Brazen Atk Spd/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
This build basically exists to boost Alfonse's speed high enough (Weapon Refine + A skill) so that he doesn't get doubled and it uses Quick Riposte to guarantee the double (Or guarantee it one time before you rely on Brazen Atk/Spd if you are using it). Even Spd Wave also bursts his speed further while providing a nice boost to his team. Any way of boosting his speed is welcomed (Like the Earth Blessing with Female Grima being on your team, a Speed Tactics User or the use of any mixed spur with atk/spd or def/spd). Sol is just for the sustain.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
This build aims to give maximize the unit arena score of Camus while still giving him a viable build. This build on a 5*Camus+3 brings the score to 710 (712 if given a rally __/__ assist skill, but for a difference of 2 points, I found the utility of Reposition to be more beneficial; this does not include blessing bonus). While not that high, it's still decent for F2P players.

Atk/Spd Bond 3 gives Camus the potential to double (at the very least, not be doubled) and the extra attack to boost his damage output. You can also use Brazen Atk/Spd 3, which can be useful if you prefer sending Camus out and away from the team rather than stacking him nearby.

Def/Res Link 3 with Reposition allows for Camus to provide both himself and allies with a little extra bulk. Reposition can now be used to prep Camus/ally for an oncoming attack and put your team in advantageous positions.

Atk Smoke 3 is primarily to combo with the Heavy Blade 3 seal and Aether; it allows for the effect of Heavy Blade 3 to be more likely, as Camus' attack with Gradivus is pretty decent (not to mention the bonus from Atk/Spd Bond 3 or Brazen Atk/Spd 3) and this skill can lower multiple enemy units' attacks, potentially all. Aether ties in nicely as a strong special to boost damage dealt and heal Camus, allowing him to stay in the fight longer. (It should be noted that Heavy Blade 3 can be replaced by Distant Def 3 if you want to increase Camus' bulk, however, this lowers the efficiency of Aether)

This build can thrive in both offensive and defensive phases; whether sending Camus in next to an ally to secure a kill, or repositioning allies out of or into an enemy's range (while buffing them) allows for Camus to be used in multiple situations, all while optimizing his arena score.

Kumanori (talk) 00:24, 7 September 2018 (UTC)Sakio
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
Brave Lance Double Moonbow Catria. Kills Hardin, Homeless Tiki (Legendary Tiki), Effie without Wary Fighter, Maltet Hector, Some greens (not Surtr, but then again, that's setting the bar too high).

Ardent Sacrifice with -HP can get Catria into at least Brazen Atk/Spd, if not Desperation (75% HP depends on merges). This way, You can control Catria's Player phase.

Alternatively, if you don't want to rely on percentages, you can use Swift Sparrow.

Moonbow is perfect for wasting basically everything (all the aforementioned characters). Galeforce is usable, but it's kind of a waste. Kill power is insane with double moonbow.

Desperation works wonders with moonbow because it guarantees double activation on a quad before the enemy even gets to counter.

Guard works well with Swift Sparrow, because there isn't a threshold problem like there is with the combination of Guard and Brazen Atk Spd.

Flier Guidance is very useful because it makes fulfilling Catria's "Triangle" refine condition much easier. Goad Fliers works for support, but the extra fliers will ensure that Catria can attack at full power.

Finally, Flier Formation works as reverse flier guidance to get Catria into potentially usable scenarios (as in situations that can activate "Triangle" reliably). It's very powerful offensively because now Catria can get in to attack without any specific movement tactics using Reposition. Furthermore, it allows Catria to use aforementioned Reposition to position her allies well if she chooses to use it.

Suggestions for teammates: Red Sword that can kill Surtr (Palla, Caeda). Enemy phase flier (F Grima, Myrrh with Iote's shield, S! Tiki with Iote's shield, etc.), Ranged slot (Flier Mage, Eir, Kinshi Rider. I prefer GIGA NINO (Scattered Fangs Nino), but any bladetome mage works as well).

