Celica: Warrior Priestess

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General Quotes Misc Heroic Ordeal
Warrior Priestess

Celica Warrior Priestess Face.webp

Celica Warrior Priestess BtlFace.webp

Celica Warrior Priestess BtlFace C.webp

Celica Warrior Priestess BtlFace D.webp

Art by: Hidari (左)
Description Princess of Zofia and warrior priestess in service of the goddess Mila. Summoned while wielding a royal sword entrusted to her by Alm the Hero.
Rarities 5★
Weapon Type  Sword
Move Type Icon Move Infantry.png Infantry
Voice Actor EN Erica Lindbeck
Voice Actor JP Touyama Nao (東山奈央)
Release Date
Appears in Fire Emblem Echoes: Shadows of Valentia
Internal ID PID_総選挙セリカ (279)
Origin 20000200100


All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats


Level 40 stats


Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.


Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

Iron Sword61501★1★
Steel Sword811003★2★
Silver Sword1112004★3★
Royal Sword161Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

Night Sky3Boosts damage dealt by 50%.1004★3★
Astra4Boosts damage dealt by 150%.2004★
Galeforce5If unit initiates combat, grants unit another action after combat.
(Once per turn.)

Passives[edit | edit source]

Death Blow 1If unit initiates combat, grants Atk+2 during combat.502★A
Death Blow 2If unit initiates combat, grants Atk+4 during combat.1003★
Death Blow 3If unit initiates combat, grants Atk+6 during combat.2004★
Death Blow 4If unit initiates combat, grants Atk+8 during combat.3005★
Double LionIf unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)3005★B
Atk Tactic 1At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.601★C
Atk Tactic 2At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.1203★
Atk Tactic 3At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.2404★