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Sprite Weapon Might Range Description SP Exclusive
Weapon Agneas Arrow Agnea's Arrow 14 2 Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, neutralizes foe's bonuses to Spd/Res (from skills like Fortify, Rally, etc.) on odd-numbered turns, and neutralizes unit's penalties to Atk/Spd on even-numbered turns. 400 Yes
Weapon Ancient Codex Ancient Codex 14 2 If unit is within 3 spaces of an ally, deals damage = 20% of the greater of unit's Res or foe's Res and grants Atk/Res+5 to unit during combat. 400 Yes
Weapon Arcane Eclipse Arcane Eclipse 14 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and neutralizes penalties to unit's Atk during combat. 300 No
Weapon Aversas Night Aversa's Night 14 2 Grants Res+3. At start of turn, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Atk/Spd/Def/Res-3 on that foe and bonuses on that foe become penalties through its next action. 400 Yes
Weapon Banshee Theta Banshee Θ 14 2 At the start of turns 3 and 4, inflicts Atk/Spd/Def/Res-6,【Gravity】,【Guard】, and status preventing counterattacks on closest foes within 5 spaces of unit through their next actions.

【Gravity】
Restricts target's movement to 1 space through its next action.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)
400 Yes
Weapon Bolganone Bolganone 9 2 200 No
Weapon Bolganone Bolganone+ 13 2 300 No
Weapon Book of Dreams Book of Dreams 14 2 Grants Atk+3. If unit is adjacent to an ally, inflicts Atk/Spd/Def/Res-4 on foe during combat. 400 Yes
Weapon Bridal Orchid Bridal Orchid 8 2 At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. 200 No
Weapon Bridal Orchid Bridal Orchid+ 12 2 At start of combat, if unit's HP ≥ 25%, grants Atk/Res+5 and bonus to Atk/Res during combat = current bonus on unit's Atk/Res. Calculates each stat bonus independently. 300 No
Weapon Brynhildr Brynhildr 14 2 If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. 400 Yes
Weapon Candelabra Candelabra 8 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 200 No
Weapon Candelabra Candelabra+ 12 2 If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat. 300 No
Weapon Celestial Globe Celestial Globe 14 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Null Follow-Up】to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Spd (including when dealing damage with a Special triggered before combat), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.)

【Null Follow-Up】
If unit's Spd > foe's Spd during combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks for 1 turn.
400 Yes
Weapon Childs Compass Child's Compass 14 2 Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" to unit for 1 turn and unit can move 1 extra space. (That turn only. Does not stack.) At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants bonus to unit's Atk/Spd = number of【Bonus】effects active on unit × 4 (excluding stat bonuses; max 16), and also, if unit deals damage to foe using a Special (excluding area-of-effect Specials), reduces damage from foe's next attack by 50% (once per combat; resets at end of combat; triggers even if 0 damage is dealt).

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
400 Yes
Weapon Conch Bouquet Conch Bouquet 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Conch Bouquet Conch Bouquet+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Weapon Corvus Tome Corvus Tome 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Cymbeline Cymbeline 14 2 If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat. 400 Yes
Weapon Dark Scripture Dark Scripture 14 2 Grants Atk+3. If unit is not adjacent to an ally, inflicts Atk/Res-6 on foe during combat, and if foe does not have "effective against dragons," unit makes a guaranteed follow-up attack. 400 Yes
Weapon Dark Spikes Tau Dark Spikes Τ 14 2 Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. 400 Yes
Weapon Dawn Suzu Dawn Suzu 14 2 Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. 400 Yes
Weapon Devoted Basket Devoted Basket 8 2 At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. 200 No
Weapon Devoted Basket Devoted Basket+ 12 2 At start of combat, if unit's HP ≥ 25%, deals damage to foe = X% of foe's Atk as combat begins (if unit has weapon-triangle advantage or if unit's Spd > foe's Spd, X = 30; otherwise, X = 15; activates only when unit can attack in combat; effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), grants Atk/Spd+5 to unit during combat, and grants bonus to unit's Atk/Spd during combat = 15% of unit's Spd at start of combat. 300 No
Weapon Dragon Bouquet Dragon Bouquet 14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, grants weapon-triangle advantage against colorless foes and inflicts weapon-triangle disadvantage on colorless foes during combat, and also, unit makes a guaranteed follow-up attack. 400 Yes
Weapon Elfire Elfire 6 2 100 No
Weapon Enclosing Dark Enclosing Dark 14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat or is not adjacent to an ally, grants Atk/Spd+6 to unit during combat, neutralizes effects that prevent unit's follow-up attacks, and the following effects will occur during combat based on the number of foes within 2 spaces of target (excluding target): if = 1, inflicts Spd/Res-4 on foe; if ≥ 2, inflicts Spd/Res-8 on foe and foe cannot counterattack. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Weapon Eternal Tome Eternal Tome 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Fell Candelabra Fell Candelabra 14 2 Grants Atk+3. At start of turn, if any foes have the highest Atk, Spd, Def, or Res on the enemy team, inflicts -6 on those foes' corresponding stat through their next action. 400 Yes
Weapon Fenrir Fenrir 9 2 200 No
Weapon Fenrir Fenrir+ 13 2 300 No
Weapon Fiery Bolganone Fiery Bolganone 14 2 Grants Res+3. At start of turn, if unit is within 4 spaces of a foe, grants【Dominance】 to unit and inflicts Atk/Res-6 on nearest foes through their next actions. If unit initiates combat or is not adjacent to an ally, grants Atk/Res+6 to unit during combat.

