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Casa Blanca+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
At some point I faced the Cordelia of the story in extreme mode (in Sounds of the Ocean) and to my surprise his skill '"`UNIQ--item-335--QINU`"' practically destroyed the strategy of my team of cavalry which consists of buffs, was entnoces when I could see the tremendous potential that this version of Cordelia could have.

Its maximum potential can be appreciated in a cavalry team, as it is a melee combatant uploading its defense may be a good idea but its potential would be partially wasted, because not only can it be a great combat melee, but it can also attack without fear of a powerful counter-attack and at the same time destroying the enemy's possible defenses, thanks to his ability '"`UNIQ--item-338--QINU`"'. For this reason I decided that instead of wanting a self-sufficient defensive tank, it would be better to have a front cleaner that worked synergistically on a cavalry team, for this you can neglect her defense a little and prioritize her attack and speed, so that it works better with '"`UNIQ--item-341--QINU`"' and '"`UNIQ--item-344--QINU`"', at the same time that she can be blessed of the cavalry's boost abilities, such as '"`UNIQ--item-347--QINU`"', '"`UNIQ--item-350--QINU`"', '"`UNIQ--item-353--QINU`"', '"`UNIQ--item-356--QINU`"' in addition to the skills of normal reinforcements that can be equipped as sacred seals, creating a powerful Cordelia (and cavaleriy team).

The biggest negative point of this Cordelia is that it is partly a waste not to take advantage of it as a defensive tank, and to partially disregard its defense, which for obvious reasons is not optimal for front-end cleaners.
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
With this build, Eliwood becomes a top tier lance unit competing with Christmas Robin, Hardin, and Effie for the best lance unit in the game and potentially the best free to play unit in the game. Eliwood benefits greatly from Ward armor buffs since with the Defense +3 seal and the Resistance Refine for Casa Blanca+ giving him potentially 45 Resistance and 44 Defense making him an extremely good tank. This combine with Distant Counter and Quick Reposte makes it so he can do very well against mages and archers especially against Brave Lyn and Rienhardt. Aether also helps Eliwood as it allows him to be able to kill any unit that has low defense that tries to attack him since he will constantly be at full HP due to him healing, it doesn't even matter if you have Heavy Blade or not. Despite this being a high investment, it is worth it if you want a stellar Armor Emblem Team and have had bad luck trying to get Christmas Robin and Hardin.
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Click to show/hide build description 
Taking advantage of a sky-high base attack stat and the HP to make good use of Fire Boost 3, this is a simple set of skill inheritance improvements to his base kit to allow you to comfortably auto-battle Hard-5 in Tempest Trials and earn you thousands of points.

We keep the basic weapon owing to its solid base might, though the refinement is flexible. Speed would keep him very safe from being doubled by most of the non-speedster enemies faced, while Defense or Resistance cuts down on the damage he takes while in combat. The Armored Boots seal he comes with is perfect for him, allowing him to act just like an infantry lancer except with a pile more stats, letting him accompany his teammates. His assist can be kept to let him boost the other physical ally on the team when needed, but for autobattle purposes and how the AI works, it may just be better to unequip it so the Lord of Pherae prioritises battle, as he should.

Fire Boost 3 enjoys the HP increase from a refined weapon, and can easily be kept. Luna more or less ensures the kill whenever it triggers, even against green units. Renewal is the immediately obvious option for his B-slot, letting you heal repeatedly across turns and stages in Tempest Trials and keeping him in the range of Fire Boost 3 and Armored Boots. Finally, his C-slot is a flexible space, letting you either go with a buffing skill to aid his allies in their designated matchups or a threaten skill to guarantee a kill when needed.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Resistance Plus W.png Casa Blanca+ (Res)
Icon Skill Assist.png Pivot / Swap
Stats: Neutral
Click to show/hide build description 
This build is intended for Eliwood to tank everything. With the Res refine and Distant Defense 3 seal, he can survive a fully built, fully merged QP Moonbow Reinhardt. He has the ability to survive any build of any ranged cavalier, in addition to the sword cavaliers. Goad Armor was previously exclusive to Hector, but Eliwood can now provide that support to an armored team. Vengeful fighter gives up some survivability, but gives a large amount of kill potential.
Orb.png Very high investment
Click to show/hide build description 
This eliminates all buffs on all characters (not combat boosts). The only real issue with this build is the three turn cool down. You can get Casa Blanca again now that heroic grails is a thing.