Brazen Def Res/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
This build is meant to maximize Gwendolyn's ability to be the highest scoring 3-4 star unit along with Gwendolyn. While this build is not as strong as Gwendolyn's other builds, it is able to capitalize on Gwendolyn's large bulk and low attack to create a unit that is fairly capable of supporting an Arena Bonus Unit. If Gwendolyn is an Arena Bonus Unit, or you don't care for having her support, Gwendolyn can be built to be effective in combat outside of just support as well.

This build requires the +Spd boon, as it is a superboon allowing her to reach 170 BST, which makes her the highest scoring 3-4 star available unit in the game. She needs any accompanying non-superbane so -HP or -Def' works out.

Weapon

Gwendolyn picks a '"`UNIQ--item-383--QINU`"' to ensure maximum chipping potential without killing enemies, granting easy kills with bonus. In armor land, she will have effectiveness against nearly every enemy, and with '"`UNIQ--item-386--QINU`"', she is unable to kill them, but damages them heavily. As for the refine, def is preferred because most armors hit her def, but res is also an option

Assist: In order to maximize score, any dual rally is necessary. As a double rally+ is the highest scoring assist Gwendolyn can inherit, she uses it.

Special: In order to maximize score, '"`UNIQ--item-389--QINU`"' is the better pick between the 500SP skills.

A Passive

Due to Gwendolyn' high mixed bulk she can run '"`UNIQ--item-392--QINU`"' well, being a strong mage counter. This also frees up one of her other passive slots to run a 200SP skill.

However, because she does not have access to a unique weapon she doesn't need a 300SP A skill for her maximum score kit, and can instead run any 240 SP passive. '"`UNIQ--item-395--QINU`"' is one of the budget options, as well as '"`UNIQ--item-398--QINU`"' for hybrid bulk.

B Passive

Like every other armor unit, Gwendolyn can run '"`UNIQ--item-401--QINU`"' to prevent herself from killing enemies, and also to tank more enemy attacks at her leisure. With her immense hybrid bulk, she becomes a strong wall that serves kills to the bonus quite well.

C Passive

If you are running Gwendolyn with other armor units, '"`UNIQ--item-404--QINU`"' is the best C skill for either her or her partner. If that option isn't desirable for your team composition any Drive skill or dual spur works.

Seal

If going the ploy support build, a second ploy such as '"`UNIQ--item-407--QINU`"' or '"`UNIQ--item-410--QINU`"' helps her support the team. If not going the ploy support build, any Drive is also good.

To bolster Gwendolyn's defensive potential, she can also use a '"`UNIQ--item-413--QINU`"'
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored
Click to show/hide build description 
This build is for players aiming to use Hardin right out of the gate, using as much of his default skillset as possible, while also using fairly accessible skills. Thankfully, he already has some pretty great skills in his natural skillset.

Weapon: '"`UNIQ--item-450--QINU`"' is Hardin's weapon of choice. With its built in '"`UNIQ--item-453--QINU`"' effect, ranged opponents will have to fear a counterattack from Hardin, letting him stand up to fragile ranged units like mages and some archers.

Assist: '"`UNIQ--item-456--QINU`"' is a good Assist for any armour, letting the user jump ahead of an ally, helping them keep up with them as armours have poor movement. '"`UNIQ--item-459--QINU`"' is another acceptable option that simply switches the user and an ally around, which works better in tighter spaces.

Special: '"`UNIQ--item-462--QINU`"' is Hardin's Special, chosen as it runs off of his high Def stat. This will add a considerable amount of damage to his attack when it activates, which can help secure the victory against tougher foes.

A Passive: '"`UNIQ--item-465--QINU`"' is a solid option for Hardin's A skill. It is a generally good all purpose skill, and given that Hardin will be able to perform well on either phase, a skill that boosts all of his stats would be greatly appreciated. However, this skill will hurt his sustain, so in longer, more drawn out maps, either a healer will be required, or he could consider the alternative skill. He comes with '"`UNIQ--item-468--QINU`"' naturally, which grants him a +7 Def and Res buff during combat if he is just slightly weakened, so if Hardin is not taken out in one round and has only suffered enough injuries to activate this skill, then he'll be even sturdier and harder to take down. Either skill will work just fine, with '"`UNIQ--item-471--QINU`"' being preferred for improving Hardin's combat performance, but just be mindful of his health.

B Passive: '"`UNIQ--item-474--QINU`"' is a fantastic choice for Hardin's B skill, as it's what gives him a fearsome player phase presence. He comes with it naturally, and it lets him perform a follow up attack as long as he initiates combat, while also granting him an extra Special charge. If he initiates against a foe, he can activate '"`UNIQ--item-477--QINU`"' in that round of combat.

C Passive: '"`UNIQ--item-480--QINU`"' is an option for Hardin's C skill if he's used on an armour team, letting him support his fellow armoured allies and helping mitigate the damage they take. However, this skill slot is open and flexible, open to be whatever the player needs, depending on team composition and the player's discretion.