【Dominance】
Unit deals additional damage = total penalties on foe for 1 turn.
400 Yes
Weapon Fire Fire 4 2 50 No
Weapon Flower of Plenty Flower of Plenty 14 2 Grants Res+3. Grants Atk/Res+3 to allies within 5 rows and 3 columns centered on unit during combat. 400 Yes
Weapon Flowery Scroll Flowery Scroll 8 2 Accelerates Special trigger (cooldown count-1). Grants Def/Res+5 and inflicts Spd-8 on unit. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) If foe initiates combat and unit's Res > foe's Res, unit can counterattack before foe's first attack. 400 Yes
Weapon Flux Flux 4 2 50 No
Weapon Forblaze Forblaze 14 2 At start of turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action. 400 Yes
Weapon Fruit of Idunn Fruit of Iðunn 14 2 Grants Spd+3. If unit's HP ≥ 50%, allies within 2 spaces can move to a space adjacent to unit. 400 Yes
Weapon Gilt Goblet Gilt Goblet 14 2 Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). 400 Yes
Weapon Ginnungagap weapon Ginnungagap 14 2 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills). Resets at end of combat. 400 Yes
Weapon Gleipnir Gleipnir 14 2 Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. 400 Yes
Weapon Grimas Truth Grima's Truth 14 2 Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn. 400 Yes
Weapon Grimleal Text Grimleal Text 14 2 Grants Res+3. At start of turn, inflicts Def/Res-6,【Panic】, and【Discord】on foes within 3 rows or 3 columns centered on unit with Res < unit's Res through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, unit makes a guaranteed follow-up attack, and unit deals +X damage (X = total number of【Penalty】 effects active on foe and any foe within 2 spaces of foe, excluding stat penalties, × 4; excluding area-of-effect Specials).

【Panic】
Converts bonuses on target into penalties through its next action.

【Discord】
Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5) through its next action.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Grimoire Grimoire 14 2 If unit's HP ≥ 50%, unit can move to a space adjacent to an ally within 2 spaces. 400 Yes
Weapon Gullinkambi Egg Gullinkambi Egg 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat and unit or an ally has already entered combat during the same phase, unit attacks twice. 400 Yes
Weapon Hades Omega Hades Ω 14 2 Accelerates Special trigger (cooldown count-1). If unit initiates combat, grants Atk/Spd+4 during combat, and if unit's Special is ready, grants an additional Atk+6 during combat. 400 Yes
Weapon Hermits Tome Hermit's Tome 14 2 Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. 400 Yes
Weapon Iagos Tome Iago's Tome 14 2 Grants Res+3. At start of odd-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is not adjacent to another foe, inflicts Atk/Spd-4 and【Guard】on that foe. At start of even-numbered turns, if any foe's HP ≤ unit's HP-3 and that foe is adjacent to another foe, inflicts Def/Res-4 and【Panic】on that foe.

