Bright Shrine (D)

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Image Name Category Level Cost Description
Raids Resorts
Structure Bright Shrine.png Bright Shrine (D) Icon Structures D.png Structures (D)

1  100 At start of turn, inflicts Atk/Spd-2 on foe on the enemy team with the highest Atk+Spd total through its next action. It is told that this shrine was built to seal off a massive calamity.
2  300 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action.
3  500 At start of turn, inflicts Atk/Spd-4 on foe on the enemy team with the highest Atk+Spd total through its next action.
4  700 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action.

Notes[edit | edit source]

  • This skill does not compare stat totals.
    • Because no comparison is made, skills like Phantom Spd have no effect.
  • Unit selection takes place after all  bonuses on allies are removed, and before any new bonuses or  penalties are applied. All other existing bonuses and penalties count towards their respective stats during unit selection.
  • If multiple units are tied for the highest stat total, each of those units will receive the effect.
  • The stat decrease that can be applied by this skill is considered a  penalty.
    • Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.

In other languages[edit | edit source]

Language Name
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German ???
Spanish (Europe) ???
Spanish (Latin America) ???
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Traditional Chinese (Taiwan) ???
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