Category:Staves

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Main article: Colorless Staff
Weapon Might Range Description SP Exclusive
Absorb+ 7 2 Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
300 No
Absorb 4 2 Restores HP = 50% of damage dealt. 150 No
Assault 10 2 50 No
Candlelight+ 11 2 After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. 300 No
Candlelight 7 2 After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. 150 No
Fear+ 12 2 After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions. 300 No
Fear 5 2 After combat, if unit attacked, inflicts Atk-6 on foe through its next action. 150 No
Flash+ 11 2 After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions. 300 No
Flash 7 2 After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action. 150 No
Gjallarbrú 14 2 Calculates damage from staff like other weapons. At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal directions, inflicts【Isolation】on foe.

【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.)
400 Yes
Grandscratcher+ 12 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.) 300 No
Grandscratcher 8 2 At the start of turn 1, grants Special cooldown count-1 to ally with the highest Atk. (If that ally does not have a special skill, this skill has no effect.) 150 No
Gravity+ 10 2 After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions. 300 No
Gravity 6 2 After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action. 150 No
Hliðskjálf 14 2 Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn. 400 Yes
Joyous Lantern+ 12 2 At start of turn, grants Def/Res+5 to ally with the highest Atk for 1 turn. (Excludes unit.) 300 No
Joyous Lantern 8 2 At start of turn, grants Def/Res+3 to ally with the highest Atk for 1 turn. (Excludes unit.) 200 No
Kumade+ 12 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Def through its next action. 300 No
Kumade 8 2 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Def through its next action. 200 No
Ovoid Staff+ 12 2 At start of turn, restores 7 HP to unit and adjacent allies 300 No
Ovoid Staff 8 2 At start of turn, restores 5 HP to unit and adjacent allies. 200 No
Pain+ 10 2 Deals 10 damage to target and foes within 2 spaces of target after combat. 300 No
Pain 3 2 After combat, if unit attacked, deals 10 damage to foe. 150 No
Panic+ 11 2 After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions. 300 No
Panic 7 2 After combat, if unit attacked, converts bonuses on foe into penalties through its next action. 150 No
Slow+ 12 2 After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions. 300 No
Slow 5 2 After combat, if unit attacked, inflicts Spd-6 on foe through its next action. 150 No
Thökk 14 2 Calculates damage from staff like other weapons.
At start of turn, if foe's HP ≤ unit's HP-3 and foe is in cardinal direction and uses bow, dagger, magic, or staff, foe cannot move more than 1 space through its action.
400 Yes
Toasty Skewer+ 12 2 if a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. 300 No
Toasty Skewer 8 2 if a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat. 200 No
Trilemma+ 12 2 After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." 300 No
Trilemma 8 2 After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%." 200 No
Umbra Burst 14 2 Unit can counterattack regardless of foe's range. Calculates damage from staff like other weapons. Deals a minimum of 1 damage. 0 No
Witchy Wand+ 12 2 After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 300 No
Witchy Wand 5 2 After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.) 150 No