Candelabra+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Click to show/hide build description 
As the name implies, this lets Canas bait almost any long-range mage to take them out before the rest of the team catches up. Quick Riposte will let him proc Iceberg in one round if he gets doubled (which he most often will), while his Assist will let him heal himself back to full to do it again or get an ally in Desperation range. Atk+3 and Res Ploy prop up that damage as well, and the only mages that end up giving this build trouble are Micaiah, Lute, or a cavalry-buffed Reinhardt
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment

A description has not been written for this build yet.

Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Armored.png Armored
Click to show/hide build description 
The objective of this build is simple: turn Tharja into a monstrous enemy phase unit with superior bulk, especially in terms of resistance to combat the ever increasing presence of green mages.

IVs: Take a boon in resistance to take even less magic damage, and a bane in speed as this is the one stat Tharja does not need. Her speed needs to be as low as possible to maximize the potential of her B skill.

Weapon: '"`UNIQ--item-313--QINU`"' is arguably the best enemy phase tome because Tharja's allies can be positioned to give her up to 6 additional attack, defense, speed, and resistance during combat. While the owl tome is an excellent choice, it is by no means easy to come by, and as such, her default weapon '"`UNIQ--item-316--QINU`"' will make for a fine alternative, granting her +2 to all her stats during combat when attacked. Regardless of the weapon, take the resistance refinement for increased bulk.

Assist: The assist skill is a matter of preference: '"`UNIQ--item-319--QINU`"' allows Tharja and her allies to all stay within 2 spaces of each other (for Ward Armor stacking) and is generally easier to use, while '"`UNIQ--item-322--QINU`"' allows the player to extend the movement range of her by up to 2, as she can move 1 space and then pivot over an ally.

Special: Tharja's defense becomes her offense through the use of '"`UNIQ--item-325--QINU`"'. While she already has a base resistance of 39 (thanks to the boon), this number has the potential to be much higher.

A passive: It's recommended to keep her default skill '"`UNIQ--item-328--QINU`"'. This allows Tharja to counterattack melee units, which synergizes with the rest of the build thanks to the owl tome. On top of that, unlike most mages, Tharja has the defense for this to work.

B passive: Stick to the default skill '"`UNIQ--item-331--QINU`"' here as well. This skill heavily outclasses Quick Riposte through its lower threshold and built-in guaranteed Heavy Blade. As long as Tharja is at 50% or more HP, she will double any enemy when attacked, and each of her attacks will accelerate her special charge. This is where her abysmal speed works to her advantage, as just about every unit will double her. As a result, she will always trigger Glacies whenever she is attacked. (Being attacked reduces the charge to 3, counterattacking with Vengeful Fighter reduces the charge to 1, getting hit by the opponent's follow-up attack reduces the charge to zero, and she can then strike back with a devastating Glacies proc.)

C passive: To maximize her allies' bulk, take '"`UNIQ--item-334--QINU`"' as the C skill. Ideally, Tharja can be run alongside three other armored allies that also have Ward Armor, and with everyone staying close together, each armored unit gains a greatly appreciated 12 defense and resistance during combat. Also keep in mind that each adjacent ally Tharja has further increases her stats by 2 during combat for a maximum of 18 defense and resistance.

Sacred Seal: Continuing towards the goal of mitigating as much magic damage taken as possible, '"`UNIQ--item-337--QINU`"' is highly recommended for yet another 6 defense and resistance when Tharja is attacked by a ranged unit. Keep in mind that with the exception of archers and daggers, most ranged units tend to deal magic damage.

Here are Tharja's stats with this build (owl tome) when she is attacked by a ranged unit.

Alone: 45 HP, 44 Atk, 14 Spd, 40 Def, 48 Res (38 damage Glacies)

With three armored units each with Ward Armor: 45 HP, 44 Atk, 14 Spd, 52 Def, 60 Res (48 damage Glacies)

With three adjacent armored units each with Ward Armor (owl tome buffs): 45 HP, 50 Atk, 20 Spd, 58 Def, 66 Res (52 damage Glacies)

Naturally, it will sometimes be difficult (perhaps even unfavorable) to give Tharja three adjacent allies. This was shown just to demonstrate how much potential this build has.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Armored.png Armored

A description has not been written for this build yet.