Cavalry
Cavalry is a unit type in Fire Emblem Heroes. Cavalry units can move up to 3 space at a time over flat terrain, but take two units of movement to move through trenches and are unable to move through forests.
Contents
List of cavalry units[edit source]
List of close cavalry Heroes[edit source]
Abel: The Panther
Alfonse: Spring Prince
Ares: Black Knight
Berkut: Prideful Prince
Berkut: Purgatorial Prince
Cain: The Bull
Camus: Sable Knight
Chrom: Knight Exalt
Clive: Idealistic Knight
Conrad: Masked Knight
Conrad: Unmasked Knight
Cordelia: Knight Paradise
Death Knight: The Reaper
Dimitri: The Protector
Duessel: Obsidian
Eirika: Graceful Resolve
Eldigan: Lionheart
Eliwood: Blazing Knight
Eliwood: Knight of Lycia
Eliwood: Marquess Pherae
Ephraim: Legendary Lord
Ferdinand: Noblest of Nobles
Finn: Lance of Legend
Frederick: Polite Knight
Freyja: Lady of Nightmare
Gunter: Inveterate Soldier
Hríd: Icy Blade
Jagen: Veteran Knight
Kaden: Kitsune Braggart
Kaden: Refreshed Kitsune
Kempf: Conniving General
Laegjarn: New Experiences
Lethe: Gallia's Valkyrie
Lethe: New Year's Claw
Luke: Rowdy Squire
Marth: Altean Groom
Mathilda: Legendary Knight
Oscar: Agile Horseman
Panne: Proud Taguel
Perceval: Knightly Ideal
Peri: Playful Slayer
Petrine: Icy Flame-Lancer
Quan: Luminous Lancer
Ranulf: Friend of Nations
Reginn: Bearing Hope
Reinhardt: Thunder's Sword
Roderick: Steady Squire
Roy: Brave Lion
Seliph: Scion of Light
Selkie: Free Spirit
Selkie: New Year's Spirit
Seth: Silver Knight
Siegbert: Future King
Sigurd: Holy Knight
Silas: Loyal Knight
Sirius: Mysterious Knight
Stahl: Viridian Knight
Sully: Crimson Knight
Titania: Mighty Mercenary
Veronica: Harmonic Pirates
Walhart: The Conqueror
Xander: Paragon Knight
Xander: Spring Prince
Yarne: Timid Taguel
List of ranged cavalry Heroes[edit source]
Bernadetta: Eternal Loner
Bernadetta: Frosty Shut-In
Bruno: Masked Hare
Catria: Spring Whitewing
Cecilia: Etrurian General
Clarine: Refined Noble
Claude: The Schemer
Eirika: Anamnesis Lady
Elise: Bubbling Flower
Elise: Budding Flower
Ethlyn: Spirited Princess
Forrest: Fashion Forward
Genny: Dressed with Care
Gunnthrá: Beaming Smile
Gunnthrá: Voice of Dreams
L'Arachel: Harvest Princess
L'Arachel: Princess of Light
Laevatein: Kumade Warrior
Leif: Unifier of Thracia
Leo: Extra Tomatoes
Leo: Sorcerous Prince
Lilina: Beachside Bloom
Lilina: Blush of Youth
Lilina: Firelight Leader
Linde: Summer Rays
Louise: Eternal Devotion
Lyn: Brave Lady
Maribelle: Dire Damsel
Merlinus: Pherae's Clerk
Mia: Harmonic Blades
Mist: Purest Spirit
Nanna: Nordion Princess
Olwen: Blue Mage Knight
Olwen: Righteous Knight
Pent: Fancy Fiancé
Priscilla: Delicate Princess
Python: Apathetic Archer
Rath: Wolf of Sacae
Reinhardt: Thunder's Fist
Rolf: Tricky Archer
Roy: Youthful Gifts
Selena: Fluorspar
Selena: Sandbar Fluorspar
Sigurd: Destined Duo
Silque: Selfless Cleric
Soren: Addled Strategist
Sue: Doe of the Plains
Sylvain: Hanging with Tens
Titania: Warm Knight
Ursula: Blue Crow
Ursula: Clear-Blue Crow
Veronica: Brave Princess
Wolt: Sunbeam Archer
List of cavalry enemy units[edit source]
Cavalry-only skills[edit | edit source]
Icon | Passive | Description | SP Cost | Exclusive |
---|---|---|---|---|
Adult (Cavalry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 200 | No | |
Brazen Cat Fang | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes | |
Bunny Fang | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes | |
Covert Cat Fang | Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces of unit during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes | |
Foxkit Fang | Grants Res+3. At start of combat, if unit's Res > foe's Res, and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes | |
Guardian Fang | Grants Spd+3. If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes | |
Kitsune Fang | Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes | |
New Foxkit Fang | Accelerates Special trigger (cooldown count-1). If unit's Res > foe's Res, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) If unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes | |
Nightmare Horn | Grants Spd+3. Unit can counterattack regardless of foe's range. If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes | |
Refreshed Fang | Grants Spd+3. At start of combat, if foe's HP ≥ 75%, grants Spd+5 to unit, inflicts Spd-5 on foe during combat, and then, if unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and also, if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
400 | Yes | |
Taguel Fang | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 400 | Yes | |
Whelp (Cavalry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 50 | No | |
Yearling (Cavalry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. | 100 | No | |
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Binding Necklace | If unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat=current bonus on each of foe's stats. Calculates each stat bonus independently. | 300 | Yes |
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Fortify Cavalry | At start of turn, grants Def/Res+6 to adjacent cavalry allies for 1 turn. | 200 | No |
