All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Ragnarok||14||2||At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit.||400||5||5|
Ragnarok can be upgraded in the Weapon Refinery.
When upgraded, the description of Ragnarok becomes "Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.".
Ragnarok can be upgraded with the additional effect "At start of combat, if unit's HP ≤ 80%, grants Atk/Spd+7 during combat.".
This Hero owns no Assist skills.
|Rising Light||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||3|
|Blazing Light||4||Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).||300||—||4|
|Distant Def 1||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.||60||3||A|
|Distant Def 2||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.||120||4|
|Distant Def 3||If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.||240||5|
|Spur Def 1||Grants Def+2 to adjacent allies during combat.||50||1||C|
|Spur Def 2||Grants Def+3 to adjacent allies during combat.||100||2|
|Spur Def 3||Grants Def+4 to adjacent allies during combat.||200||4|