First introduced with Rival Domains on March 8, 2018, camps grant any unit occupying them a damage reduction of 30% of their Def or Res and restores 10 health to the unit. If a camp is coloured blue, the camp is controlled by the player, and if the camp is coloured red, the camp is controlled by the enemy.
Any camp is given two health, and will be captured by the opposing force if the camp is reduced to zero health. When a camp is captured by the opposing force, the camp will change colour and reset its health.
If any unit is occupying another captured camp, their fortress or a sigil, the unit can warp to any captured camp. Depending on the difficulty of the battle, enemy units will not attack if they move to a camp from this method.
Unlike defensive terrain, camps cannot be combined with trees or trenches.