"`UNIQ--item-135--QINU`"' works best for him. Bonfire will be charged up for a second strike after fighting a sword unit or a slow axe unit, while Ignis is better if the first unit is faster than Alfonse, doubling him and thus allowing for an extremely powerful follow up turn.

A Skill

There are a couple of A skills that suit Alfonse well. The first is '"`UNIQ--item-138--QINU`"', which gives him stats depending on if you want to player phase swords or enemy phase, while also getting him closer to the 80% range for Fólkvangr.

Alternately, one can rely on the Triangle Adept effect of Fólkvangr's special refine to carry his first combat and go for '"`UNIQ--item-141--QINU`"' to make his later combats more powerful, even if he can't hit the enemy twice. This also lets this set score at the second highest bracket Alfonse can score in (if one changes his special and assist to Aether and a Dual Rally).

B Skill

The best budget B skill for Alfonse is '"`UNIQ--item-144--QINU`"'. He can either rely on the Triangle Adept effect of Fólkvangr's special refine or just the def refine to take minimal damage from green units, while still allowing Alfonse to have strong sword matchups.

C Skill

As with most units, Alfonse's C slot is flexible and should be based on whatever his team needs the most. Typically, this is a buff of your choice.

Seal

While Swordbreaker allows Alfonse to always double swords, the '"`UNIQ--item-147--QINU`"' seal gives him strong enemy phase, letting him double green units, as well as other opposing sword units utilizing Swordbreaker. While it won't always be active with the Brazen effect from Fólkvangr or the skill, it carries his first combat which is extremely important for setting up any build that utilizes Brazen effects.

Alfonse is a straightforward unit that wants to play towards his strengths. With minimal investment he can be built to be quite effective against a specific array of units.

— Soulskourer (talkcontribs)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This set aims to capitalize on the new effect of Folkvangr: Brazen Atk/Def 3. Using the prf weapon along with Brazen Atk/Def 3 as an A slot allows for a +14 to Attack and Defense when within the threshold, which is conveniently within 10 damage, so Ardent Sacrifice allows you to reach the mark without combat. Alternatively, you can use Reposition or another movement skill and sustain the necessary damage in combat. The refinement for attack allows for more wins, and the Brazen Atk/Res 3 seal gives him more attacking power and some more Resistance so he can deal with dragons a little bit better. Another option for the seal is Deflect Melee 3, which can help against speedy units. If neither of these are available, Attack/Def +2 also works.

Chill Def 3 works well to soften up bulky opponents, but Swordbreaker 3 is another option if the former is unavailable, as it prevents doubles and allows for easy kills on sword lords. The C slot is flexible, but Threaten Atk 3 is recommended to nullify some damage. However, Threaten Def 3 can be used instead, as it makes opponents easier to kill. Alternatively, you can use Smoke skills, like Atk Smoke 3 or Def Smoke 3, but that depends on your preference. Finally, Bonfire's nuking potential can wipe almost any unit off the map with the +14 to the Defense stat, going from a decent 32 to a whopping 46, allowing him to annihilate almost anything. If you want to ensure your victory, you can use Ignis instead.

This build makes Alfonse one of the most terrifying units in the game, and that's saying a lot, considering him before the Askr refinement update. With this power, the Prince of Askr can finally become the warrior that his kingdom needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
i was bored
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
While a build with Sol might seem very weird on any unit that isn't L!Ephraim, Ares might be able to fulfill such a role, but in red.

This is an enemy phase build specifically made to capitalize on Dark Mystletainn's cooldown reduction unique effect along with Ares's spectacular defensive potential. His Brazen can make him reach 40 Def very easily, becoming 43 with a +Def IV and 49 if you choose '"`UNIQ--item-68--QINU`"' as a seal for him.

If Ares can double on his first combat he will guarantee that '"`UNIQ--item-71--QINU`"' will proc for every combat onwards (Given that he can retaliate). His Speed is fairly high compared to his father's so this shouldn't be a huge problem, not to mention that axe units are usually slow, so they'll basically be free HP for him.

You should be careful against units with '"`UNIQ--item-74--QINU`"' though, as they might screw up Sol's timing.

Letting '"`UNIQ--item-77--QINU`"' as his A Skill is better because if he cannot heal enough HP to be at full health, the Brazen will kick-in and make him even more durable but at the same time more powerful too, making Sol's sustain slightly better.

