Chapter 1
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Level Indicator:
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LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic)
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Stamina Cost:
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20 (Normal) 20 (Hard) 20 (Lunatic)
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Victory Requirements:
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—
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Reward:
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200 (Normal) 400 (Hard) 2 (Lunatic)
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A Chain Challenge based on Book I, Chapter 1: World of Mystery.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Marth | After group is engaged | Attacks breakable terrain |
#2 | Jagen | After group is engaged | Attacks breakable terrain |
#3 | Caeda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Marth | After group is engaged | Attacks breakable terrain |
#2 | Jagen | After group is engaged | Attacks breakable terrain |
#3 | Caeda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Marth | After group is engaged | Attacks breakable terrain |
#2 | Jagen | After group is engaged | Attacks breakable terrain |
#3 | Caeda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Ogma | Turn 2 or after group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | Turn 2 or after group is engaged | Attacks breakable terrain |
|
— | #1 | Axe Fighter | Turn 2 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Ogma | Turn 2 or after group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | Turn 2 or after group is engaged | Attacks breakable terrain |
|
— | #1 | Axe Fighter | Turn 2 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Ogma | Turn 2 or after group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | Turn 2 or after group is engaged | Attacks breakable terrain |
|
— | #1 | Axe Fighter | Turn 2 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Linde | After group is engaged | Attacks breakable terrain |
#3 | Merric | After group is engaged | Attacks breakable terrain |
|
— | #1 | Cleric | None | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Linde | After group is engaged | Attacks breakable terrain |
#3 | Merric | After group is engaged | Attacks breakable terrain |
|
— | #1 | Cleric | None | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Linde | After group is engaged | Attacks breakable terrain |
#3 | Merric | After group is engaged | Attacks breakable terrain |
|
— | #1 | Cleric | None | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Cain | After group is engaged | Attacks breakable terrain |
#2 | Abel | After group is engaged | Attacks breakable terrain |
#3 | Gordin | After group is engaged | Attacks breakable terrain |
#4 | Lance Flier | 2 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Cain | After group is engaged | Attacks breakable terrain |
#2 | Abel | After group is engaged | Attacks breakable terrain |
#3 | Gordin | After group is engaged | Attacks breakable terrain |
#4 | Lance Flier | 2 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Cain | After group is engaged | Attacks breakable terrain |
#2 | Abel | After group is engaged | Attacks breakable terrain |
#3 | Gordin | After group is engaged | Attacks breakable terrain |
#4 | Lance Flier | 2 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5
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Based on:
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Prince of Mystery (Normal)
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New level:
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35
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New rarity:
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4
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HP multiplier:
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110%
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Victory requirements:
|
—
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BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Gordin | After group is engaged | Attacks breakable terrain |
#2 | Marth | After group is engaged | Attacks breakable terrain |
#3 | Merric | After group is engaged | Attacks breakable terrain |
#4 | Caeda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
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Based on:
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Prince of Mystery (Hard)
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New level:
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40
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New rarity:
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5
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HP multiplier:
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120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Gordin | After group is engaged | Attacks breakable terrain |
#2 | Marth | After group is engaged | Attacks breakable terrain |
#3 | Merric | After group is engaged | Attacks breakable terrain |
#4 | Caeda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
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Based on:
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Prince of Mystery (Lunatic)
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New level:
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45
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New rarity:
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5
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HP multiplier:
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130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Gordin | After group is engaged | Attacks breakable terrain |
#2 | Marth | After group is engaged | Attacks breakable terrain |
#3 | Merric | After group is engaged | Attacks breakable terrain |
#4 | Caeda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.