Category:Axes

From Fire Emblem Heroes Wiki
Jump to: navigation, search

Axes are a green weapon, weak to red units and strong against blue units. Axe users cannot inherit dance, heal and its variants, nor skills exclusive to Magic or Sword/Lance/Bow users. They have a range of one.

Weapon Might Range Description SP Exclusive
Ardent Service+ 14 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. 300 No
Ardent Service 10 1 At start of turn, if unit is adjacent to an ally, grants Atk+4 to unit and adjacent allies for 1 turn. 200 No
Armads 16 1 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 400 Yes
Axe of Virility 16 1 Effective against armored foes. 400 Yes
Basilikos 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Beach Banner+ 14 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Beach Banner 10 1 If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Berserk Armads 16 1 Accelerates Special trigger (cooldown count-1).
At start of turn, if unit's HP ≤ 75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers.
400 Yes
Brave Axe+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Brave Axe 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Býleistr 16 1 At start of odd-numbered turns, grants Atk/Spd/Def/Res+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
400 Yes
Camilla's Axe 16 1 If unit is within 2 spaces of a cavalry or flying ally, grants Atk/Spd+4 during combat. 400 Yes
Carrot Axe+ 13 1 If unit initiates combat, restores 4 HP after combat. 300 No
Carrot Axe 9 1 If unit initiates combat, restores 4 HP after combat. 200 No
Cherche's Axe 11 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 400 Yes
Draconic Poleax 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Eldhrímnir 16 1 Effective against beast foes. Grants Spd+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Spd by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) 400 Yes
Emerald Axe+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
300 No
Emerald Axe 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
200 No
Faithful Axe+ 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Faithful Axe 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Garm 16 1 Grants Atk+3. If a bonus granted by a skill like Rally or Hone and/or extra movement granted by a skill like Armor March or Armored Boots is active, unit makes a guaranteed follow-up attack. 400 Yes
Giant Spoon+ 13 1 Deals +10 damage when Special triggers. 300 No
Giant Spoon 9 1 Deals +10 damage when Special triggers. 200 No
Glitnir 16 1 Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack. 400 Yes
Grado Poleax 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Hack-o'-Lantern+ 14 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Hack-o'-Lantern 10 1 Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Hagoita+ 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. 300 No
Hagoita 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. 200 No
Hammer+ 12 1 Effective against armored foes. 300 No
Hammer 8 1 Effective against armored foes. 200 No
Handbell+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Handbell 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Hauteclere 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Hel Scythe 16 1 Accelerates Special trigger (cooldown count-1). If foe does not use magic or staff, calculates damage using foe's Res, and if unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. (Once per combat. Does not stack.) 400 Yes
Iron Axe 6 1 50 No
Killer Axe+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Killer Axe 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Legion's Axe+ 14 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 300 No
Legion's Axe 10 1 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 200 No
Lilith Floatie+ 14 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Lilith Floatie 10 1 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Melon Crusher+ 14 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 300 No
Melon Crusher 10 1 At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. 200 No
Nóatún 16 1 If unit's HP ≤ 40%, unit can move to a space adjacent to any ally. 400 Yes
Poleaxe+ 14 1 Effective against cavalry foes. 300 No
Poleaxe 10 1 Effective against cavalry foes. 200 No
Sack o' Gifts+ 14 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Sack o' Gifts 10 1 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Silver Axe+ 15 1 300 No
Silver Axe 11 1 200 No
Sinmara 16 1 Grants Def+3. At start of turn, deals 20 damage to foes within 2 spaces. 400 Yes
Slaying Axe+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Slaying Axe 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Slaying Hammer+ 14 1 Effective against armored foes. 300 No
Slaying Hammer 10 1 Effective against armored foes. 200 No
Steel Axe 8 1 100 No
Stout Tomahawk 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Thunder Armads 16 1 Grants Def+3. If the number of allies within 2 spaces (excluding unit) > the number of foes within 2 spaces (excluding target), foe cannot make a follow-up attack. 400 Yes
Umbra Burst 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Urvan 16 1 Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
400 Yes
Urðr 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 400 Yes
Wo Gùn+ 13 1 Deals +10 damage when Special triggers. 300 No
Wo Gùn 9 1 Deals +10 damage when Special triggers. 200 No
Wolf Berg 16 1 Grants Def+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Atk/Spd/Def/Res+4 during combat. 400 Yes