Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 14/15/16 | 7/8/9 | 2/3/4 | 1/2/3 | 6/7/8 | 35 |
2 | 14/15/16 | 8/9/10 | 2/3/4 | 1/2/3 | 7/8/9 | 37 |
3 | 15/16/17 | 8/9/10 | 3/4/5 | 2/3/4 | 7/8/9 | 40 |
4 | 15/16/17 | 9/10/11 | 3/4/5 | 2/3/4 | 8/9/10 | 42 |
5 | 16/17/18 | 9/10/11 | 4/5/6 | 3/4/5 | 8/9/10 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
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1 | 27/29/32 | 21/24/27 | 18/21/23 | 12/15/17 | 22/25/27 | 113~115 |
2 | 28/30/33 | 23/26/29 | 19/22/25 | 13/16/18 | 24/27/30 | 120~122 |
3 | 30/33/36 | 25/28/31 | 22/25/28 | 15/18/21 | 26/29/32 | 133 |
4 | 31/34/37 | 27/30/33 | 23/26/29 | 16/19/22 | 28/31/34 | 140 |
5 | 33/36/40 | 28/32/35 | 26/29/32 | 18/21/24 | 30/33/36 | 150~152 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
3 | 45% | 50% | 55% | 40% | 55% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Name | Might | Range | Description | SP | Default | Unlock |
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Flux | 4 | 2 | — | 50 | 1 | 1 |
Ruin | 6 | 2 | — | 100 | 3 | 2 |
Rauðrowl | 6 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 200 | 4 | 3 |
Rauðrowl+ | 10 | 2 | During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. | 300 | 5 | 5 |
Rauðrowl+ can be upgraded in the Weapon Refinery.
Name | Range | Description | SP | Default | Unlock |
---|
Reciprocal Aid | 1 | Unit and target ally swap HP. (Neither can go above their max HP.) | 150 | 4 | 3 |
This unit owns no Special skills.
Type | | Name | Description | SP | Unlock |
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A |  | Resistance +1 | Grants Res+1. | 30 | 3 |
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 | HP/Res 1 | Grants HP+3, Res+1. | 100 | 4 |
 | HP/Res 2 | Grants HP+4, Res+2. | 200 | 5 |
C |  | Res Tactic 1 | At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 |
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 | Res Tactic 2 | At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 2 |
 | Res Tactic 3 | At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |