Carrot Axe+
Carrot Axe+ | |
---|---|
![]() | |
Weapon type | ![]() |
Might | 13 |
Range | 1 |
Required | Carrot Axe |
SP | 300 |
Exclusive? | No |
String ID | SID_ニンジンの斧+
|
Description | If unit initiates combat, restores 4 HP after combat. |
Notes[edit | edit source]
If unit initiates combat
means if the user starts a combat on their turn. The unit does not need to deal damage, nor be the first to attack.- However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
- Carrot Axe+'s healing effect stacks with skills such as
Fury 4, that deal out of combat damage to their owner after combat.
Upgrades[edit | edit source]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
List of owners[edit | edit source]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Axe 5 ![]() | Steel Axe 5 ![]() | Carrot Axe 5 ![]() | Carrot Axe+ 5 ![]() |
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | ニンジンの斧+ |
German | Karottenaxt+ |
Spanish (Europe) | Hacha zanah. + |
Spanish (Latin America) | Hacha zanahoria + |
French | Hache carotte + |
Italian | Ascia carota+ |
Traditional Chinese (Taiwan) | 胡蘿蔔斧+ |
Portuguese | Machadocarota+ |