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Goad Cavalry | Grants Atk/Spd+4 to cavalry allies within 2 spaces during combat. | 200 | No |
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Grani's Shield | Neutralizes "effective against cavalry" bonuses. | 200 | No |
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Holy War's End | If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack before foe can make a follow-up attack. | 300 | Yes |
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Hone Cavalry | At start of turn, grants Atk/Spd+6 to adjacent cavalry allies for 1 turn. | 200 | No |
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Ward Cavalry | Grants Def/Res+4 to cavalry allies within 2 spaces during combat. | 200 | No |
Sources of "Effective against Cavalry"[edit | edit source]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
---|---|
Blárwolf+ | Effective against cavalry foes. |
Blárwolf | Effective against cavalry foes. |
Blue-Crow Tome | Effective against cavalry foes. |
Bunny Fang | Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2. Effect:【Beast (Cavalry)】 【Beast (Cavalry)】 At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Caltrop Dagger+ | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Caltrop Dagger | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. Effect:【Dagger 5】 【Dagger 5】 After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Dark Spikes T | Effective against cavalry foes. Grants Spd+3. At the start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 during combat. If unit's HP < 100% and unit initiates combat, unit makes a guaranteed follow-up attack before foe can counterattack. |
Dawn Suzu | Effective against armored and cavalry foes. Grants Atk+3. Disables unit's and foe's skills that change attack priority. |
Dusk Uchiwa+ | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Dusk Uchiwa | Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. |
Gronnwolf+ | Effective against cavalry foes. |
Gronnwolf | Effective against cavalry foes. |
Hermit's Tome | Effective against cavalry foes. If foe uses bow, dagger, magic, or staff, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat. |
Joyful Vows | Effective against armored and cavalry foes. Grants Atk+3. If【Bonus】is active on unit, grants Atk/Res+6 during combat, and if unit initiates combat, foe cannot make a follow-up attack. 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). |
Keen Blárwolf+ | Effective against cavalry foes. |
Keen Blárwolf | Effective against cavalry foes. |
Keen Gronnwolf+ | Effective against cavalry foes. |
Keen Gronnwolf | Effective against cavalry foes. |
Keen Rauðrwolf+ | Effective against cavalry foes. |
Keen Rauðrwolf | Effective against cavalry foes. |
Laid-Back Blade | Effective against cavalry foes. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd/Def/Res+3 during combat. |
Light of Dawn | Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. |
Mirage Feather | Effective against armored and cavalry foes. Grants Spd+3. If unit initiates combat after an ally has already acted, grants Atk/Spd+6 during combat and unit can make a follow-up attack before foe can counterattack. |
Obsessive Curse | Effective against cavalry foes. Inflicts Spd/Res-5 on foes within 2 spaces during combat. |
Poleaxe+ | Effective against cavalry foes. |
Poleaxe | Effective against cavalry foes. |
Rapier | Effective against armored and cavalry foes. Grants Spd+3. If unit’s HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack. |
Rauðrwolf+ | Effective against cavalry foes. |
Rauðrwolf | Effective against cavalry foes. |
Reginleif | Effective against armored and cavalry foes. Grants Atk+3. If unit’s Atk > foe’s Atk and/or extra movement granted by another skill is active on unit, unit makes a guaranteed follow-up attack. |
Rhomphaia | Effective against armored and cavalry foes. |
Ridersbane+ | Effective against cavalry foes. |
Ridersbane | Effective against cavalry foes. |
Taguel Fang | Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack. |
Thani | Effective against armored and cavalry foes. Grants Res+3. If armored or cavalry foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30%. |
Wing Sword | Effective against armored and cavalry foes. |
Zanbato+ | Effective against cavalry foes. |
Zanbato | Effective against cavalry foes. |
Weapons related to this keyword when refined
Weapon | Refined Description |
---|---|
Thani | Effective against armored and cavalry foes. Grants Res+3. If foe uses bow, dagger, magic, or staff, reduces damage from foe's first attack by 30% during combat. |
Weapons related to this keyword when refined with a certain skill
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
Icon | Passive | Description |
---|---|---|
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Grani's Shield | Neutralizes "effective against cavalry" bonuses. |
List of items
None, currently.
List of structures
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 騎馬 |
German | Reiter |
Spanish (Europe) | Unidad de Caballería |
Spanish (Latin America) | Unidad de Caballería |
French | Unité Montée |
Italian | Unità a Cavallo |
Traditional Chinese (Taiwan) | 騎馬 |
Portuguese | Unidade de cavalaria |