-Ink
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Click to show/hide build description 
Celica just need one Ardent Sacrifice to put her into Brazen/Desperation range. Combining three brazen attack skills increases her attack by a whopping 21 points and her speed by 14 (unfortunately there's no Brazen Attack Speed seal just yet). With such a massive attack and Desperation in effect, there';; be few enemies she can't annihilate in one round of combat.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Orb.png Very high investment
Click to show/hide build description 
This build is for optimal damage and can KO all of the enemies without use attack of others heroes. For playing this build at his maximum, you can play 3 sing/dance heroes with Wings of Mercy 3 for 4 Celica's attacks. If you have 2 not-infantry sing/dance heroes, you can play Atk Tactic 3 and Spd Tactic 3 with your sing/dance heroes. The objective is KO the 1st ennemi and take damage to enable activation of Desperation and Brazen Atk/Spd (Ragnarok help you with 5 more damage) and KO all others ennemies with an incredible attack: 102 Atk can be obtained with 64 Spd for an incredible maximum of 497 damage with Astra (if you found an ennemi with a minimum of 143HP for activate the 2nd attack). Astra can KO an ennemi with Hardy Bearing or Wary fighter and Blue Hector or Hardin. Or Galeforce can KO more ennemies in one turn but can't KO Blue Hector with Hardy Bearing. Res Smoke can't active ennemi Vantage but it requires to sacrifice a Legendary Robin. Savage Blow is the budget version of Res Smoke for this build. Reposition can save sing/dance heroes (and Ceica with chain of sing/dance/reposition)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Through the use of either Flashing Blade or Heavy Blade and complementary skills to help Celica's performance, she can properly use a 5 charge Special like '"`UNIQ--item-352--QINU`"' or '"`UNIQ--item-355--QINU`"'.

Weapon: '"`UNIQ--item-358--QINU`"' is Celica's weapon of choice. It grants her a +4 boost to all of her stats at full health, boosting her overall combat performance, giving her very high offenses and pretty decent bulk to help her take a hit better.

Assist: '"`UNIQ--item-361--QINU`"' is a good Assist in general to use. Its uses are versatile, as it can either help bring an ally closer to the fray, or bring an ally out of danger.

Special: '"`UNIQ--item-364--QINU`"' is Celica's Special of choice. Provided that she meets the stat check of her Seal, and if she exchanges blows, she can activate this after her first round of combat and can move again, either catching another foe off guard, or retreating to safety. Alternatively, '"`UNIQ--item-367--QINU`"' can be used instead to help improve her sustain. Under the same conditions, Aether will be charged for her next round of combat, which will allow her to recover from any injures she had in her first round of combat, provided she chooses the appropriate target.

A Passive: '"`UNIQ--item-370--QINU`"' is chosen as Celica's A skill. It ensures that once she's injured, she's not down and out of the fight just yet, as she'll have a solid +7 Atk and Spd to help her outspeed and overpower her opponent, as well as helping her meet the stat check of her chosen Seal. This way, whether she's at full HP or she's injured, she's going to have heightened stats somehow.

B Passive: '"`UNIQ--item-373--QINU`"' is Celica's B skill. If she gets injured enough, any follow up attack will be performed consecutively, allowing her to dispatch of enemies before they have a chance to react, pairing perfectly with her A skill.

C Passive: '"`UNIQ--item-376--QINU`"' is an option for Celica's C skill. After attacking, any foe near Celica's target will suffer a Spd debuff, which can be taken advantage of. Other Smoke skills are a good option as well. '"`UNIQ--item-379--QINU`"' will instead cause an Atk debuff, which can help Celica or her allies take hits or exchange blows a little better. '"`UNIQ--item-382--QINU`"', while more elusive, will allow Celica or her allies to slay a weakened foe. '"`UNIQ--item-385--QINU`"' can also work for some chip damage, although the player should be wary about setting off any skills that depend on an HP threshold like '"`UNIQ--item-388--QINU`"'.

