Fire Emblem Heroes Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Image Name Category Level Cost Description
Raids Resorts
Structure Bright Shrine Bright Shrine (D) Icon Structures D Structures (D)

1 100 Aether Stone At start of turn, inflicts Atk/Spd-2 on foe on the enemy team with the highest Atk+Spd total through its next action. It is told that this shrine was built to seal off a massive calamity.
2 300 Aether Stone At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action.
3 500 Aether Stone At start of turn, inflicts Atk/Spd-4 on foe on the enemy team with the highest Atk+Spd total through its next action.
4 700 Aether Stone At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action.
5 900 Aether Stone At start of turn, inflicts Atk/Spd-6 on foe on the enemy team with the highest Atk+Spd total through its next action.
6 1,500 Aether Stone At start of turn, inflicts Atk/Spd-7 on foe on the enemy team with the highest Atk+Spd total through its next action.
7 2,000 Aether Stone At start of turn, inflicts Atk/Spd-8 on foe on the enemy team with the highest Atk+Spd total through its next action.
8 3,000 Aether Stone At start of turn, inflicts Atk/Spd-9 on foe on the enemy team with the highest Atk+Spd total through its next action.
9 5,000 Aether Stone At start of turn, inflicts Atk/Spd-10 on foe on the enemy team with the highest Atk+Spd total through its next action.
10 7,000 Aether Stone At start of turn, inflicts Atk/Spd-11 on foe on the enemy team with the highest Atk+Spd total through its next action.
11 10,000 Aether Stone At start of turn, inflicts Atk/Spd-12 on foe on the enemy team with the highest Atk+Spd total through its next action.

Notes

  • Unit selection takes place after all Status Effect Bonus Bonuses on allies are removed, and before any new Status Effect Bonus Bonuses or Status Effect Penalty Penalties are applied. All other existing Status Effect Bonus Bonuses and Status Effect Penalty Penalties count towards their respective stats during unit selection.
    • Bright Shrine (D) does not compare Atk+Spd total stats, so 【Phantom】 effects will not work.
    • If multiple units are tied for the highest Atk+Spd total, each of those units will receive the effect.
  • The stat decrease that can be applied by Bright Shrine (D) is considered a Status Effect Penalty Penalty.
    • Any 【Penalty】 on a unit, including Status Effect Penalty Penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty Penalties will remain active until the start of that unit's next phase.

Gallery

In other languages

Language Name
Japanese 防衛・白の封印祠
German Heller Schrein (V)
Spanish (Europe) Templo claro (D)
Spanish (Latin America) Templo claro (D)
French Temple clair (D)
Italian Tempio chiaro (D)
Traditional Chinese (Taiwan) 防衛・白之封印祠堂
Portuguese Templo radiante (D)

See also


Advertisement