Catria/Builds

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Curated Builds

These builds are user-submitted builds which have been approved by build reviewers. This includes both optimal and creative builds and not necessarily only builds competitively viable for arena play. Please use your own judgment when deciding if any of them fit your needs.
Flier Catria

Recommended IVs: +Spd/-Res
Stats:

39/44/37/24/17
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Icon Skill Weapon.png Brave Lance+Icon Skill Weapon.png Brave Lance+ (8 Mt, 300 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
/ GaleforceIcon Skill Special.png Galeforce (5 CD, 500 SP)

Effect: If this unit initiates an attack, it can take another action after combat.
(Once per turn only.)
Life and Death 3.png
Passive Icon A.png
Life and Death 3Life and Death 3.png Life and Death (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd+3.
Inflicts Def/Res-3.
 (2) Grants Atk/Spd+4.
Inflicts Def/Res-4.
 (3) Grants Atk/Spd+5.
Inflicts Def/Res-5.
Hit and Run.png
Passive Icon B.png
Hit and RunHit and Run.png Hit and Run (150 SP)

Effect:
 (1) If unit initiates attack, unit retreats 1 space after battle.
/ Desperation 3Desperation 3.png Desperation (50 / 100 / 200 SP)

Effect:
 (1) If unit initiates combat with HP ≤ 25%, follow-up attacks occur immediately after unit's attack.
 (2) If unit initiates combat with HP ≤ 50%, follow-up attacks occur immediately after unit's attack.
 (3) If unit initiates combat with HP ≤ 75%, follow-up attacks occur immediately after unit's attack.
Goad Fliers.png
Passive Icon C.png
Goad FliersGoad Fliers.png Goad Fliers (200 SP)

Effect:
 (1) Grants flying allies within 2 spaces Spd/Atk+4 during combat.
/ Hone FliersHone Fliers.png Hone Fliers (200 SP)

Effect:
 (1) Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
A description has not been written for this build yet.
Budget Catria

Recommended IVs: +Spd/-Res
Stats:

39/45/40/32/25
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Flying.png Flying
Icon Skill Weapon.png Killer Lance+Icon Skill Weapon.png Killer Lance+ (11 Mt, 300 SP)

Effect: Accelerates Special trigger (cooldown count-1).
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
Fury 3.png
Passive Icon A.png
Fury 3Fury 3.png Fury (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd/Def/Res+1.
Unit takes 2 damage after combat.
 (2) Grants Atk/Spd/Def/Res+2.
Unit takes 4 damage after combat.
 (3) Grants Atk/Spd/Def/Res+3.
Unit takes 6 damage after combat.
Hit and Run.png
Passive Icon B.png
Hit and RunHit and Run.png Hit and Run (150 SP)

Effect:
 (1) If unit initiates attack, unit retreats 1 space after battle.
/ Swordbreaker 3Swordbreaker 3.png Swordbreaker (50 / 100 / 200 SP)

Effect:
 (1) If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot.
 (2) If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot.
 (3) If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot.
Goad Fliers.png
Passive Icon C.png
Goad FliersGoad Fliers.png Goad Fliers (200 SP)

Effect:
 (1) Grants flying allies within 2 spaces Spd/Atk+4 during combat.
/ Hone FliersHone Fliers.png Hone Fliers (200 SP)

Effect:
 (1) Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
A description has not been written for this build yet.
Catria the Impalpable

Recommended IVs: +Spd/-Res
Stats:

39/46/37/29/22
39/51/42/24/17
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Icon Skill Weapon.png Firesweep Lance+Icon Skill Weapon.png Firesweep Lance+ (15 Mt, 300 SP)

Effect: Unit and enemies cannot use counterattacks.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
Swift Sparrow 2.png
Passive Icon A.png
Swift Sparrow 2Swift Sparrow 2.png Swift Sparrow (120 / 240 SP)

Effect:
 (1) If unit initiates combat, unit granted Atk/Spd+2 during battle.
 (2) If unit initiates combat, unit granted Atk/Spd+4 during battle.
/ Life and Death 3Life and Death 3.png Life and Death (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd+3.
Inflicts Def/Res-3.
 (2) Grants Atk/Spd+4.
Inflicts Def/Res-4.
 (3) Grants Atk/Spd+5.
Inflicts Def/Res-5.
Hit and Run.png
Passive Icon B.png
Hit and RunHit and Run.png Hit and Run (150 SP)

