Bunny Fang | ||
---|---|---|
Move type | ||
Weapon type | ||
Might | 14 | |
Range | 1 | |
Effectiveness | ||
Required | Adult (Cavalry) | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_タグエルの子の爪牙
| |
Description [Collapse] |
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 |
Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Notes[ | ]
- When battling a Cavalry unit, Attack is multiplied by 1.5.
- Grani's Shield will neutralize the attack increase against Cavalry units.
- The effect is triggered regardless if Bunny Fang's user performs an attack during combat. If foe engages and user cannot counterattack, Bunny Fang's effect will still trigger.
- Bunny Fang's user needs to survive the combat for the effect to trigger.
- Bunny Fang triggers before after combat Specials such as Galeforce and Røkkr AoE Specials.
- Cooldown count changes from skills that activate at the same time as Bunny Fang (after combat) are not considered in Bunny Fang's conditions. Skills such as Special Spiral 4, Time's Pulse 4, and Pulse Smoke 3 will have their effects stack.
- When equipped with skills such as Beast Sense 4 and Beast N Trace 3, a Beast unit will transform out of combat on turn 1 regardless of whether the transformation conditions of the user's weapon are met.
- Skills such as Beast Sense 4 and Beast N Trace 3 will also keep the unit from reverting from their Beast form.
- The Atk+2 granted by Bunny Fang when the user transforms is a stat boost, not a bonus.
- "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- The stat decrease that can be applied by Bunny Fang is considered a temporary debuff.
- Bunny Fang can prevent the foe from making a standard follow-up attack.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a standard follow-up attack, the effects cancel out, and the Spd difference is used (including effects that alter this difference).
- Bunny Fang will not prevent a unit with a "unit attacks twice" effect from performing the 2 consecutive attacks, but the the unit will not be able to perform a standard follow-up attack.
- Bunny Fang will not prevent the additional follow-up attack of 【Potent Follow X%】.
- A foe with effects such as Mag. Null Follow or Null Follow-Up will neutralize the follow-up preventing effect of Bunny Fang.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the stat boost, temporary debuffs, and follow-up preventing effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The stat increase that can be applied by Refined Bunny Fang is considered a temporary buff.
- The damage boosting effect of Bunny Fang ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- As a general rule, if a unit is both prevented from making, and guaranteed to make a follow-up attack, the effects cancel out, and the Spd difference decides instead (including effects that alter this difference).
- A foe with effects such as Phys. Null Follow or Null Follow-Up will neutralize the guaranteed follow-up attack granted by Bunny Fang.
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the guaranteed follow-up attack.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
- The calculation of "spaces from start position to end position" counts the total number of spaces from the initiator's starting position to the end position before combat.
- The calculation includes spaces occupied by an ally with the 【Pathfinder】 effect.
- The start position used in the calculation references the initiator's starting position after being moved by sources of unit movement such as Reposition.
- The damage-reduction is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Buffer 4 and Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
- For more information, see Damage calculation.
- Sources of effects that reduce damage-reduction:
- Atk/Res Tempo 4
- Mag. Null Follow
- Sun-Twin Wing+
- Spd/Def Tempo 4
- Soul of Zofia II
- Phys. Null Follow
- Darkling Dragon
- Impenetrable Void
- Phantasm Tome
- Þjálfi
- Pure-Wing Spear
- Quieting Claw
- Radiant Scrolls
- Silent Yule Knife
- Sky-Hopper Egg
- Tender Vessel
- Adroit War Tome
- Payday Pouch
- Noble Lance
- Joyful Vows
- Hero-King Sword
- Faded Paper Fan
- Dosing Fang
- Divine One's Arts
- Celestial Globe
- Bun-Bun Baton
- Breath of Flame
- Black Yule Lance
- Axe of Adoration
- Areadbhar
- Halves non-Special damage reduction
- Sources of damage-reduction neutralization:
- Obsession
- Special Spiral 4
- Deadly Balance+
- Sublime Heaven
- Sacred Wind
- No Quarter
- Arms of the Three
- Lunar Flash II
- Lethality
- Supreme Heaven
- Enclosure
- Dragon Blast
- Deadeye
- Twin Blades
- Mareeta's Sword
- Striving Sword
- Thunderer Tome
- Winds of Change
- Sisterly War Axe
- Righteous Lance
- Lioness Blade
- Lands Sword
- Fair-Fight Blade
- Deliverer's Brand
- Creator Sword
- Bow of Frelia
- "If unit transforms" refers to out of combat transformations of Beast units. Transformations during combat will not trigger the temporary debuffs and damage-reduction effects.
- However, if the effect(s) apply after combat, the unit must also survive combat to fulfill this condition.
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Whelp (Cavalry) 5 | Yearling (Cavalry) 5 | Adult (Cavalry) 5 | Bunny Fang 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | タグエルの子の爪牙 |
German | Hasenpranke |
Spanish (Europe) | Garra de gazapo |
Spanish (Latin America) | Garra de gazapo |
French | Dent de lapin |
Italian | Zanna di coniglio |
Traditional Chinese (Taiwan) | 塔格艾爾之子的爪牙 |
Portuguese | Presa de filhote |