Sacred Seal: '"`UNIQ--item-391--QINU`"' or '"`UNIQ--item-394--QINU`"' are Celica's Seals, and are what's necessary for this build to work. If her Spd is higher than her foe's (when using Flashing Blade), or if her Atk is higher than her foe's (when using Heavy Blade), then Celica gets an extra Special charge with her attacks. This is needed to activate longer charge Specials like '"`UNIQ--item-397--QINU`"' and '"`UNIQ--item-400--QINU`"'. The choice of Seal is up to player preference, and both Celica's weapon and her A skill will help her meet the stat checks that she needs.

- CV (talk) 01:33, 19 July 2018 (UTC)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Skill Assist.png Flexible
Icon Skill Special.png Sol / Aether
Stats: +Def/-Res
Click to show/hide build description 
+12 in both offensive stats? Ohhhhhh yes.

If Chrom is under 80% HP with both his Falchion and a Brazen skill, the two Brazen stats will be increased by 12. This generous and relatively easy to meet HP threshold means Chrom can consistently excel in 2 stats while having at least one other be good as well. While you do lose Fury's all-around coverage and recoil, Chrom's stats will become so ridiculous you won't miss it. First off, with either skill, Chrom's Atk will reach 65 at neutral. While going for 68 sounds hilarious, it's often unnecessary (There are very few units who can be one-shot or one-round killed by 68 Atk but not 65 Atk) and +Def can cover him better. If you go for Atk/Def, he'll end up with 49 at this way, turning him into a nigh-impenetrable physical wall even lancers will struggle to dent. With Atk/Spd, he can completely bypass his normally low Spd and start doubling not just often, but consistently, at 40 Spd, and will still have a respectable Def stat in the process. And of course, this all before any additional buffs you may want to put on him: Tactic or Cavalry skills can raise these stats even further.

Some last notes. Because his Atk is going to be ludicrous no matter what, you generally won't need a damaging special. Aether will let him restore HP and stay safe (Sol doing the same, but quicker and in smaller amounts while not mandating Heavy Blade). C slot is flexibile, cavalry buffs or smoke skils can be put to especially good use though. Ardent Sacrifice can get him into Brazen range safely, but be careful; if he's some combination of being +HP, merged too high, or under Summoner support, one use will no longer be enough.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Once Chrom hits Brazen range nobody withstands him. He gets +19 Attack from his Falchion and skills.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Needs a constant source of Spd+6 to unleash the build's true potential (preferably Very high investment, but Arena and Optimal work too). Def Wave helps secure her mixed bulk, allowing her to facetank melee units when necessary. (Spd Wave wouldn't work because then it wouldn't be a constant source.)

At +1 merge she reaches maximum 51/37/35/36 effective stats inside Brazen range, plus the extra bulk that comes from Stats. She can easily heal allies while keeping herself safe with '"`UNIQ--item-64--QINU`"' and '"`UNIQ--item-67--QINU`"'. With enough love she could survive entire Hero Battles without healing even once.

--HertzDevil (talk) 19:06, 21 July 2019 (UTC)
Pen.png Creative
Universal Crystal.png Medium investment
Click to show/hide build description 
Have fun.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Infantry.png Infantry