Effect:
 (1) If unit initiates attack, unit retreats 1 space after battle.
Goad Fliers.png
Passive Icon C.png
Goad FliersGoad Fliers.png Goad Fliers (200 SP)

Effect:
 (1) Grants flying allies within 2 spaces Spd/Atk+4 during combat.
/ Hone FliersHone Fliers.png Hone Fliers (200 SP)

Effect:
 (1) Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
Catria is able to combine great attack, speed, and some bulk with a firesweep weapon, and the ability to put a large distance between herself and her victims after battle. If she has a team of fliers behind her with the reposition skill, you'll be able to beat maps and enemy teams without so much as getting hit. Fliers are unique in that they are able to go over impassable terrain as well as forests, making anywhere there isn't a wall a viable place to retreat to. Combine this with a weapon that disables counter attacks, and a B skill that brings the user away from the enemy regardless of terrain or outcome of battle, and suddenly you have an untouchable unit.

This build works for the simple reason that you can attack a unit without taking any damage AND leave their attack range before the enemy turn begins. It is VERY powerful.

Since you should already be putting Catria with a team of fliers it should be fairly easy for her to be affected by a hone or several goads, increasing her attack and speed by as much as +14 points, enough to devastate almost anything in the first attack.

While not an explosive one shot build, this IS a top tier competitive build allowing for flawless victories against +10 merged meta units in arena while combined with a competent support team.

YourBestFriendJ0, Roman, & Co


User Submitted Builds

Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.





Bane of Reds

Recommended IVs: +Atk/-HP
Stats:

35/49/34/29/25
35/46/37/29/25
35/49/34/29/25
More stats
Pen.png Creative
Sacred Coin.png Assault
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Icon Skill Weapon.png Sapphire Lance+Icon Skill Weapon.png Sapphire Lance+ (12 Mt, 300 SP)

Effect: Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
/ Silver Lance+Icon Skill Weapon.png Silver Lance+ (15 Mt, 300 SP)

Effect: No special effect.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
/ Draw BackIcon Skill Assist.png Draw Back (150 SP)

Effect: Unit moves 1 space away from target ally, who moves to unit's former position.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
/ Draconic AuraIcon Skill Special.png Draconic Aura (3 CD, 200 SP)

Effect: Grants +30% to Atk.
Death Blow 3.png
Passive Icon A.png
Death Blow 3Death Blow 3.png Death Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk+2 during combat if unit initiates the attack.
 (2) Grants Atk+4 during combat if unit initiates the attack.
 (3) Grants Atk+6 during combat if unit initiates the attack.
/ Triangle Adept 3Triangle Adept 3.png Triangle Adept (50 / 100 / 200 SP)

Effect:
 (1) Gives Atk+10% if weapon-triangle advantage, Atk-10% if disadvantage.
 (2) Gives Atk+15% if weapon-triangle advantage, Atk-15% if disadvantage.
 (3) Gives Atk+20% if weapon-triangle advantage, Atk-20% if disadvantage.
Lancebreaker 3.png
Passive Icon B.png
Lancebreaker 3Lancebreaker 3.png Lancebreaker (50 / 100 / 200 SP)

Effect:
 (1) If unit's HP ≥ 90% in combat against a lance user, unit makes a follow-up attack and foe cannot.
 (2) If unit's HP ≥ 70% in combat against a lance user, unit makes a follow-up attack and foe cannot.
 (3) If unit's HP ≥ 50% in combat against a lance user, unit makes a follow-up attack and foe cannot.
/ Swordbreaker 3Swordbreaker 3.png Swordbreaker (50 / 100 / 200 SP)

Effect:
 (1) If unit's HP ≥ 90% in combat against a sword user, unit makes a follow-up attack and foe cannot.
 (2) If unit's HP ≥ 70% in combat against a sword user, unit makes a follow-up attack and foe cannot.
 (3) If unit's HP ≥ 50% in combat against a sword user, unit makes a follow-up attack and foe cannot.
Hone Atk 3.png
Passive Icon C.png
Hone Atk 3Hone Atk 3.png Hone Attack (50 / 100 / 200 SP)

