Breath of Life/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build allows Felicia to be both incredibly offensive and supportive specializing in utterly crippling a single threatening unit while providing a slight debuff to surrounding units while at the same time healing ally units. There are two weapon paths one can take depending on whether they want our lovely Felicia to be more offensive or defensive. (I find that this build truly shines if there is a dancer/singer unit on Felicia's team.)

Felicia's Plate - Hits the lower of the foes Def or Res making her damage more reliable. In addition to her double Poison Strike dealing 20 damage after combat, this weapon allows Felicia to leave any opponent weak and vulnerable to be picked off by ally units. Additionally, it inflicts -7 Def/Res on units within 2 spaces of the target.

Dancer’s Fan+ - Damage output is weak on foes with high Def. The primary difference is with this weapon Felicia is able to heal adjacent allies for a total of 14 hit points after combat but only able to weaken 1 unit.

Refinement - I chose the Res refinement because it both enhances Felicia's ability to tank mages and it further boosts damage from Glacies. However, you can do what you want here.

Reciprocal Aid - Allows Felicia to essentially self-heal. If she takes damage she can swap HP with a healthy ally and then heal them for +7 HP or +14 depending on her weapon.

Glacies - Need I explain why were are putting this special on her?

Resistance 3 - Boosts damage from Glacies trigger in addition to being a reliable form Res when Felicia is both attacking and being attacked.

Side note - if you want more powerful mass debuffs I would advise using both the Savage Blow seal and skill. However, you would have to sacrifice the heal from Breath of Life.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build aims to give Genny the most healing possible, while also giving her free self-sustain. +Attack is her best boon, as it increases the damage dealt by Absorb+, and also increases Recover+'s healing. Before a hone buff, a +Atk Genny with Attack +3 will heal 34 HP per heal before Imbue. Atk/Res Bond 3 is a higher investment option which drops that to 32 HP and offers her slightly more damage on Absorb+. Speaking of which, when attacking, not only will Genny deal damage and heal herself up for free, but she'll heal nearby allies for 21 HP, or 7 HP when they're 2 spaces away. If you want, you could swap the seal for Savage Blow 3 to offer a bit more damage to nearby foes, in exchange for 7 HP to nearby allies, but I would personally stay with Breath of Life 3, as it increases the healing of nearby allies, and technically, Genny's self-healing as well.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
This build is meant to do strong pokes and heal allies at the same time when he is not dancing, Luna is a good special for him as the threshold for a special based on a stat is usually 50 for attack and 30 for Def and Res, all of which he is below. Life and Death makes his pokes stronger while Darting blow is less expensive and gives him one extra speed. Watersweep allows him to poke magic units units and Windsweep physical if your are more concerned with distant counter and bows. Breath of life allows for him to heal 7 extra damage when attacking and the sacred seal can either be Phantom speed (though 3 is the best other versions will work too as even with version 1 he still reaches 48 speed for watersweep/windsweep using life and death 3 though if your Inigo is -speed version 3 his highly recommended) if you are concerned with poking faster units/ are using this build with a non-plus speed Inigo, while breath of life allows for the healing of 21 damage for units next to him which is fairly significant especially if you are putting him on a team with units running wary fighter, quick riposte or anything else that requires high HP percentage.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build aims to utilize Parthia's special skill weapon refinement in order to maximize Jeorge's mage-counter potential, while at the same time assisting the rest of his team in taking down the enemy. The +6 attack the skill gives during combat (against bow/dagger/magic/staff) along with the 30% damage reduction to the first attack (if in combat with a foe that uses magic) synergize nicely in the killing and surviving of mages. Although Jeorge is not the best archer among the Order of Heroes, this build helps make the most of his stat spread and weapon skill, and is versatile for different situations.

Draw Back and Reposition play into his assisting role; Draw Back can be used to prevent an ally from being attacked or just for positioning purposes, while Reposition can be used to take a front-liner out of a mage's range and, potentially, set up Jeorge in a position to counter-attack. Moonbow and Luna are the best special skill options as the defensive reduction helps secure the kill with Jeorge's average attack.

For the A skill, it depends on whether you want to take an offensive or defensive approach; both Mirror Strike 2 and Mirror Stance 2 grant +4 atk/res, but the prior is when Jeorge is the attacker and the latter when he is the defender. Both work great with the Parthia skill, giving him +10 attack when the opponent uses bow/dagger/magic/staff. Mirror Strike 2 is a good choice if you want to kill that one annoying mage, but maybe kill some fliers too. If your team could benefit more from a mage-tanker, Mirror Stance 2 would be the way to go (Death Blow 3/Warding Stance 3 may also be viable options, but given Jeorge's stats with mediocre res and attack, said skills could limit his survivability/killing potential, respectively).