【Guard】
Inflicts Special cooldown charge -1 on target per attack during combat through its next action. (Only highest value applied. Does not stack.)

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Weapon Imhullu Imhullu 14 2 Grants Res+3. At the start of turn 3, deals 5 damage to non-magic foes within 5 columns centered on unit, and inflicts status on those foes preventing counterattacks through their next actions. 400 Yes
Weapon Incipit Kvasir Incipit Kvasir 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, inflicts penalty on foe's Spd/Res = 15% of unit's Spd at start of combat, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attack by 70% during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】 on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Weapon Keen Raudrwolf Keen Rauðrwolf 8 2 Effective against cavalry foes. 200 No
Weapon Keen Raudrwolf Keen Rauðrwolf+ 12 2 Effective against cavalry foes. 300 No
Weapon Kvasir weapon Kvasir 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 to unit per attack (only highest value applied; does not stack), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and also, if it is unit's first combat initiated by unit or first combat initiated by foe that turn, reduces damage from foe's first attacks by 70% during combat ("follow-up attack" normally means only the second strike; for effects that grant "unit attacks twice," it means the third and fourth strikes). If unit's HP ≥ 25% at start of combat, after combat, if unit attacked, inflicts【Panic】on target and foes within 2 spaces of target.

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Weapon Loptous Loptous 14 2 Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
400 Yes
Weapon Loyal Wreath Loyal Wreath 8 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Weapon Loyal Wreath Loyal Wreath+ 12 2 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Weapon Luminous Grace Luminous Grace 8 2 At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 200 No
Weapon Luminous Grace Luminous Grace+ 12 2 At start of turn, restores 10 HP. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat. 300 No
Weapon Mirage Rod Mirage Rod 14 2 Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat. 400 Yes
Weapon Mogthrasir Mögþrasir 8 2 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Weapon Muspell Fireposy Múspell Fireposy 14 2 Grants Spd+3. During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2.
(Maximum bonus of +6 to each stat.)
400 Yes
Weapon Nabata Beacon Nabata Beacon 8 2 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
200 No
Weapon Nabata Beacon Nabata Beacon+ 12 2 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and 【Desperation】to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit during combat and deals damage = 10% of unit's Atk (excluding area-of-effect Specials).

【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."
300 No
Weapon Naglfar Naglfar 14 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 400 Yes
Weapon Packleader Tome Packleader Tome 14 2 Grants Spd+3. At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-6 and【Panic】on nearest foes within 5 spaces of unit and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Res-X on foe during combat (X = any current penalty on each of those stats + 5; example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19; calculates each stat penalty independently), and also, if unit initiates combat, neutralizes effects that prevent unit's follow-up attacks during combat.

【Panic】
Converts bonuses on target into penalties through its next action.
400 Yes
Weapon Peachy Parfait Peachy Parfait 8 2 At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. 200 No
Weapon Peachy Parfait Peachy Parfait+ 12 2 At start of combat, if foe's HP ≥ 75%, grants Res+5 to unit and inflicts Res-5 on foe during combat, and also, if foe has Res bonus, grants bonus to unit's Res and inflicts penalty on foe's Res during combat = current bonus on foe's Res. Calculates each stat bonus independently. 300 No
Weapon Petrify Petrify 14 2 Grants Res+3. At start of turns 1 through 5, inflicts Atk/Spd-7 and【Gravity】on foe on the enemy team with the lowest specified stat (see below).

(Specified stats: Turn 1 = HP, Turn 2 = Atk, Turn 3 = Spd, Turn 4 = Def, Turn 5 = Res.)

【Gravity】
Restricts target's movement to 1 space through its next action.
400 Yes
Weapon Pumpkin Stem Pumpkin Stem 8 2 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 200 No
Weapon Pumpkin Stem Pumpkin Stem+ 12 2 At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 to unit and allies within 2 spaces of unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit during combat (X = 4 + highest bonus on each stat between unit and allies within 2 spaces of unit; calculates each stat bonus independently). 300 No
Weapon Pupils Tome Pupil's Tome 14 2 If unit initiates combat or foe's Range = 2, grants Atk/Spd/Def/Res+4 to unit, reduces damage from foe's first attack by 30%, and neutralizes unit's penalties to Atk/Res during combat. 400 Yes
Weapon Radiant Scrolls Radiant Scrolls 8 2 Enables【Canto (Rem.)】.