Effect:
 (1) Grants adjacent allies Atk+2 through their next actions at the start of each turn.
 (2) Grants adjacent allies Atk+3 through their next actions at the start of each turn.
 (3) Grants adjacent allies Atk+4 through their next actions at the start of each turn.
/ Hone FliersHone Fliers.png Hone Fliers (200 SP)

Effect:
 (1) Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
Attack Plus 3.png
Passive Icon S.png
Attack +3Attack Plus 3.png Attack Plus (Sacred Seal)

Effect:
 (1) Grants Atk+1.
 (2) Grants Atk+2.
 (3) Grants Atk+3.
/ Speed +3Speed Plus 3.png Speed Plus (Sacred Seal)

Effect:
 (1) Grants Spd+1.
 (2) Grants Spd+2.
 (3) Grants Spd+3.

Click to show/hide build description 
Catria's naturally high attack and respectable bulk makes her an amazing red killer.


Tanky/ All- Rounder Catria

Recommended IVs: +Hp,+Def,+Res,+Spd/-Atk
Stats:

42/45/37/32/28
42/45/37/32/28
42/44/36/31/27
More stats
Dueling Sword.png Optimal
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Icon Skill Weapon.png Berkut's Lance+Icon Skill Weapon.png Berkut's Lance+ (14 Mt, 300 SP)

Effect: Grants Res+4 when the unit is under attack.
/ Firesweep L+Icon Skill Weapon.png Firesweep L+ (15 Mt, 300 SP)

Effect: Unit and enemies cannot use counterattacks.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
/ PivotIcon Skill Assist.png Pivot (150 SP)

Effect: Unit moves to opposite side of adjacent ally.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
/ BonfireIcon Skill Special.png Bonfire (3 CD, 200 SP)

Effect: Boosts damage dealt by 50% of unit's Def.
Fury 3.png
Passive Icon A.png
Fury 3Fury 3.png Fury (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd/Def/Res+1.
Unit takes 2 damage after combat.
 (2) Grants Atk/Spd/Def/Res+2.
Unit takes 4 damage after combat.
 (3) Grants Atk/Spd/Def/Res+3.
Unit takes 6 damage after combat.
/ Fury 2Fury 2.png Fury (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd/Def/Res+1.
Unit takes 2 damage after combat.
 (2) Grants Atk/Spd/Def/Res+2.
Unit takes 4 damage after combat.
 (3) Grants Atk/Spd/Def/Res+3.
Unit takes 6 damage after combat.
Renewal 3.png
Passive Icon B.png
Renewal 3Renewal 3.png Renewal (60 / 120 / 240 SP)

Effect:
 (1) At the start of every fourth turn, restores 10 HP.
 (2) At the start of every third turn, restores 10 HP.
 (3) At the start of every second turn, restores 10 HP.
/ Seal Atk 3Seal Atk 3.png Seal Attack (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Atk-3 through its next action.
 (2) After combat, foe suffers Atk-5 through its next action.
 (3) After combat, foe suffers Atk-7 through its next action.
Goad Fliers.png
Passive Icon C.png
Goad FliersGoad Fliers.png Goad Fliers (200 SP)

Effect:
 (1) Grants flying allies within 2 spaces Spd/Atk+4 during combat.
/ Atk Smoke 3Atk Smoke 3.png Attack Smoke (60 / 120 / 240 SP)

Effect:
 (1) After combat, inflicts Atk-3 on foes within 2 spaces of target through their next actions.
 (2) After combat, inflicts Atk-5 on foes within 2 spaces of target through their next actions.
 (3) After combat, inflicts Atk-7 on foes within 2 spaces of target through their next actions.
Deflect Missile 3.png
Passive Icon S.png
Deflect Missile 3Deflect Missile 3.png Deflect Missile (Sacred Seal)

Effect:
 (1) If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 30%.
 (2) If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 50%.
 (3) If unit receives consecutive attacks from a foe using a bow or dagger, damage from second attack onward reduced by 80%.
/ Deflect Magic 3Deflect Magic 3.png Deflect Magic (Sacred Seal)

Effect:
 (1) If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 30%.
 (2) If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 50%.
 (3) If unit receives consecutive attacks from a foe using magic, damage from second attack onward reduced by 80%.