This is why '"`UNIQ--item-80--QINU`"' works really well : It will allow him not only to instantly proc his Special if ready, but it will also always activate his Brazen's effect, and the '"`UNIQ--item-83--QINU`"' seal if Ares was to get doubled, meaning that his survivability gets greatly expanded. However, if you want Ares to be tankier no matter the hit he takes, you might want to opt for the '"`UNIQ--item-86--QINU`"' seal instead.

His C skill is really flexible depending on whether or not you want to run him in a Horse Emblem team, but '"`UNIQ--item-89--QINU`"' should work in most situations since it will allow him to tank more hits.

'"`UNIQ--item-92--QINU`"' is the classic go on any horse unit but given Ares's sustank role and the situations he could find himself in, you might see '"`UNIQ--item-95--QINU`"' as a better choice.

Since this build is rather budget considering that Ares already comes with '"`UNIQ--item-98--QINU`"' and that the only skills needed are inherited from 3 to 4 star units, you should be able to run it pretty easily.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
This build hopes to utilize Cain's unique weapon to make him an effective physical tank. Bull Blade's unique skill combined with Steady stance and Close Def can boost his defense up to 49 in the enemy phase with the right boon. Combine that with Seal Atk and most sword, axe, bow, and dagger foes will be barely able to touch him. Bonfire makes use of that high defense, but Escutcheon comes on him naturally, and could help to negate any damage that makes it past your impressive def. Brazen Atk/Def is arguably better as an A skill as it works in both enemy and player phases. It mainly depends on what you have on hand. As for the C skill, Atk smoke helps negate damage in much the same way Seal Atk does, but since you need at least one other cavalry ally to activate his weapon refine skill, a cavalry boosting skill makes a lot of sense. Goad Cavalry is just a personal preference
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Stats: +Spd,+Atk/-Res,-HP
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This build is for players aiming to use Celica right out of the gate, using mostly easy to obtain skills and keeping as much of her base skillset as possible.

Weapon: '"`UNIQ--item-440--QINU`"' is Celica's weapon of choice. It grants her a +4 boost to all of her stats at full health, boosting her overall combat performance, giving her very high offenses and pretty decent bulk to help her exchange blows with melee opponents. She is injured for 4 damage after combat, but this can pair well with '"`UNIQ--item-443--QINU`"' to stack the self injury effect and get into '"`UNIQ--item-446--QINU`"' range, should the player decide to use that skill.

Assist: '"`UNIQ--item-449--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: '"`UNIQ--item-452--QINU`"' is an option for Celica's Special. She comes with it naturally, and it lets her puncture through tougher opponents. '"`UNIQ--item-455--QINU`"' is an acceptable option, giving up a stronger defense pierce for a faster charge.

A Passive: '"`UNIQ--item-458--QINU`"' is Celica's A skill, chosen to help bolster her combat performance further by boosting all of her stats. The self injury effect from this and her weapon will work well with '"`UNIQ--item-461--QINU`"'. Alternatively, '"`UNIQ--item-464--QINU`"' could be an option to improve her physical bulk when she's injured, which also ensures that she'll have some sort of stat boost whether she's injured or at full health.

B Passive: '"`UNIQ--item-467--QINU`"' can be chosen as Celica's B skill, as it works well with her weapon and '"`UNIQ--item-470--QINU`"''s self injury. As long as Celica has Celica has neutral HP or a -HP bane, she'll be in Desperation range after a single round of combat, allowing her to strike twice in succession as long as she's fast enough. Should the player have a +HP Celica, however, she'll have to partake in another round of combat afterwards. Or, should the player feel like another skill is necessary, then this skill slot is flexible for other skills. Notably, Celica comes with '"`UNIQ--item-473--QINU`"', which lets her debuff a fast opponent's Spd from anywhere on the map, making it a decent supporting option.

C Passive: '"`UNIQ--item-476--QINU`"' is an option for Celica's C skill. She comes with it naturally, and it lets her support her team by buffing their Atk. However, should the player feel like other skills are needed, then this skill slot is flexible, open to be anything else, like other stat buffing skills.

Sacred Seal: '"`UNIQ--item-479--QINU`"' is an option for Celica's Seal, improving her melee bulk, while '"`UNIQ--item-482--QINU`"' helps her outspeed opponents. However, this slot is flexible, open to be whatever the player needs. It could be a stat boost, or a stat buff to support her team, or anything to help her combat performance further. This is up to the player's discretion and team composition.