Accelerates Special trigger (cooldown count-1). Unit attacks twice (even if foe initiates combat, unit attacks twice). If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Res-6 on foe during combat, deals damage = Y during combat (excluding area-of-effect Specials), and reduces the effect of foe's non-Special "reduces damage by X%" skills by percentage = Y × 4 during combat (Y = highest total penalties among target and foes within 2 spaces of target; example: if Y × 4 = 64, a foe with a "reduces damage by 45%" skill would reduce damage by 17% instead).

【Canto (Rem.)】
After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn. (If unit used a movement skill that warped them, its remaining movement is 0.)

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit's remaining movement.)
400 Yes
Weapon Ragnarok Ragnarok 14 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit. 400 Yes
Weapon Raudrblade Rauðrblade 9 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
200 No
Weapon Raudrblade Rauðrblade+ 13 2 Slows Special trigger (cooldown count+1).
Grants bonus to unit’s Atk = total bonuses on unit during combat.
300 No
Weapon Raudrdeer Rauðrdeer 8 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 200 No
Weapon Raudrdeer Rauðrdeer+ 12 2 If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk+5 to unit, inflicts Atk-5 on foe, and inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) 300 No
Weapon Raudrfox Rauðrfox 8 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 200 No
Weapon Raudrfox Rauðrfox+ 12 2 If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat. 300 No
Weapon Raudrlion Rauðrlion 8 2 At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. 200 No
Weapon Raudrlion Rauðrlion+ 12 2 At start of turn, grants Atk+6 to adjacent allies for 1 turn. At start of combat, if foe's HP ≥ 75%, grants Atk/Res+5 to unit during combat. 300 No
Weapon Raudrowl Rauðrowl 6 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 200 No
Weapon Raudrowl Rauðrowl+ 10 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 300 No
Weapon Raudrrabbit Rauðrrabbit 8 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 200 No
Weapon Raudrrabbit Rauðrrabbit+ 12 2 During unit's first combat in player phase or enemy phase, grants Atk/Res+5 to unit and restores 7 HP to unit after combat. 300 No
Weapon Raudrraven Rauðrraven 7 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 200 No
Weapon Raudrraven Rauðrraven+ 11 2 Grants weapon-triangle advantage against colorless foes, and inflicts weapon-triangle disadvantage on colorless foes during combat. 300 No
Weapon Raudrserpent Rauðrserpent 8 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 200 No
Weapon Raudrserpent Rauðrserpent+ 12 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat. 300 No
Weapon Raudrvulture Rauðrvulture 8 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 200 No
Weapon Raudrvulture Rauðrvulture+ 12 2 If unit is not adjacent to an ally, inflicts penalty on foe's Atk/Res during combat = 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. 300 No
Weapon Raudrwolf Rauðrwolf 6 2 Effective against cavalry foes. 200 No
Weapon Raudrwolf Rauðrwolf+ 10 2 Effective against cavalry foes. 300 No
Weapon Reeses Tome Reese's Tome 14 2 During combat, boosts unit's Atk/Spd/Def/Res by number of adjacent allies × 2. 400 Yes
Weapon Retainers Report Retainer's Report 14 2 At start of combat, if foe's HP ≥ 75%, or if【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and unit makes a guaranteed follow-up attack.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 Yes
Weapon Ring of Affiance Ring of Affiance 8 2 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) 200 No
Weapon Ring of Affiance Ring of Affiance+ 12 2 If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit and inflicts penalty on foe's Atk/Spd/Def/Res = current bonus on each of foe's stats × 2 during combat. (Calculates each stat penalty independently; example: if foe has +7 bonus to Atk, inflicts Atk-14, for a net penalty of Atk-7.) 300 No
Weapon Ruin Ruin 6 2 100 No
Weapon Scarlet Breidablik Scarlet Breidablik 14 2 Grants Atk/Spd/Def/Res+4 to allies within 2 spaces during combat. Inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces during combat. 400 Yes
Weapon Sell-Spell Tome Sell-Spell Tome 14 2 Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to Atk/Spd/Def/Res during combat based on the number of times unit has been enhanced using Dragonflowers. (Five or more times grants +7, four times grants +6, three times grants +5, and two or fewer times grants +4.)

