Chapter 5
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Level Indicator:
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LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic)
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Stamina Cost:
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20 (Normal) 20 (Hard) 20 (Lunatic)
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Victory Requirements:
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—
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Reward:
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200 (Normal) 400 (Hard) 2 (Lunatic)
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A Chain Challenge based on Book I, Chapter 5: Back to Mystery.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Navarre | Turn 1 | Attacks breakable terrain |
— | #2 | Wrys | Turn 1 | Attacks breakable terrain |
— | #3 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Thief | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Navarre | Turn 1 | Attacks breakable terrain |
— | #2 | Wrys | Turn 1 | Attacks breakable terrain |
— | #3 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Thief | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Navarre | Turn 1 | Attacks breakable terrain |
— | #2 | Wrys | Turn 1 | Attacks breakable terrain |
— | #3 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Thief | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Maria | After group is engaged | Attacks breakable terrain |
#2 | Minerva | After group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | After group is engaged | Attacks breakable terrain |
#4 | Sword Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Maria | After group is engaged | Attacks breakable terrain |
#2 | Minerva | After group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | After group is engaged | Attacks breakable terrain |
#4 | Sword Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Maria | After group is engaged | Attacks breakable terrain |
#2 | Minerva | After group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | After group is engaged | Attacks breakable terrain |
#4 | Sword Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jeorge | Turn 1 | Attacks breakable terrain |
— | #2 | Barst | Turn 1 | Attacks breakable terrain |
— | #3 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jeorge | Turn 1 | Attacks breakable terrain |
— | #2 | Barst | Turn 1 | Attacks breakable terrain |
— | #3 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jeorge | Turn 1 | Attacks breakable terrain |
— | #2 | Barst | Turn 1 | Attacks breakable terrain |
— | #3 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Catria | Turn 1 | Attacks breakable terrain |
— | #2 | Palla | Turn 1 | Attacks breakable terrain |
— | #3 | Est | Turn 1 | Attacks breakable terrain |
— | #4 | Axe Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Catria | Turn 1 | Attacks breakable terrain |
— | #2 | Palla | Turn 1 | Attacks breakable terrain |
— | #3 | Est | Turn 1 | Attacks breakable terrain |
— | #4 | Axe Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Catria | Turn 1 | Attacks breakable terrain |
— | #2 | Palla | Turn 1 | Attacks breakable terrain |
— | #3 | Est | Turn 1 | Attacks breakable terrain |
— | #4 | Axe Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5
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Based on:
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Divine Dragon Princess (Normal)
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New level:
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35
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New rarity:
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4
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HP multiplier:
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110%
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Victory requirements:
|
—
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BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Thief | Turn 4 | Attacks breakable terrain |
— | #2 | Tiki | Turn 1 | Attacks breakable terrain |
— | #3 | Minerva | Turn 3 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 4 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
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Based on:
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Divine Dragon Princess (Hard)
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New level:
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40
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New rarity:
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5
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HP multiplier:
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120%
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Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Thief | Turn 4 | Attacks breakable terrain |
— | #2 | Tiki | Turn 1 | Attacks breakable terrain |
— | #3 | Minerva | Turn 3 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 4 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
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Based on:
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Divine Dragon Princess (Lunatic)
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New level:
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45
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New rarity:
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5
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HP multiplier:
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130%
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Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Thief | Turn 4 | Attacks breakable terrain |
— | #2 | Tiki | Turn 1 | Attacks breakable terrain |
— | #3 | Minerva | Turn 3 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 4 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.