- CV (talk) 01:33, 19 July 2018 (UTC)
Pen.png Creative
Hero Feather Darkened.png High investment
Click to show/hide build description 
I noticed her budget build has Brave Axe despite her base weapon being Hammer+, so I thought I'd see what happens when she focuses her crazy attack on smashing armored units.

For weapon I went with Slaying Hammer+ since it's easily upgraded from Hammer+ in the refinery, and I went with the skill refine to further enhance her armor-killing abilities.

The assist skill is Reposition as it's really useful for fliers in order to move other allies over terrain they can't normally cross.

The special skill is Bonfire as she has good defense and it has a short charge time.

For the A passive I chose Brazen Atk/Def 3 as it's now more easily obtainable since you can get it from 4 star Ares. It gives a very large boost to two of her major stats, attack and defense, both of which are useful when facing armored units. If Ares isn't showing up then you can use Death Blow 3 or Atk +3 while you're waiting for him.

For the B passive I suggest Axebreaker 3 for taking down green armored units or the typical flier B skills, Hit and Run or Drag Back. Other useful options are Vantage 3, Guard 3, Wrath 3, or Quick Riposte 3.

The C passive is flexible depending on the team she's on, though Threaten Def 3 will help her break through defenses easier.

Her Sacred Seal is Quick Riposte 3 to make up for her low speed or Attack +3 to further increase her strength.

Metacat8 (talk) 21:23, 19 July 2018 (UTC)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Skill Assist.png Flexible
Icon Skill Special.png Sol / Aether
Stats: +Def/-Res
Click to show/hide build description 
+12 in both offensive stats? Ohhhhhh yes.

If Chrom is under 80% HP with both his Falchion and a Brazen skill, the two Brazen stats will be increased by 12. This generous and relatively easy to meet HP threshold means Chrom can consistently excel in 2 stats while having at least one other be good as well. While you do lose Fury's all-around coverage and recoil, Chrom's stats will become so ridiculous you won't miss it. First off, with either skill, Chrom's Atk will reach 65 at neutral. While going for 68 sounds hilarious, it's often unnecessary (There are very few units who can be one-shot or one-round killed by 68 Atk but not 65 Atk) and +Def can cover him better. If you go for Atk/Def, he'll end up with 49 at this way, turning him into a nigh-impenetrable physical wall even lancers will struggle to dent. With Atk/Spd, he can completely bypass his normally low Spd and start doubling not just often, but consistently, at 40 Spd, and will still have a respectable Def stat in the process. And of course, this all before any additional buffs you may want to put on him: Tactic or Cavalry skills can raise these stats even further.

Some last notes. Because his Atk is going to be ludicrous no matter what, you generally won't need a damaging special. Aether will let him restore HP and stay safe (Sol doing the same, but quicker and in smaller amounts while not mandating Heavy Blade). C slot is flexibile, cavalry buffs or smoke skils can be put to especially good use though. Ardent Sacrifice can get him into Brazen range safely, but be careful; if he's some combination of being +HP, merged too high, or under Summoner support, one use will no longer be enough.
Pen.png Creative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Once Chrom hits Brazen range nobody withstands him. He gets +19 Attack from his Falchion and skills.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Ultimate Arena Buddy Corrin is an alternative build meant specifically to maximize both arena score and the effectiveness of his buddy.

Firstly, a couple of points; Firstly, why Corrin? He is a cheap unit so it makes him a good unit to merge +10 for score. Additionally, the legendary Weapon refine '"`UNIQ--item-360--QINU`"' has become even more useful with the advent of the additional points for each kill by the bonus unit - boosting your bonus unit +4 in all stats is suddenly very useful! Secondly, In preparation for the arena, make sure Corrin has completed an S-Class support rank with your buddy of choice - this would be one of the weekly bonus units in the arena. This can easily be done by spamming a few GHBs or Training Tower levels and ensuring both units get a kill each time. Corrin can swap over to the next bonus unit whenever you need him.

