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Status Icon WeaponStatus Icon MoveAlm Lovebird Duo Face FC
Alm: Lovebird Duo
Status Icon WeaponStatus Icon MoveCelica Caring Princess Face FC
Celica: Caring Princess
Status Icon WeaponStatus Icon MoveCelica Imprisoned Soul Face FC
Celica: Imprisoned Soul
Status Icon WeaponStatus Icon MoveCelica Queen of Valentia Face FC
Celica: Queen of Valentia
Status Icon WeaponStatus Icon MoveCelica Valentias Hope Face FC
Celica: Valentia's Hope
General Quotes Misc Heroic Ordeal
Celica
Warrior Priestess
Standard Attire
Portrait
Celica Warrior Priestess Face
Attack
Celica Warrior Priestess BtlFace
Special
Celica Warrior Priestess BtlFace C
Damage

Celica Warrior Priestess BtlFace D

Art by: Hidari (左)
Resplendent Attire
Portrait
Celica Warrior Priestess Resplendent Face
Attack
Celica Warrior Priestess Resplendent BtlFace
Special
Celica Warrior Priestess Resplendent BtlFace C
Damage

Celica Warrior Priestess Resplendent BtlFace D

Art by: kiyu / Trys Inc.
Description Princess of Zofia and warrior priestess in service of the goddess Mila. Summoned while wielding a royal sword entrusted to her by Alm the Hero. Appears in Fire Emblem Echoes: Shadows of Valentia.
Rarities ★ SR
Weapon Type Icon Class Red Sword Sword
Move Type Icon Move Infantry Infantry
Voice Actor EN Erica Lindbeck
Voice Actor JP 東山奈央(Nao Toyama)
Release Date
Entry Icon MiniUnit Head 2 Echoes
Version 2.8
Internal ID PID_総選挙セリカ (279)
Origin 20000200100

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★13/14/154/5/68/9/104/5/64/5/638
★13/14/155/6/79/10/114/5/64/5/640
★14/15/165/6/79/10/115/6/75/6/743
★14/15/166/7/810/11/125/6/75/6/745
★15/16/176/7/810/11/126/7/86/7/848

Level 40 stats

RarityHPAtkSpdDefResTotal
★27/30/3322/24/2727/30/3318/21/2415/18/20122~124
★28/31/3424/27/3030/33/3619/22/2516/19/21131~132
★31/34/3726/29/3232/35/3822/25/2818/21/24144
★32/35/3828/31/3434/37/4023/26/2919/22/25151
★34/38/4130/33/3636/39/4225/29/3221/24/27162~163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%60%65%50%40%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Sword6150★★
Steel Sword81100★★
Silver Sword111200★★
Royal Sword161
Grants Spd+3. If unit is within 2 spaces of an ally, grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400★★

Royal Sword can be upgraded in the Weapon Refinery.
When upgraded, the description of Royal Sword becomes "Grants Spd+3. If unit initiates combat or is within 2 spaces of an ally, grants Special cooldown charge +1 to unit per unit's attack. (Only highest value applied. Does not stack.)".
Royal Sword can be upgraded with the additional effect Royal Sword W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, after combat, grants Special cooldown count-1 and restores 7 HP.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Astra4
Boosts damage dealt by 150%.
200★
Galeforce5
If unit initiates combat, grants unit another action after combat.
(Once per turn.)
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADeath Blow 1Death Blow 1
If unit initiates combat, grants Atk+2 during combat.
50★
Death Blow 2Death Blow 2
If unit initiates combat, grants Atk+4 during combat.
100★
Death Blow 3Death Blow 3
If unit initiates combat, grants Atk+6 during combat.
200★
Death Blow 4Death Blow 4
If unit initiates combat, grants Atk+8 during combat.
300★
BDouble LionDouble Lion
If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
300★
CAtk Tactic 1Atk Tactic 1
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Atk Tactic 2Atk Tactic 2
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Atk Tactic 3Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★

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