For the B skill, Cancel Affinity 3 is useful when considering all types of mage builds; while the B skill could be worked around and adjusted if lacking a Mathilda/Innes, it is important to remember that this build's primary function is Jeorge as a mage-killer, and with him as a bow unit, the -raven tome + Triangle Adept combination is his greatest threat (mage-wise). Cancel Affinity 3 gives Jeorge the comfort and versatility to be used in most situations. Quick Riposte 3 is another option for defensive play, which allows him to follow-up attack speedier mages.

For the C skill, Breath of Life 3 can help heal up your team in long, multi-map scenarios, or even heal up that tank who took a bit more damage in a matchup than you would have liked. If going the defensive route, I do not recommend using Breath of Life 3, as most of your strategy should involve using Jeorge to bait out mages rather than initiating. Spd Smoke 3 works well both offensively and defensively; whether striking first and debuffing the enemy team or setting yourself up for the perfect counter-attack, it can help your team get an edge over the enemy.

For seals, you want to go with the one that is not already an IV boon. While some builds and units benefit from stacking one, this build stands to benefit from a little of both, given Jeorge's stat spread. Deflect Magic 3 is solely for countering Reinhardt and should be considered if you're building Jeorge more defensively.

If offensive, this build synergizes well with units that can increase Jeorge's mobility (i.e. Reposition, Guidance, Sing/Dance). If defensive, this build synergizes well units that can buff Jeorge's stats (i.e. Rally Attack Speed/Resistance, Hone Attack/Speed).
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Lene is an amazing dancer with an awesome personality, a hot body, & the strength + durability of a washing machine (Meaning she can survive in combat but not too long)

Safeguard+ is the best weapon for her because it helps increase her bulk. Even though Brave Sword+ is probably better, Safeguard+ is obviously the more safer (and cheaper) option.

Galeforce makes her more useful after she defeats an enemy, she can go another turn and either kill more units or dance to a near by ally. Lene does have Miracle in her original game and keeps her alive a bit longer. Whichever special makes her more useful is up to you. The only drawback to these specials is that you won’t hear her awesome critical quotes like how much she likes Burger King.

You will definitely need Distant Counter. Since she has Safeguard+, she can take a couple of hits before she can counter her prey. If you can’t get any Distant Counter, it’s better for her to have Death Blow so she can hit like a truck rather than a washing machine.

Wings of Mercy is the most important skill for a dancer & singer to have. If her allies are in danger, she’ll fly to the rescue and get them out or take the enemy out. If you can’t get any Wings of Mercy, just stick with Firestorm Dance to give your team the attack & speed boost.

Since Dancers need to focus on speed, she’ll need Hone Speed. But if you want her to do some last minute healing, give her Breath of Life.

Since Lene is the best dancer to have, she should have Earth Dance to at least boost your team’s defense. If she happens to have a defense or resistance bane, it’s best to give her Distant Defense.

Overall, Lene is 10 times better than Olivia and makes the perfect addition to your Waifu team. However, she is locked at 5-stars so you better be lucky enough to get her in your summoning session.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Click to show/hide build description 
Linde is, as a unit, incredibly similar to Delthea. While they are both support oriented blue infantry mages, Linde trades a small amount of Attack and Resistance for a small amount of Hp, Defense, and Speed. Where Delthea helps your other infantry allies secure K.O.'s that might otherwise be out of reach, Linde helps your team survive a gauntlet of battles, utilizing Icon Class Blue Tome.png Aura's unique passive as well as Breath of Life 3.png Breath of Life 3 and the Breath of Life 3.png Breath of Life 3 seal to heal 15 hp to each ally adjacent to her every time she initiates combat. This build shines in Tempest Trials, where you can use Linde in place of a dedicated healer to push faster runs.

Going over her offensive capabilities, Linde boasts a massive 54 Attack and blisteringly fast 44 speed. This allows her to naturally double nearly EVERY unit in the game (Notable examples who she does NOT double include a Fury Anna, Felicia, Bridal Caeda and Ylissean Summer Gaius, as well as a Mulagir/Fury Brave Lyn). Even in situations where she does not double, Linde's impressive attack stat is capable of punching massive holes in even the hardiest of enemies, leaving her newly invigorated allies to clean up.

