Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 4/5/6 8/9/10 1/2/3 4/5/6 37 2 15/16/17 5/6/7 9/10/11 1/2/3 4/5/6 39 3 16/17/18 5/6/7 9/10/11 2/3/4 5/6/7 42 4 16/17/18 6/7/8 10/11/12 2/3/4 5/6/7 44 5 17/18/19 6/7/8 10/11/12 3/4/5 6/7/8 47
Level 40 stats Rarity HP Atk Spd Def Res Total 1 28/30/33 23/26/29 27/30/33 10/13/16 20/23/25 121~123 2 29/31/34 26/29/32 30/33/36 11/14/17 21/24/27 131~132 3 31/34/37 28/31/34 32/35/38 13/16/19 24/27/30 143 4 32/35/38 30/33/36 34/37/40 14/17/20 25/28/31 150 5 34/37/41 32/35/38 36/39/42 16/19/22 28/31/34 161~162
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 65% 65% 35% 55% 265%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Wind 4 2 — 50 1 1 Elwind 6 2 — 100 3 2 Rexcalibur 9 2 — 200 4 3 Winds of Silesse 14 2 Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 to unit during combat. 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock New Moon 3 Treats foe's Def/Res as if reduced by 30% during combat. 100 4 3 Luna 3 Treats foe's Def/Res as if reduced by 50% during combat. 200 — 4
Type Name Description SP Unlock A Spd/Res Solo 1 If unit is not adjacent to an ally, grants Spd/Res+2 during combat . 60 3 Spd/Res Solo 2 If unit is not adjacent to an ally, grants Spd/Res+4 during combat . 120 4 Spd/Res Solo 3 If unit is not adjacent to an ally, grants Spd/Res+6 during combat . 240 5 C Pulse Smoke 1 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.) 60 1 Pulse Smoke 2 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) 120 2 Pulse Smoke 3 Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.) 240 4