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Carrot Axe+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Defense Plus W.png Carrot Axe+ (Def)
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk,+Def/-Res
Click to show/hide build description 
Fury and Quick Riposte generally do not synergize between them, but with Carrot Axe equipped, Fury just deals 2 damage after combat, so Chrom will be in range of Quick Riposte for long time. With Close Def in the seal slot, Chrom will reach 41 defense in the enemy phase (or 44 with +Def IV), which will allow to tank most blue and green physical units. The prefered special is Icon Skill Special.png Moonbow for killing the foe in one-round. If your Chrom's IV is -Spd, you should use Icon Skill Special.png Bonfire instead, since you often will be doubled, so Bonfire will be charged at the second hit.
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
The Hector setup used by IDC_SAO
Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
This is a player phase build meant to kill a unit then proceed to the next one if in reach. The hardest part of utilizing an armor on the player phase will be reaching THE ENEMY, there for Armor March is recommended on Lissa or an armored unit supporting her. With the highest BST in the game Lissa is a force to be reckoned with and is capable of wiping out 2 units in 1 turn or more if you are utilizing a dancer.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
With high base Def and Res, Sheena is already equipped to handle most incoming attacks. The most effective use of this build is to use Sheena as a mobile barrier accompanied by dive units such as Kagero and Hinoka (WF). The Carrot Axe+ with the Res bonus creates an equilibrium in Sheena's defenses, making most attacks against her fairly unimpressive even when boosted. Combining Noontime with Carrot Axe+ and Renewal 3 allows Sheena to get a steady influx of health, allowing for the healer to focus on other units or to negate the need for a healer at all.

Brazen Def/Res 3 is an expensive ability to acquire, but this allows Sheena's health to fluctuate in a more controllable fashion and ensures that when her health is low she will likely be able to recover.

Atk Smoke 3 is a good ability to use with Sheena as further defensive reassurance. Attacking a foe and setting this debuff in action is a fairly decent alternative to Distant Def 3, if used effectively. This allows Sheena to have the Armored Boots seal, doubling her movement.

Armored Boots is useful here in positioning, as Armored Boots allows Sheena to navigate difficult terrain (such as trees) faster than infantry units. Equipping Sheena with Reposition allows for Sheena to navigate difficult terrain and effectively throw allies over it, making assassinations more manageable for glass cannon units.

Noontime, while it allows for survival, is not an impressive move when dealing damage, but the small numbers combined with Carrot Axe+ further allow for Sheena to take a heavy beating and come out alive. Replacing this with Aether is a risky but efficient choice, as the steady health won't be present, though the heavy damage and health return may make it worth the patience in some cases.