Sacred Seal: '"`UNIQ--item-483--QINU`"' is Hardin's Sacred Seal. While '"`UNIQ--item-486--QINU`"' strengthens Hardin's player phase presence, this Seal will help improve his enemy phase presence by letting him perform a follow up attack if he's attacked above 70% HP. He should be mindful of the HP threshold, but as long as he can tank the hits coming his way, his opponents will have to think twice before engaging Hardin.
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
This build aims to optimize use of Kana's native skills to make a strong enemy phase set or, with a little more investment, a viable mixed phase set.

'"`UNIQ--item-414--QINU`"' is Kana's native weapon and it has a pretty good niche. Because it is essential a Bracing Stance, it majorly increases Kana's survivability. In addition, having no cooldown penalty lets Kana run tow charge specials. Either a +Def refine or +Spd define would be best, whether or not you want to help bolster his player phase with speed or focus a bit more on enemy phase bulk with defense

'"`UNIQ--item-417--QINU`"' is a standard, powerful movement tool that allows tanks to move units behind them, and then acting as a wall for them on the enemy phase, or just generally moving units around.

'"`UNIQ--item-420--QINU`"' is the best special for Kana. Because there is no cooldown penalty for '"`UNIQ--item-423--QINU`"' you can easily activate '"`UNIQ--item-426--QINU`"' every fight, allowing him to blow away squishier targets.

'"`UNIQ--item-429--QINU`"' is quite good on Kana going player phase builds, as it increases all of him stats to let him make the speed thresholds necessary to acquire doubles, or even avoid getting hit by them.

Alternately, Kana's native '"`UNIQ--item-432--QINU`"' is also fairly viable, though it makes his first combat fairly poor, which can be problematic.

'"`UNIQ--item-435--QINU`"' is adequate for Kana to be battle ready. Kana, who has fairly good speed but not overwhelming amounts, to always double on return.

Alternately, one can run other B skills such as '"`UNIQ--item-438--QINU`"' or a breaker to help stop Bold Fighter nonsense or give him a better player phase with breaker.

'"`UNIQ--item-441--QINU`"' is the skill Kana naturally comes with and is quite powerful with other dargons. Alternately he can run any Hone/Spur/Drive to good effect, depending on what you want for your team.

Kana's seal choice really expands depending on which path you chose. If you run the more defensive set '"`UNIQ--item-444--QINU`"' is probably best. If you want to run a mixed phase Kana, then '"`UNIQ--item-447--QINU`"' allows Kana to get to the required level to double the vast majority of enemies.

Lastly, if you're not running '"`UNIQ--item-450--QINU`"' as a B skill, '"`UNIQ--item-453--QINU`"' is the best seal to run, as not having a source of the skill greatly weakens his enemy phase capabilities.
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Click to show/hide build description 
She is super Bulky after her first fight reaching defensive stats of almost 50 and gets to Teleport/ instant transmission across the whole map thanks to Escape Route and even if the enemy gets a final blow on her Miracle will proc giving her again a chance to Escape Route to safety and/or Dance & Buff for ally units. i call it. The Ultimate Supreme Dancer™
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Quick Riposte W.png Binding Blade (Skill)
Icon Skill Assist.png Flexible
Stats: +Atk,+Def,+Res/-HP
Click to show/hide build description 
This build focuses on increasing Roy's defense and resistance to maximize the damage he can withstand. Because of Brazen Def/Res 3 though, this only works with less than 80% health, meaning he can only get his maximum bulk after one or two battles and on enemy phase. Aether is meant to heal Roy up after taking a significant amount of damage, hopefully not increasing his HP to more than 80%. Moonbow is a safer option in this case since he will keep his bulk no matter what, though depending on the situation Aether is going to be more viable than Moonbow. Brash Assault aims to allow Roy to always be able to double, though this is not mandatory for the effectiveness of this build and can easily be replaced with any other B skill. If this build is used, it's important to not attack with Roy in player phase, since he loses 10 Def/Res from his Binding Blade and Close Def or Distant Def seal by doing so.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
Sheena is the ultimate tank. With a def/res lineup of 36/33, you have to put her on the front lines. The following build is for all those people unlucky enough (like me) to never see a billion Hectors for distant counter or units with wrath.

Normally, it might be better to focus entirely on one defensive stat and choose what tank to be, but in Sheena's case you can get both easily over 40 with IV choice, brazen def/res, and weapon refine. With +def IV and a res weapon refine, you are sitting on def/res of 46/44 respectively. With +res and def weapon refine, you are sitting on 47/43. If someone decided to focus all on defense, her def reaches a monster 50 and her res is still a respectable 40. Reversely, focusing entirely on res leads to 43 defense and 47 resistance. Albeit this only applies when below 80% health, which with Sheena being on the front line, she should reach quickly.

