You may be looking for: Catria: Middle Whitewing
Catria: Spring Whitewing
Catria Mild Middle Sister
Art by: Kakage (かかげ)
Description
The middle sister of three pegasus knights of Macedon who ventured to Valentia to rescue her kidnapped younger sister. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities
5
Weapon Type
Sword
Move Type
Flying
Voice Actor EN
Connor Kelley
Voice Actor JP
Nabatame Hitomi (生天目仁美)
Release Date
2019-10-21
Entry
Echoes
Internal ID
PID_外伝カチュア
(434)
Origin
20000300220
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 5/6/7 7/8/9 5/6/7 4/5/6 40 2 14/15/16 6/7/8 8/9/10 5/6/7 4/5/6 42 3 15/16/17 6/7/8 8/9/10 6/7/8 5/6/7 45 4 15/16/17 7/8/9 9/10/11 6/7/8 5/6/7 47 5 16/17/18 7/8/9 9/10/11 7/8/9 6/7/8 50
Level 40 stats Rarity HP Atk Spd Def Res Total 1 30/33/35 26/29/31 25/27/30 18/20/23 15/18/20 126~128 2 31/34/37 29/32/34 27/30/33 19/21/24 16/19/21 135~137 3 34/37/40 31/34/37 29/32/35 21/24/27 18/21/24 148 4 35/38/41 33/36/40 31/34/37 22/25/28 19/22/25 155~156 5 38/41/44 35/38/42 33/36/39 24/27/31 21/24/27 166~167
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 55% 70% 60% 45% 40% 270%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Range Description SP Default Unlock Harsh Command 1 Converts penalties on target into bonuses. 150 4 3 Harsh Command+ 1 Neutralizes target ally's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through ally's next action. Converts any penalties on target ally into bonuses. 400 — 5
This unit owns no Special skills.
Type Name Description SP Unlock A Atk/Spd Bond 1 If unit is adjacent to an ally, grants Atk/Spd+3 during combat. 60 2 Atk/Spd Bond 2 If unit is adjacent to an ally, grants Atk/Spd+4 during combat. 120 3 Atk/Spd Bond 3 If unit is adjacent to an ally, grants Atk/Spd+5 during combat. 240 4 Atk/Spd Bond 4 If unit is adjacent to an ally, grants Atk/Spd+7 to unit and neutralizes unit's penalties to Atk/Spd during combat. 300 5 B Aerobatics 1 If unit's HP = 100%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 60 1 Aerobatics 2 If unit's HP ≥ 50%, unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 120 2 Aerobatics 3 Unit can move to a space adjacent to any infantry, armored, or cavalry ally within 2 spaces. 240 4 C Spd Tactic 1 At start of turn, grants Spd+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 60 3 Spd Tactic 2 At start of turn, grants Spd+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 120 4 Spd Tactic 3 At start of turn, grants Spd+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. 240 5