Click to show/hide build description 
This Catria is meant to be a flier team off-tank, also able to do damage. She is best on a flier emblem, but no emblem is ok too.

As for her ivs, attack is the only stat she can get away with lowering, as speed prevents her from being doubled, resistance keeps her especially alive against magic users, while defense focuses on non-magic units, and her hit points generally are working to keep her alive against all forms of damage. The stats she can not lower, she heightens with a boon to increase her survivability.

As for the weapon, Berkut's Lance+ basically give her a resistance boon on enemy phase, allowing her actual boon to be in another stat. For this weapon an hp boon is recommended. Firesweep Lance+ allows her to not get any counter attacks (or counter attack enemies either). A defense boon is recommended for this one. Those two weapons were for a strictly defensive set. If the player wants a little less defensive, but still very good defense and resistance wise, but wants a more offensive presence in their tank, then Brave Lance+ is the best weapon. With Brave Lance+, a speed boon, and Fury 3, she can reach 35 speed, so a speed boon is preferred to increase her chance of not being doubled (or quadded) and her chance of quadding. For equally defensive versus offensive weapons, the Slaying Lance+ is as best as it gets, though her budget Killer Lance+ is ok too. With those general weapons, a general hp boon is the most preferred.

For all fliers, reposition is always the go-to option for the assist, and for good reason, as she can replace allies over any terrain. But, pivot is also a viable option for a somewhat off-tank tanky-ish unit like her, as she can just move two extra spaces into danger. Any movement command will work too.

Next, the special. Bonfire is for a constant damage of an extra 17(ish, depending on the iv), while Luna is a more risky, more effective on other tanky units, and is a budget option, so Luna is a better choice than Bonfire.

As far as the A slot passive goes, Fury is the best option. Fury 3 goes better for an offensive set or if she is with a healer (or off healer flier) or if she uses seal attack, while Fury 2 is better for a more defensive or average set, or if she utilizes renewal.

Her B slot should be seal atk or renewal. Seal Attack 3 is better for the more offensive set, or even the average set, while Renewal is better for the defensive or average set. Guard 3 is also an ok option for a defensive build only.

Her C slot depends on whether she is in an emblem or not. If she is in a flier emblem, she should have a fortify fliers partner, but her C slot should be Goad Fliers. Goad Fliers is way cheaper than Hone Fliers, and in lots of situations, better. If not in an emblem, attack smoke is used for keeping enemies from killing her.

Her Sacred Seal should be any one of the deflect skills. As she can already take most blue and red and even some green melee units, and can already take lots of blue and red mages, Deflect Missile 3 is the best option. She can already take a death blow 3 atk boon Reinhardt, and live with one hp (after Fury), she cannot take any atk boon LnD Brave archers. Though with Deflect Missile 3, she can take all of them except speed boon LnD 3 sacred seal speed +2 Setsuna, as she can quad this Catria at 37 spd (the average). Though Deflect Magic 3 can be used to take even less damage from mages.


Catria Quadruplicis

Recommended IVs: +Spd/-Res
Stats:

39/39/32/29/22
39/44/37/24/17
Orb.png Very high investment
Icon Skill Weapon.png Brave Lance+Icon Skill Weapon.png Brave Lance+ (8 Mt, 300 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
Swift Sparrow 2.png
Passive Icon A.png
Swift Sparrow 2Swift Sparrow 2.png Swift Sparrow (120 / 240 SP)

Effect:
 (1) If unit initiates combat, unit granted Atk/Spd+2 during battle.
 (2) If unit initiates combat, unit granted Atk/Spd+4 during battle.
/ Life and Death 3Life and Death 3.png Life and Death (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd+3.
Inflicts Def/Res-3.
 (2) Grants Atk/Spd+4.
Inflicts Def/Res-4.
 (3) Grants Atk/Spd+5.
Inflicts Def/Res-5.
Hit and Run.png
Passive Icon B.png
Hit and RunHit and Run.png Hit and Run (150 SP)