Icon Skill Special.png Moonbow is selected both for its low cooldown and its ability to tip exchanges with high speed high resistance units such as Felicia and Anna in Linde's favor.

Proper positioning is critical to taking advantage of Linde's healing capabilities. At certain times it is preferable to position Linde in such a way where she will engage with an enemy she cannot defeat in one round (such as many of the Tempest Trials stat inflated green enemies) simply so your refresher unit can allow her to attack again, doubling her already impressive healing ability. In a pinch Ardent Sacrifice can be used both to push Linde into Desperation range, where she becomes a oppressive offensive force, as well as healing a would-be-doomed ally.

Popular checks and counters to look out for include Hector and Titania, whose undeniable bulk and triangle advantage make for a nearly unwinnable fight for the Light mage as they shrug off her damage and retaliate with lethal damage due to her embarrassingly low defense. Cecilia, Nino and Soren also are more than capable of shutting down Linde, despite taking severe damage in the process if Linde initiates combat. Finally, the newly released Lyn (Brave Heroes) is capable of reaching far beyond what would normally be expected, dealing devastating damage to Linde with the combination of Swift Sparrow and her ability to invalidate any buffs you may have placed on Linde to avoid unfavorable trades.

Due to these weaknesses Linde pairs well with Red Mages and infantry swordsmen. Especially Fury users such as Ike or Ryoma, who can easily pick off the green mages and tanks that get in her way while she keeps the recoil damage from fury in check. Overall Linde is a fantastic unit whose specific niche has never been strongly contested, even with Delthea's increased offensive support. When it comes to Tempest Trials and extended engagements, none can top the versatility and destructive potential of the Light Mage and her legendary tome.
Hero Feather Darkened.png High investment
Dazzling Staff W.png Pain+ (Skill 2)
Stats: Def+/Atk-
Click to show/hide build description 
This build proposal is to help armored units on bridges or places that only one unit fits. With this build it is possible to give 10 of damage to enemies near target or heal the armored unit while boosting it's stats, and due to the unit high res you don't have to worry about mages or staff users. Note: It is better that your armored unit can boost Lucius def
Pen.png Creative
Universal Crystal.png Medium investment
Click to show/hide build description 
With the A Skill and seal, Micaiah will have boosted defenses against all enemy types, which helps with her true role: Chaining Sacrifice and Renewal to keep the team alive. With Thani, she's able to kill horses and armors with ease (with Breath of Life contributing to her build-intended role as a medic by healing adjacent allies), which turns them into easy charge for Miracle, a nice thing to have in the event of a fatal encounter finding its way to her. As an added bonus, this build is extremely cost-efficient to create; Lucius or Maria give Miracle, Fae gives Renewal and Felicia gives Breath of Life, all at 4 stars. If one is willing to play a little riskier with Micaiah's weak physical defense, Close Def can be swapped for Heavy Blade; this makes her more likely to die on a sword, lance or especially axe, but causes her sky high attack to charge Miracle that much faster.
Pen.png Creative
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Dazzling Staff W.png Absorb+ (Skill 2)
Stats: +Atk,+Spd/-Def
Click to show/hide build description 
I saw her skills and that was the first thing that came to my mind. In a team with a lot of defensive Heroes you gather them around Nanna and with everything she does she heals them. In a team with slow armored units where everyone is clustered together she seams a good addition to me, for keeping everyone alive.
Dueling Sword.png Optimal
Stamina Potion.png Chain
Hero Feather Darkened.png High investment
Click to show/hide build description 
Buffs and Heals!
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Stats: +Spd/-Res
Passive Icon C.pngBreath of Life 3.png
 Breath of Life 3 / Flexible
Passive Icon S.pngHP Plus 3.png
 HP +3 / Flexible
Click to show/hide build description 
You'd Probably think this is more than a little Mish-Mash, and I guess thats true, but... OK! Gronnblade+ is a great weapon of choice. Nino has the skill naturally, so go for it.

Draw Back is also good - mainly because i've used it to save Fjorm a few times - But if you feel that theres something better for this, please let me know. Sometimes I use Pivot, but thats usually for the jokes.

Dragon Fang is pretty good, but any Attack buffing special will do really. I just had lots of Dragon Fang Fodder, and it is pretty good. Mind the cooldown of 5!

Speaking of +Res, Resistance +3! Negates that "Low" variation from the -Res, so now its just more speed my friend. I would say to do this simply because Nino isn't the most capable defender. She can take a hit, but....

