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Carrot Lance+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Donnel's hardy stat spread makes him a perfect candidate for Spring Xander's Carrot Lance (if you're unfortunate enough to have one.) This build aims to have Donnel become a self sustaining physical wall on the enemy phase that can do some respectable damage as well, just be sure to keep him away from mages. (Plus the carrot just feels so right in his hands)

Weapon: Carrot Lance+ sees far better use in the hands of our favorite farm boy Donnel. His high attack and solid defense allow him to tank hits and hit back with some force, while benefiting from the passive sustain of a refined Carrot Lance. Def refinement is the best choice as it feeds into Bonfire and makes him more resilient.

Assist: Swap is taken to pull Donnel's teammates out of tight spots and tank the hit for them, but really any positioning skill works.

Special: Bonfire is a clear choice due to Donnel's massive defense stat, which will allow him to chunk his foes when it goes off.

A Passive: Close Def 3 is the better choice for Donnel as it doesn't detract from his offensive power, and he'll mostly be seeing action during the enemy phase with this build, but Fortress Def 3 is a solid budget choice if you don't have access to Close Def 3 since his attack is higher than average, or intend to run Close Def 3 as his seal.

B Passive: Guard 3 is the ideal B skill for this build as it keeps Donnel's foes from triggering their specials on him, which let's him last a lot longer against his foes.

C Passive: Whatever fits your team's needs will do for Donnel's C skill. However since he'll likely be in the fray against physical attackers a lot a good choice would be Threaten Def 3, which lets him hit hard in the player phase against any foes that attacked him.

Sacred Seal: There are plenty of solid options for seals now which give the build a lot more flexibility. Quick Riposte 3 is the seal of choice for Donnel, since it lets him ignore his low speed when retaliating and get in two hits. Alternatively you can double down on Close Def 3 and have his defense stat hit insane heights.
Orb.png Very high investment

A description has not been written for this build yet.

Pen.png Creative
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
With this build Peri is meant to run in and kill someone, and then be able to tank some hits. Peri has a good attack, speed, and res, and benefits from fury.

She should chose a weapon with a high mt. such as; Carrot Lance+ to counter Fury damage, Slaying Lance for special procs, or Berkuts Lance for the extra res. I chose not to go with a brave lance because with the additional spd from a spd refinement and Fury she gets over 40 spd and can naturally double. Her B slot is pretty flexible. With this build she can tank a couple hits before shes out. With desperation she can keep fighting, and with vantage she can counter kill someone. Alternativly she can run a breaker skill for guaranteed doubles. This build doesnt require a calvary team to function, and can run Def ploy in a mixed team.

Attack +3 seal gives her that extra umph.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
From the depth's of Spring Season 2017 comes the build to shake the walls of the meta. You will find yourself either fearing or gnawing on carrots after experiencing the pure bliss of never falling below 40 HP. The daunting words cross your mind as you pass to the afterlife, "Hi, I'm Shigure."
Orb.png Very high investment
Click to show/hide build description 
A lot of health, all the time.
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
A build meant to support a horse emblem team by taking both physical and magical hits. The first skills mentioned the the cheaper skills while the second ones are generally more effective however Carrot Lance and Renewal is better in situations like the tempest trials to ensure that fury damage doesn't become a problem while Guard and the Slaying Lance makes Xander more effective in shorter battles such as Arena Assault. Fury is used due to Xander's stats being very balanced and to ensure he can be a mostly effective jack of all trades.