Celica: Imprisoned Soul
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Celica: Queen of Valentia
|Art by: Fujikawa Akira (藤川祥)|
|Description||Celica's form as a witch after giving her soul to Duma. It seems her old memories occassionally rise to the surface. Appears in Fire Emblem Echoes: Shadows of Valentia.|
|Voice Actor EN||Erica Lindbeck|
|Voice Actor JP||Touyama Nao (東山奈央)|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Beloved Zofia||16||1||Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit.||400||5||5|
Beloved Zofia can be upgraded in the Weapon Refinery.
When upgraded, the description of Beloved Zofia becomes "Grants Def+3. Grants Atk/Spd/Def/Res+4 during combat. After combat, if unit attacked, deals 4 damage to unit.".
Beloved Zofia can be upgraded with the additional effect "At start of combat, if unit's or foe's HP < 100%, grants Atk/Spd/Def/Res+4 to unit during combat, and if unit deals damage to foe during combat, restores 7 HP to unit. (Triggers even if 0 damage is dealt.)"".
Assists[edit | edit source]
Specials[edit | edit source]
|New Moon||3||Treats foe's Def/Res as if reduced by 30% during combat.||100||4||3|
|Luna||3||Treats foe's Def/Res as if reduced by 50% during combat.||200||—||4|
Passives[edit | edit source]
|B||Chill Spd 1||At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.||60||3|
|Chill Spd 2||At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action.||120||4|
|Chill Spd 3||At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.||240||5|
|C||Hone Atk 1||At start of turn, grants Atk+2 to adjacent allies for 1 turn.||50||1|
|Hone Atk 2||At start of turn, grants Atk+3 to adjacent allies for 1 turn.||100||2|
|Hone Atk 3||At start of turn, grants Atk+4 to adjacent allies for 1 turn.||200||4|