|This build is for players aiming to use Hardin right out of the gate, using as much of his default skillset as possible, while also using fairly accessible skills. Thankfully, he already has some pretty great skills in his natural skillset.
Weapon: '"`UNIQ--item-450--QINU`"' is Hardin's weapon of choice. With its built in '"`UNIQ--item-453--QINU`"' effect, ranged opponents will have to fear a counterattack from Hardin, letting him stand up to fragile ranged units like mages and some archers.
Assist: '"`UNIQ--item-456--QINU`"' is a good Assist for any armour, letting the user jump ahead of an ally, helping them keep up with them as armours have poor movement. '"`UNIQ--item-459--QINU`"' is another acceptable option that simply switches the user and an ally around, which works better in tighter spaces.
Special: '"`UNIQ--item-462--QINU`"' is Hardin's Special, chosen as it runs off of his high Def stat. This will add a considerable amount of damage to his attack when it activates, which can help secure the victory against tougher foes.
A Passive: '"`UNIQ--item-465--QINU`"' is a solid option for Hardin's A skill. It is a generally good all purpose skill, and given that Hardin will be able to perform well on either phase, a skill that boosts all of his stats would be greatly appreciated. However, this skill will hurt his sustain, so in longer, more drawn out maps, either a healer will be required, or he could consider the alternative skill. He comes with '"`UNIQ--item-468--QINU`"' naturally, which grants him a +7 Def and Res buff during combat if he is just slightly weakened, so if Hardin is not taken out in one round and has only suffered enough injuries to activate this skill, then he'll be even sturdier and harder to take down. Either skill will work just fine, with '"`UNIQ--item-471--QINU`"' being preferred for improving Hardin's combat performance, but just be mindful of his health.
B Passive: '"`UNIQ--item-474--QINU`"' is a fantastic choice for Hardin's B skill, as it's what gives him a fearsome player phase presence. He comes with it naturally, and it lets him perform a follow up attack as long as he initiates combat, while also granting him an extra Special charge. If he initiates against a foe, he can activate '"`UNIQ--item-477--QINU`"' in that round of combat.
C Passive: '"`UNIQ--item-480--QINU`"' is an option for Hardin's C skill if he's used on an armour team, letting him support his fellow armoured allies and helping mitigate the damage they take. However, this skill slot is open and flexible, open to be whatever the player needs, depending on team composition and the player's discretion.
Sacred Seal: '"`UNIQ--item-483--QINU`"' is Hardin's Sacred Seal. While '"`UNIQ--item-486--QINU`"' strengthens Hardin's player phase presence, this Seal will help improve his enemy phase presence by letting him perform a follow up attack if he's attacked above 70% HP. He should be mindful of the HP threshold, but as long as he can tank the hits coming his way, his opponents will have to think twice before engaging Hardin.