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At start of turn, inflicts Atk/Spd-2 on foe on the enemy team with the highest Atk+Spd total through its next action.
It is told that this shrine was built to seal off a massive calamity.
2
300
At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action.
3
500
At start of turn, inflicts Atk/Spd-4 on foe on the enemy team with the highest Atk+Spd total through its next action.
4
700
At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action.
5
900
At start of turn, inflicts Atk/Spd-6 on foe on the enemy team with the highest Atk+Spd total through its next action.
6
1,500
At start of turn, inflicts Atk/Spd-7 on foe on the enemy team with the highest Atk+Spd total through its next action.
7
2,000
At start of turn, inflicts Atk/Spd-8 on foe on the enemy team with the highest Atk+Spd total through its next action.
8
3,000
At start of turn, inflicts Atk/Spd-9 on foe on the enemy team with the highest Atk+Spd total through its next action.
9
5,000
At start of turn, inflicts Atk/Spd-10 on foe on the enemy team with the highest Atk+Spd total through its next action.
10
7,000
At start of turn, inflicts Atk/Spd-11 on foe on the enemy team with the highest Atk+Spd total through its next action.
11
10,000
At start of turn, inflicts Atk/Spd-12 on foe on the enemy team with the highest Atk+Spd total through its next action.
Notes
Unit selection takes place after all Bonuses on allies are removed, and before any new Bonuses or Penalties are applied. All other existing Bonuses and Penalties count towards their respective stats during unit selection.
Bright Shrine (D) does not compare Atk+Spd total stats, so 【Phantom】 effects will not work.
If multiple units are tied for the highest Atk+Spd total, each of those units will receive the effect.
The stat decrease that can be applied by Bright Shrine (D) is considered a Penalty.
Any 【Penalty】 on a unit, including Penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
If the unit also has Grand Strategy, any Penalties will remain active until the start of that unit's next phase.