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Bruno: Masked Hare
|Art by: PenekoR (п猫Ｒ)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Ovoid Staff||8||2||At start of turn, restores 5 HP to unit and adjacent allies.||200||4||3|
|Ovoid Staff+||12||2||At start of turn, restores 7 HP to unit and adjacent allies||300||5||5|
Ovoid Staff+ can be upgraded in the Weapon Refinery.
Ovoid Staff+ can be upgraded with the additional effect "Foe cannot counterattack.".
Ovoid Staff+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
Assists[edit | edit source]
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Reconcile||1||Restores 7 HP to unit and target ally.||100||3||2|
|Martyr||1||Slows Special trigger (cooldown count+1).|
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
|Martyr+||1||Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)|
Restores HP to unit = half damage dealt to unit.
Specials[edit | edit source]
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Miracle||5||If unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP.||200||5||3|
Passives[edit | edit source]
|Atk/Def Push 1||At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.||60||1||A|
|Atk/Def Push 2||At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.||120||2|
|Atk/Def Push 3||At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.||240||4|
|Dazzling Staff 1||At start of combat, if unit's HP = 100%, foe cannot counterattack.||60||3||B|
|Dazzling Staff 2||At start of combat, if unit's HP ≥ 50%, foe cannot counterattack.||120||4|
|Dazzling Staff 3||Foe cannot counterattack.||240||5|