Skills: '"`UNIQ--item-363--QINU`"', '"`UNIQ--item-366--QINU`"' and '"`UNIQ--item-369--QINU`"' are all staples for high arena score. Obviously these are also fairly expensive skills, so try and find high-scoring alternatives such as '"`UNIQ--item-372--QINU`"' if they are unavailable. '"`UNIQ--item-375--QINU`"' fits in wonderfully with Corrin's pure support role, but a cheaper '"`UNIQ--item-378--QINU`"' or similar will suffice. Since no B Skills grant his allies passive bonuses (since he has a rally assist), Corrin takes '"`UNIQ--item-381--QINU`"' for the purpose of weakening the foe for his buddy. Additionally, it is also a high-scoring skill. For C, Corrin can take any double spur such as '"`UNIQ--item-384--QINU`"' which will stack nicely with his weapon and also scores highly in arena. For the seal, '"`UNIQ--item-387--QINU`"' works well on a tactics team (and stacks well with '"`UNIQ--item-390--QINU`"'), or alternatively a drive skill such as '"`UNIQ--item-393--QINU`"' will stack nicely with his aura. Both these skills score highly.

IVs: Corrin takes a +Res/-Atk IV. This might seem like an odd decision, but the reason for this is two-fold. Firstly, Corrin wants his super-boon in Res so that he can score higher. Secondly, he is unfortunate to have both HP and Def as super-banes so we are left with Atk and Spd. In actual fact this ends up being in our favor - we don't want Corrin killing enemies, we want his buddy to. Give him -Atk for a lesser chance to kill the enemy and instead leave them for his buddy with an additional '"`UNIQ--item-396--QINU`"' jab.

Good luck in the Arena!
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
I made this mainly because Ares is a amazing special spammer so I try to make his father the same
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Purely player phase thighs, I mean Fir. With the addition of the Nameless Blade also known as the super Wo Dao to the game, Fir can pretty much destroy every enemy with a high powered special. This build capitalizes on the Stacked additional damage from the Super Wo Dao and Wrath. By getting into Wrath range through Ardent Sacrifice, Fir can stack three charges (Accelerated cooldown, Wrath, and Quickened Pulse) before she even engages in her first battle, meaning that she can use a SUPER '"`UNIQ--item-242--QINU`"' on the opponent, making her a lethal force.

PREFACE: Wind Blessing is the best on Fir because it both increases Iceberg's damage as well as helping her trigger Def Ploy more often.

Weapon: THE SUPER WO DAO has a unique niche (Extra damage as well as acceleration of special) that is unavailable to every other hero in the game, barring Fir and her uncle, Xiahou Dun (Karel). While '"`UNIQ--item-245--QINU`"' has the same effect, Minerva and Michalis are both Fliers meaning they don't have access to Wrath. Only Fir and Karel can stack Wrath and extra damage, while getting an accelerated cooldown for free. It is an amazing asset she has.

Assist: With -HP IV, Fir has less than 40 HP meaning that she can use '"`UNIQ--item-248--QINU`"' to get into Wrath range. Reposition is another option that is useful for movement.

Special: '"`UNIQ--item-251--QINU`"' is very powerful because of of Fir's rather high Resistance. It has very good synergy with Quickened Pulse because the extra charge gives her the opportunity to use it immediately. Glimmer is another option that notably works very well with '"`UNIQ--item-254--QINU`"' Support. '"`UNIQ--item-257--QINU`"' and '"`UNIQ--item-260--QINU`"' are inferior options for Fir because they don't scale very well due to Fir's meager Attack.

A: '"`UNIQ--item-263--QINU`"' has great synergy with Wrath and Ardent Sacrifice. It gives Fir the extra attack power she requires to break through opponents. A defensive buff is more valuable than a speed buff because Fir doesn't need to follow-up to do damage. She gets most of her damage by using her special on her first attack. '"`UNIQ--item-266--QINU`"' is a budget option that gives one point less of attack power.

B: '"`UNIQ--item-269--QINU`"' is the cornerstone of this build. It charges up her special faster and helps her do more damage, which she sorely appreciates.

C: Fir's high Resistance allows her to use ploys effectively. Def Ploy helps her do more damage. She can also run support skills like Atk Tactic or Def Tactic.

Seal: '"`UNIQ--item-272--QINU`"' is a necessity if using '"`UNIQ--item-275--QINU`"'. IF she's using '"`UNIQ--item-278--QINU`"', then Attack +3 helps her do a bit more damage.

Other builds using this skill