The weapon of choice is Slaying Axe for the extra control in weapon refine to further heighten the defensive stats or give it to her attack for a little patch up. Also Slaying Axe makes short cooldown specials occur every other attack. The idea of this build is simple; throw Sheena into the fray, abuse wary fighter, and watch her moonbow/glimmer each unit that chooses to attack her whom she can counter attack. Another option would be to run a 3 cooldown special like Bonfire/Iceberg and go on a player phase return attack with a nuking special ready, or a healing special like Sol or Aether to truly be annoying and stay above the 50% mark to keep wary fighter active. You really cannot go wrong but each special has different uses and truly defines the role she will take.

With Sheena's high resistance, it would be hard not to suggest running a double ploy. With attack ploy you can laugh at the enemy as they further struggle to do damage. Another option is her native armor emblem buff and armor march for armor teams.

Some foils of this build are brave weapons nullifying wary fighter, and weapons good against armor. There are a plethora of strong sword units who will eventually take down Sheena, but it will not be easy. None of these foils change the fact that she still has amazing defensive stats so will survive anyway.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
With high base Def and Res, Sheena is already equipped to handle most incoming attacks. The most effective use of this build is to use Sheena as a mobile barrier accompanied by dive units such as Kagero and Hinoka (WF). The Carrot Axe+ with the Res bonus creates an equilibrium in Sheena's defenses, making most attacks against her fairly unimpressive even when boosted. Combining Noontime with Carrot Axe+ and '"`UNIQ--item-846--QINU`"' allows Sheena to get a steady influx of health, allowing for the healer to focus on other units or to negate the need for a healer at all.

'"`UNIQ--item-849--QINU`"' is an expensive ability to acquire, but this allows Sheena's health to fluctuate in a more controllable fashion and ensures that when her health is low she will likely be able to recover.

'"`UNIQ--item-852--QINU`"' is a good ability to use with Sheena as further defensive reassurance. Attacking a foe and setting this debuff in action is a fairly decent alternative to Distant Def 3, if used effectively. This allows Sheena to have the Armored Boots seal, doubling her movement.

Armored Boots is useful here in positioning, as Armored Boots allows Sheena to navigate difficult terrain (such as trees) faster than infantry units. Equipping Sheena with Reposition allows for Sheena to navigate difficult terrain and effectively throw allies over it, making assassinations more manageable for glass cannon units.

Noontime, while it allows for survival, is not an impressive move when dealing damage, but the small numbers combined with Carrot Axe+ further allow for Sheena to take a heavy beating and come out alive. Replacing this with Aether is a risky but efficient choice, as the steady health won't be present, though the heavy damage and health return may make it worth the patience in some cases.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
From the depth's of Spring Season 2017 comes the build to shake the walls of the meta. You will find yourself either fearing or gnawing on carrots after experiencing the pure bliss of never falling below 40 HP. The daunting words cross your mind as you pass to the afterlife, "Hi, I'm Shigure."
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build has Aether Raids, Grand Conquests, and Rival Domains in mind.

For best use: Summoner Support, Wind Blessing, and Ally Support either Gunnthra or Hrid. (Both preferred on field for best bulk buffs.)

Using Atk/Spd Solo 3 you can turn Veronica into a even harder hitter than before, granting +6 Atk/Spd. Costly to obtain.

Brazen Def/Res 3 can provide Veronica with additional bulk once she takes damage. You can make her bulk even higher with either Close or Distant Defense Sacred Seal. After she attacks and debuffs the enemy, another 8 stat difference will be applied between her and foe (+4 buff and -4 debuff to foe). This allows her to have high Defense and Resistance making her annoying to kill. Miracle can allow for even additional stalling tactics.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
Essentially boosting Def / Res as high as possible to make Zephiel a tank.

Works even better if stacked with Legendary Heroes that provide +4 Def / Res and +3 HP. (Legendary effects stack)

Pretty simple set up I believe. Skill refine on '"`UNIQ--item-236--QINU`"' gives '"`UNIQ--item-239--QINU`"' ability, make Sacred Seal the same. This gives + 12 Def/Res from Ranged attacks. In A Slot '"`UNIQ--item-242--QINU`"' will give additional +7 Def/Res after being reduced to 80% HP. Zephiel has naturally high HP so he will stay in this range often. This will give a final +19 Def/Res during combat against ranged units and the basic +7 Def/Res in melee combat. You can make high bulk go even higher with Legendary Bonus Effects.

Since he isn't using Distant Counter '"`UNIQ--item-245--QINU`"' will prevent follow up attacks, slowing down being able to defeat him by a lot.

You can double down on his defensive ability by using Pavise or Aegis to reduce melee / ranged damage by 50%.

Having Allies with '"`UNIQ--item-248--QINU`"' or other skills to boost Def/Res only help Zephiel even more to be robust.

Finally his naturally high HP works well with '"`UNIQ--item-251--QINU`"' to make enemy units have bonuses turn into penalties.

Before Ally Buffs Zephiel will have: Melee 45 Def / 31 Res; Ranged 57 Def / 43 Res.