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
All you have to do is use 1 instance of '"`UNIQ--item-896--QINU`"' (or, alternatively, '"`UNIQ--item-899--QINU`"') to drop Elincia's HP below the 80%/75% threshold to trigger both '"`UNIQ--item-902--QINU`"' and '"`UNIQ--item-905--QINU`"', after which she will be able to quad anyone she outspeeds with no retaliation for insane amounts of damage. With neutral speed IV and '"`UNIQ--item-908--QINU`"' seal, she'll have 44 speed in combat, with +speed IV it's gonna be a 47. Provided you have someone with '"`UNIQ--item-911--QINU`"', that gets further bolstered to 50-53, allowing you to quad a majority of the game without taking any damage in return. Alternatively, you can equip her with the '"`UNIQ--item-914--QINU`"' seal for double special charges, as her attack will range from 52-55 without '"`UNIQ--item-917--QINU`"' to 58-61 with '"`UNIQ--item-920--QINU`"'. This build not only gives you the highest possible speed boost to ensure as many quads as possible, but also completely negates Elincia's frailness, as she will never be hit unless you leave her exposed to danger on enemy phase.
Pen.png Creative
Orb.png Very high investment
Dazzling Staff W.png Gravity+ (Skill 2)
Icon Skill Special.png Flexible / Glimmer
Stats: +Atk+Spd/-hp -def -res
Click to show/hide build description 
This build makes elise a colorless mage so atk and spd is important and if you are unable to sacrifice a genny or bridal lyn than go with wrathful staff as the upgrade since that is more important for this and the ardent sacrifice helps elise get to the range of brazen and desperation (if you have it) but Recover is better which takes advantage of the high attack also gravity is used because it is really useful if you can get elise out of there
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
Felicia is very adept at breaking plates; she manages to drop or smash most every tea tray she's ever held. Now, we will use that plate-smashing ability to good use, smashing the opponents' lower defensive stats.

Weapon: Felicia needs a plate to smash. The magic absorption refine is very powerful, letting Felicia decimate mages with her high resistance and her dagger, while letting her fully charge up Glacies or Iceberg.

Assist: '"`UNIQ--item-643--QINU`"' lets her trigger her other skills all at once, which makes it rather beneficial to her.

Special: It really depends on the situation. Her default '"`UNIQ--item-646--QINU`"' does an obscene amount of damage off of her massive 35 resistance at the cost of a longer charge time. '"`UNIQ--item-649--QINU`"' is more useful if there is Infantry Pulse support which gets her cooldown down to two. This makes Felicia a hard counter to tanky mages like LA!Lyn, ToD!Henry, and offensive variants of W!Tharja, because she can hit consecutively with her desperation and charge twice as fast meaning she can smack the enemy with an Iceberg which generally kills them. Keep in mind that while attacking defensive variants of W!Tharja is tantamount to suicide for Felicia, the maid can easily tank the "Normal Girl's" attacks, which forces a stalemate between the two. Felicia, however, gets extra charges on both phases, while Tharja only gets them on enemy phase ('"`UNIQ--item-652--QINU`"'). This results in Felicia ending up on top at the end of the conflict.

A: '"`UNIQ--item-655--QINU`"' is noteworthy for synergizing with Desperation and Ardent Sacrifice. This A skill gives Felicia extra attack (Which she desperately needs) and a bit more speed that helps her secure kills against the speediest. '"`UNIQ--item-658--QINU`"' is a budget option, but really hinders her potential as she loses out on key doubles that Brazen atk/spd enables.

B: '"`UNIQ--item-661--QINU`"' has great synchronicity with Brazen skills. Felicia's rather low HP of 34 also means that she can get into Desperation range by using Ardent Sacrifice.

C: Felicia's high resistance lets her use ploys rather adeptly. By hurting the opponents defensive stats, she can deal more damage not only due to the debuff, but also due to the nature of her plate, which hits the lower of the enemy's defense or resistance. '"`UNIQ--item-664--QINU`"' is slightly better because characters generally have lower resistance. '"`UNIQ--item-667--QINU`"' is more obtainable (Arvis) however, and it still does its job very well.

Seal: Really depends on the player. Attack +3 gives her much needed power, while Spd +3 lets her double blazing fast units like Ayra, Cordelia, and Tana.

Partners: Felicia really benefits from people who can use clean up after her messes. Her debuffs are very valuable in that sense. Gunnthra is notable for being a mage who takes full advantage from the opponents debuffs as her '"`UNIQ--item-670--QINU`"' tome would annihilate such an enemy. Good red distant counter enemy phase units like Legendary Ike (who can also provide her with Earth Blessing support) can protect her from the threat of common '"`UNIQ--item-673--QINU`"' tome users.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build allows Genny to dish out massive damage, since her attack stat is pretty above average for that of a healer, the focus on her speed allows her to secure the kill without the enemy counterattack.
<br>Other builds using this skill