Chapter 8
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Level Indicator:
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LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic)
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Stamina Cost:
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20 (Normal) 20 (Hard) 20 (Lunatic)
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Victory Requirements:
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—
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Reward:
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200 (Normal) 400 (Hard) 2 (Lunatic)
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A Chain Challenge based on Book I, Chapter 8: Back to Awakening.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Robin | After group is engaged | Attacks breakable terrain |
#2 | Tharja | After group is engaged | Attacks breakable terrain |
#3 | Axe Cavalier | After group is engaged | Attacks breakable terrain |
#4 | Lance Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Robin | After group is engaged | Attacks breakable terrain |
#2 | Tharja | After group is engaged | Attacks breakable terrain |
#3 | Axe Cavalier | After group is engaged | