Category:Swords

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Swords are a physical red weapon, weak against blue weapons and strong against green weapons. Sword users cannot inherit dance, heal and its variants, nor skills exclusive to Magic or Bow users. They have a range of one.

Weapon Might Range Description SP Exclusive
Alondite 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Amiti 11 1 Inflicts Spd-2. If unit initiates combat, unit attacks twice. 400 Yes
Armorslayer+ 12 1 Effective against armored foes. 300 No
Armorslayer 8 1 Effective against armored foes. 200 No
Armorsmasher+ 14 1 Effective against armored foes. 300 No
Armorsmasher 10 1 Effective against armored foes. 200 No
Audhulma 16 1 Accelerates Special trigger (cooldown count-1).
Grants Res+5.
400 Yes
Ayra's Blade 16 1 Grants Spd+3. If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Barrier Blade+ 14 1 If foe initiates combat, grants Res+7 during combat. 300 No
Barrier Blade 10 1 If foe initiates combat, grants Res+7 during combat. 200 No
Beloved Zofia 16 1 Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit. 400 Yes
Binding Blade 16 1 If foe initiates combat, grants Def/Res+2 during combat. 400 Yes
Blazing Durandal 16 1 Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
400 Yes
Brave Sword+ 8 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 300 No
Brave Sword 5 1 Inflicts Spd-5. If unit initiates combat, unit attacks twice. 200 No
Bull Blade 16 1 During combat, boosts unit's Atk/Def by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) 400 Yes
Cake Cutter+ 14 1 If unit initiates combat, grants Atk/Spd+4 during combat. 300 No
Cake Cutter 10 1 If unit initiates combat, grants Atk/Spd+4 during combat. 200 No
Dark Greatsword 16 1 If unit initiates combat, grants Atk/Spd+4 during combat. 400 Yes
Dark Mystletainn 16 1 Accelerates Special trigger (cooldown count-1).
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
400 Yes
Divine Tyrfing 16 1 Grants Res+3. Reduces damage from magic foe's first attack by 50%. 400 Yes
Dragonbind 16 1 Effective against dragon foes. Unit can counterattack regardless of foe's range. 400 Yes
Durandal 16 1 If unit initiates combat, grants Atk+4 during combat. 400 Yes
Eckesachs 16 1 At start of turn, inflicts Def-4 on foes within 2 spaces through their next actions. 400 Yes
Exalted Falchion 16 1 Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently.
400 Yes
Falchion 16 1 Effective against dragon foes. At the start of every third turn, restores 10 HP. 400 Yes
Falchion 16 1 Effective against dragons.
At the start of every third turn, unit recovers 10 HP.
400 Yes
Falchion 16 1 Effective against dragon foes.
At the start of every third turn, restores 10 HP.
400 Yes
Firesweep S+ 15 1 Unit and foe cannot counterattack. 300 No
Firesweep S 11 1 Unit and foe cannot counterattack. 200 No
Fólkvangr 16 1 At start of turn, if unit's HP ≤ 50%, grants Atk+5 for 1 turn. 400 Yes
Geishun+ 14 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 300 No
Geishun 10 1 At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action. 200 No
Gjöll 16 1 Grants Atk+3. If a penalty inflicted by a skill like Panic or Threaten and/or a negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. 400 Yes
Gladiator's Blade 16 1 If unit’s Atk > foe’s Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Golden Dagger 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Hana's Katana 16 1 Effective against armored foes. 400 Yes
Heart's Blade+ 14 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 300 No
Heart's Blade 10 1 If unit is adjacent to an ally, grants Atk/Spd/Def/Res+3 during combat. 200 No
Hikami 16 1 Grants Spd+3. At start of turn, inflicts Atk/Spd/Def/Res-4 on nearest foes within 4 spaces through their next actions. 400 Yes
Hinata's Katana 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 Yes
Iron Sword 6 1 50 No
Kadomatsu+ 14 1 Grants Def/Res+2 to allies within 2 spaces during combat. 300 No
Kadomatsu 10 1 Grants Def/Res+2 to allies within 2 spaces during combat. 200 No
Killing Edge+ 11 1 Accelerates Special trigger (cooldown count-1). 300 No
Killing Edge 7 1 Accelerates Special trigger (cooldown count-1). 200 No
Laevatein 16 1 Grants Atk+3. Adds total bonuses on unit to damage dealt. 400 Yes
Light Brand 16 1 Grants Def+3. If foe's Def ≥ foe's Res+5, deals +7 damage. 400 Yes
Meisterschwert 11 1 Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
400 Yes
Missiletainn 16 1 Accelerates Special trigger (cooldown count-1).
Grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.)
400 Yes
Mystletainn 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Nameless Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Níu 16 1 Grants Spd+3. Adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat. 400 Yes
Panther Sword 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
400 Yes
Ragnell 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Raijinto 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Regal Blade 16 1 At start of combat, if foe’s HP = 100%, grants Atk/Spd+2 during combat. 400 Yes
Resolute Blade 16 1 Grants Atk+3. Deals +10 damage when Special triggers. 400 Yes
Royal Sword 16 1 Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 Yes
Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
300 No
Ruby Sword 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%.
If unit has weapon-triangle disadvantage, reduces Atk by 20%.
200 No
Safeguard+ 14 1 If foe initiates combat, grants Def+7 during combat. 300 No
Safeguard 10 1 If foe initiates combat, grants Def+7 during combat. 200 No
Scarlet Sword 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Sealed Falchion 16 1 Effective against dragon foes.
At start of combat, if unit's HP < 100%, grants Atk/Spd/Def/Res+5 during combat.
400 Yes
Shadow Sword 16 1 Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Siegfried 16 1 Unit can counterattack regardless of foe's range. 400 Yes
Sieglinde 16 1 At start of turn, grants Atk+3 to adjacent allies for 1 turn. 400 Yes
Silver Sword+ 15 1 300 No
Silver Sword 11 1 200 No
Silverbrand 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Skuld 16 1 If Sing or Dance is used, grants Atk/Spd/Def/Res+3 to target. 400 Yes
Slaying Edge+ 14 1 Accelerates Special trigger (cooldown count-1). 300 No
Slaying Edge 10 1 Accelerates Special trigger (cooldown count-1). 200 No
Sökkvabekkr 16 1 If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. 400 Yes
Sol Katti 16 1 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 Yes
Solitary Blade 16 1 Accelerates Special trigger (cooldown count-1). 400 Yes
Steel Sword 8 1 100 No
Storm Sieglinde 16 1 Grants Atk+3. If the number of foes within 2 spaces (excluding target) ≥ the number of allies within 2 spaces (excluding unit), grants Def/Res+3 and Special cooldown charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
400 Yes
Tyrfing 16 1 If unit's HP ≤ 50%, grants Def+4 during combat. 400 Yes
Umbra Burst 16 1 Unit can counterattack regardless of foe's range. Deals a minimum of 1 damage. 0 No
Vassal's Blade 16 1 Accelerates Special trigger (cooldown count-1). If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) 400 Yes
Whitewing Blade 16 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 400 Yes
Wing Sword 16 1 Effective against armored and cavalry foes. 400 Yes
Wo Dao+ 13 1 Deals +10 damage when Special triggers. 300 No
Wo Dao 9 1 Deals +10 damage when Special triggers. 200 No
Yato 16 1 If unit initiates combat, grants Spd+4 during combat. 400 Yes
Zanbato+ 14 1 Effective against cavalry foes. 300 No
Zanbato 10 1 Effective against cavalry foes. 200 No