At start of combat, if unit's HP ≥ 25% and unit has been enhanced using Dragonflowers three or more times, grants further bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
400 Yes
Weapon Sevenfold Gifts Sevenfold Gifts 14 2 Grants Spd+3. If Sing or Dance is used, grants Atk/Spd/Def/Res+6 and the following status to target ally for 1 turn: "If unit initiates combat, unit makes a guaranteed follow-up attack." At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat. 400 Yes
Weapon Sky-Hopper Egg Sky-Hopper Egg 14 2 Enables【Canto (1)】.

Accelerates Special trigger (cooldown count-1). At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Charge】, and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit, allies within 2 spaces of unit, and allies in a support-partner pair on player's team (excluding with unit) for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit and an additional bonus to unit's Atk/Spd = number of allies granted【Charge】(excluding unit) × 4 (max 8), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials).

【Canto (1)】
After an attack, Assist skill, or structure destruction, unit can move 1 space(s).

(Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than 1 space(s).)

【Charge】
Unit can move up to 3 spaces in any cardinal direction. (Cannot move through foes, terrain that blocks movement, or effects of skills like Obstruct. Granted movement treated as Warp movement.)
400 Yes
Weapon Soothing Scent Soothing Scent 14 2 Enables【Canto (Ally 2)】.

Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit's Spd > foe's Spd, foe cannot counterattack. If unit's HP ≥ 25% at start of combat and unit attacks, after combat, deals 10 damage to target and foes within 2 spaces of target.

【Canto (Ally 2)】
After an attack, Assist skill, or structure destruction, unit can move to a space adjacent to any ally within 2 spaces.

(Once per turn. Cannot attack or assist. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Granted movement treated as Warp movement.)
400 Yes
Weapon Sparking Tome Sparking Tome 14 2 Grants Spd+3. At start of combat, if foe's HP ≥ 50%, inflicts Spd/Res-6 on foe during combat and inflicts penalty on foe's Spd/Res during combat = current bonus on each of foe's stats × 2. (Example: if foe has +7 bonus to Spd, inflicts Spd-20, for a net penalty of Spd-13.) Calculates each stat penalty independently. 400 Yes
Weapon Studied Forblaze Studied Forblaze 14 2 Accelerates Special trigger (cooldown count-1). At the start of turn 1, grants Special cooldown count-1 to unit. At start of combat, if unit's HP ≥ 25%, grants Atk/Res+6 during combat and disables unit's and foe's skills that change attack priority. 400 Yes
Weapon Suns Percussors Sun's Percussors 14 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Spd > foe's Spd or if foe's HP = 100%, grants Atk/Spd+5 to unit during combat and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks. 400 Yes
Weapon Tharjas Hex Tharja's Hex 14 2 Grants bonus to unit’s Atk = total bonuses on unit during combat. 400 Yes
Weapon Tomato Tome Tomato Tome 8 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 200 No
Weapon Tomato Tome Tomato Tome+ 12 2 Grants Atk/Spd+1 to allies within 2 spaces during combat. 300 No
Weapon Tome of Despair Tome of Despair 14 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Example: if unit has an Atk/Res+6 bonus and foe has an Atk/Res-6 penalty, the calculated total will be 24.) 400 Yes
Weapon Unity Blooms Unity Blooms 8 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 200 No
Weapon Unity Blooms Unity Blooms+ 12 2 If unit is within 2 spaces of an ally, inflicts Atk/Res-5 on foe during combat, and when unit deals damage to foe during combat, restores 4 HP to unit. (Triggers even if 0 damage is dealt.) 300 No
Weapon Valflame Valflame 14 2 At start of turn, inflicts Atk/Res-4 on foes in cardinal directions with Res < unit's Res through their next actions. 400 Yes
Weapon Thjalfi Þjálfi 14 2 Grants Atk+3. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+6 to unit during combat, unit makes a guaranteed follow-up attack, and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50%, but after combat, if unit attacked, deals 20 damage to nearest ally. (Example: a foe with a "reduce damage by 45%" skill would reduce damage by 23% instead.) 400 Yes

Pages in category "Red Tomes"

The following 115 pages are in this category, out of 115 total.

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