General | Quotes | Misc | Heroic Ordeal |
Ced Hero on the Wind | |
---|---|
Art by: Suda Ayaka (須田彩加) | |
Description | Son of Silesse's pegasus knight Erinys. A hero that stood up for the liberation of Munster. Appears in Fire Emblem: Genealogy of the Holy War. |
Rarities | 4 SR |
Weapon Type | Green Tome |
Move Type | Infantry |
Voice Actor EN | Phillip Reich |
Voice Actor JP | 梶原岳人(Gakuto Kajiwara) |
Release Date | |
Addition Date | |
Entry | Genealogy of the Holy War |
Version | 4.1 |
Internal ID | PID_セティ (473)
|
Origin | 30008100100 |
{{InMain|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 15/16/17 | 4/5/6 | 8/9/10 | 1/2/3 | 4/5/6 | 37 |
2 | 15/16/17 | 5/6/7 | 9/10/11 | 1/2/3 | 4/5/6 | 39 |
3 | 16/17/18 | 5/6/7 | 9/10/11 | 2/3/4 | 5/6/7 | 42 |
4 | 16/17/18 | 6/7/8 | 10/11/12 | 2/3/4 | 5/6/7 | 44 |
5 | 17/18/19 | 6/7/8 | 10/11/12 | 3/4/5 | 6/7/8 | 47 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/30/33 | 23/26/29 | 27/30/33 | 10/13/16 | 20/23/25 | 121~123 |
2 | 29/31/34 | 26/29/32 | 30/33/36 | 11/14/17 | 21/24/27 | 131~132 |
3 | 31/34/37 | 28/31/34 | 32/35/38 | 13/16/19 | 24/27/30 | 143 |
4 | 32/35/38 | 30/33/36 | 34/37/40 | 14/17/20 | 25/28/31 | 150 |
5 | 34/37/41 | 32/35/38 | 36/39/42 | 16/19/22 | 28/31/34 | 161~162 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 45% | 65% | 65% | 35% | 55% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Wind | 4 | 2 | — | 50 | 1 | 1 |
Elwind | 6 | 2 | — | 100 | 3 | 2 |
Rexcalibur | 9 | 2 | — | 200 | 4 | 3 |
Winds of Silesse | 14 | 2 | Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. | 400 | 5 | 5 |
Winds of Silesse can be upgraded in the Weapon Refinery.
When upgraded, the description of Winds of Silesse becomes "Grants Spd+3. If unit initiates combat or the number of allies adjacent to unit ≤ 1, grants Atk/Spd+6 during combat to unit and inflicts penalty on foe's Spd/Res during combat = 20% of unit's Spd at start of combat.".
Winds of Silesse can be upgraded with the additional effect "At start of turn, if unit's HP ≥ 25%, grants Atk/Spd+6,【Desperation】, and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat.
【Desperation】
Grants the following effect for 1 turn: "If unit initiates combat, unit can make a follow-up attack before foe can counterattack."".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
New Moon | 3 | Treats foe's Def/Res as if reduced by 30% during combat. | 100 | 4 | 3 |
Luna | 3 | Treats foe's Def/Res as if reduced by 50% during combat. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Spd/Res Solo 1 | If unit is not adjacent to an ally, grants Spd/Res+2 during combat. | 60 | 3 | |
Spd/Res Solo 2 | If unit is not adjacent to an ally, grants Spd/Res+4 during combat. | 120 | 4 | ||
Spd/Res Solo 3 | If unit is not adjacent to an ally, grants Spd/Res+6 during combat. | 240 | 5 | ||
C | Pulse Smoke 1 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) | 60 | 1 | |
Pulse Smoke 2 | If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 120 | 2 | ||
Pulse Smoke 3 | Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) | 240 | 4 |