Celica: Imprisoned Soul

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Celica
Imprisoned Soul

Celica Imprisoned Soul Face.png

Celica Imprisoned Soul BtlFace.png

Celica Imprisoned Soul BtlFace C.png

Celica Imprisoned Soul BtlFace D.png

Art by: Fujikawa Akira (藤川祥)
Rarities
5★
Weapon Type
Move Type
Voice Actor EN
Release Date
Description
Celica's form as a witch after giving her soul to Duma. It seems her old memories occassionally rise to the surface.

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★17/18/198/9/108/9/104/5/66/7/848

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★36/40/4332/35/3832/35/3823/27/3023/26/30162~164

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%60%50%45%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword61-501★1★
Steel Sword81-1003★2★
Silver Sword111-2004★3★
Beloved Zofia161Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownDescriptionSPDefaultUnlock
New Moon3Treats foe's Def/Res as if reduced by 30% during combat.1004★3★
Luna3Treats foe's Def/Res as if reduced by 50% during combat.200-4★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Chill Spd 1At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.603★B
Chill Spd 2At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action.1204★
Chill Spd 3At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.2405★
Hone Atk 1At start of turn, grants Atk+2 to adjacent allies for 1 turn.501★C
Hone Atk 2At start of turn, grants Atk+3 to adjacent allies for 1 turn.1002★
Hone Atk 3At start of turn, grants Atk+4 to adjacent allies for 1 turn.2004★