Effect:
 (1) If unit initiates attack, unit retreats 1 space after battle.
Goad Fliers.png
Passive Icon C.png
Goad FliersGoad Fliers.png Goad Fliers (200 SP)

Effect:
 (1) Grants flying allies within 2 spaces Spd/Atk+4 during combat.
/ Hone FliersHone Fliers.png Hone Fliers (200 SP)

Effect:
 (1) Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
Catria has the stats and buff game to be able to pull off a quad build. Even without buffs she can reach an effective 36 or 37 speed due to her A skill, more than enough to score quads on the majority of the Heroes cast. However her true strength lies with flier teams.

Similar to her firesweep build, this build is able to leave enemy attack range with a fellow flier using reposition. It is very likely Catria will be hit while using her Brave weapon, however unique to her among fliers is a rather nice defense stat, allowing her to take a hit or two without real consequence. This provides a much better offensive phase while also warranting only a small risk in attacking.

While an attack boon is also nice on her it could cost her some quads if she in not covered in buffs, which is not very hard to do. With 2 Goads and a Hone she would gain +14 to her speed and attack, devastating anything she touches.

This build can be used competitively as well as for PVE and also scores nicely on the calculator.

YourBestFriendJ0 & Roman


Duelist Catria

Recommended IVs: +SPD/-RES
Stats:

39/47/42/24/17
Hero Feather Darkened.png High investment
Icon Skill Weapon.png Firesweep LanceIcon Skill Weapon.png Firesweep Lance (11 Mt, 200 SP)

Effect: Unit and enemies cannot use counterattacks.
Icon Skill Assist.png Flexible
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
Life and Death 3.png
Passive Icon A.png
Life and Death 3Life and Death 3.png Life and Death (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd+3.
Inflicts Def/Res-3.
 (2) Grants Atk/Spd+4.
Inflicts Def/Res-4.
 (3) Grants Atk/Spd+5.
Inflicts Def/Res-5.
Seal Atk 3.png
Passive Icon B.png
Seal Atk 3Seal Atk 3.png Seal Attack (40 / 80 / 160 SP)

Effect:
 (1) After combat, foe suffers Atk-3 through its next action.
 (2) After combat, foe suffers Atk-5 through its next action.
 (3) After combat, foe suffers Atk-7 through its next action.
Threaten Spd 3.png
Passive Icon C.png
Threaten Spd 3Threaten Spd 3.png Threaten Speed (50 / 100 / 200 SP)

Effect:
 (1) Inflicts Spd-3 on foes within 2 spaces through their next actions at the start of each turn.
 (2) Inflicts Spd-4 on foes within 2 spaces through their next actions at the start of each turn.
 (3) Inflicts Spd-5 on foes within 2 spaces through their next actions at the start of each turn.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
This build is less reliant on flier emblem, whilst keeping her as a solid duelist. +Spd is ideal as her somewhat low atk is solved by Firesweep Lance's higher might and Life and Death. -Res works fine as she will ideally be initiating on and killing most mages, not getting doubled due to her higher speed, and even with Life and Death she is still bulky enough to tank one hit from a mage. There are a few exceptions such as Nino, Julia and Merric, but she is strong enough to kill the former two in one round, and the latter is rarely seen. This is perhaps personal preference, but Life and Death allows her not to be doubled by extremely fast enemies who could potentially kill her in two hits like Anna. Her special is somewhat flexible, but Luna helps her take down higher def enemies. Draconic Aura adds 15 damage, so if the enemy has less then 30 def that is superior, but you should then be able to take them down regardless. Seal Atk ensures she will die to less enemies on the retaliation strike, with Poison Strike being unnecessary as she does enough damage without it. Threaten Spd makes it nigh impossible for her not to double on her second player phase, with the enemy needing 43 spd to not be doubled. There are other options, such as Threaten Def if you think she is fast enough as is, but that might reduce the effectiveness of Luna. Catria makes fine use of Firesweep Lance, and requires little to no support to duel the majority of the cast.