All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
This Hero owns no Assist skills.
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Astra||4||Boosts damage dealt by 150%.||200||—||4|
|Galeforce||5||If unit initiates combat, grants unit another action after combat.|
(Once per turn.)
|Death Blow 1||If unit initiates combat, grants Atk+2 during combat.||50||2||A|
|Death Blow 2||If unit initiates combat, grants Atk+4 during combat.||100||3|
|Death Blow 3||If unit initiates combat, grants Atk+6 during combat.||200||4|
|Death Blow 4||If unit initiates combat, grants Atk+8 during combat.||300||5|
|Double Lion||If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)||300||5||B|
|Atk Tactic 1||At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||1||C|
|Atk Tactic 2||At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||3|
|Atk Tactic 3||At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||4|