Vantage 3 is hilariously Broken and exploit it. Nino is a murder machine when done right - Hell, the kids outputting more damage then my wrath neph most days.

Breath Of Life is always pretty decent to run, simply due to the consistant heals. Combine that with my (usually wounded) Fjorm In front of Nino as both cover and for the stats, and defensive capabilities don't matter as much.

HP +3 Is just their to reinforce her lifetime. Feel free to mess with this. I think I ended up giving her attack +3 Instead.

BONUSES

- Summoner Support and Ally Support teamed together removes all other defensive issues and turns Nino into a decent defender with good speed and attack rivalling everyone. I mean, this was just funny.

-- I also Gave Nino Water Blessing Via Fjorm to milk some more stats out of it.

(If you want to see a incomplete version of this build, see this Screenshot here - https://imgur.com/a/IyBie)

With Buffs, my base attack from my incomplete build was... 33 + 2 (S slot Atk +2) + 13 (GronnBlade+)+ (S rank Summoner support) = 50 50 + 13 (Summoner Support Bonuses) + 8 (Ally Support Bonuses) +3 (Res +3 A slot) + 2 (Atk +2, A Slot) + 6 (Legendary Effects Via Fjorm) = 82 Base attack. Hoo Boy.

Anyway, have fun and DO YOUR BEST!

- DanDan
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This build's purpose is to make Gronnblade as strong as possible. Just as Flashing Blade incorporates Phantom Speed, Heavy Blade incorporates Blade tomes. This fact renders literally any Special viable; I personally prefer Aether because it allows Nino to fell even the most durable of Res tanks, along with the fact that it allows Nino to become a half-decent Res tank herself. In spite of Nino's lackluster defensive spread, she can withstand an astonishing amount of punishment when merged, buffed, and given Summoner Support; she can even shrug off the most unthinkably-heavily-spurred standard Reinhardt. Counterattacks aren't usually an issue, especially with Desperation active. But even if your opponent somehow managed to get through both hits (or was absurdly fast/had a skill that negates doubles), this set can even survive many counterattacks by Red units. And if your opponent ALSO has Quick Riposte or G Tomebreaker, then WHY IS NINO IN THAT UNIT'S GENERAL VICINITY?! Basically, with Aether, the Heavy Gronnblade Nino set either has the damage output to win; has the bulk to survive and THEN win; or is up against an opponent that has Triangle Adept (and is Red, of course) and/or can negate Nino's inevitable follow-up in some way.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Sky Olivia is an amazing upgrade from her normal version with great stats and an (almost) perfect base kit. She’s prepared to be a brave knight and fight for the Shepards.

While Skuld is not an actual weapon in Awakening, it is very useful to have as it boost all the stats to the ally she dances to.

Galeforce is a very important special for dancers and singers to have. Once Sky Olivia defeats an enemy, she will gain another turn to either defeat another enemy or dance to a nearby ally.

Bracing Stance makes her more bulky to any physical or magical attacks. However, that doesn’t mean she can withstand arrows from archers. Distant Counter is also a nice option to have but it’s not 100% crucial. It’s probably best to keep Bracing Stance since Sky Olivia is gonna need a lot of bulk.

Wings of Mercy is also a very important skill for a dancer/singer to have. When her allies are in danger, she can swoop in to finish off the enemy or dance to them allowing her teammate to escape. Aerobatics is also a nice option to have especially since she’s a flier. This will allow her to move farther to her allies. However, Aerobatics is a very rare skills to get and won’t allow for too much movement so Wings of Mercy is a better and more cheaper option to have.

Guidance also makes Sky Olivia even more useful where she allows her allies to travel farther in distance or let’s them cross over small gaps on the maps. It’s just as useful as dancing.

If you happen to get a Sky Olivia with pretty good IVs like +Atk, she should have Breath of Life so she can do some last minute healing to her allies like a Falcon Knight in Awakening. Another option to have (especially if she has -Def) is giving her Distant Defense so she won’t get killed easily. If she has -Atk then she’ll probably need Attack +3 or Attack/Defense +2 unless you don’t expect her to fight a lot.

Overall, Sky Olivia is a very great flying dancer to get. Hope you’re lucky enough to pull her.
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Saber: I Love to Drink Freya's Wine like a ripoff by Caeda: Talys's Hearts 110.55.1.150 05:58, 30 September 2019 (UTC)

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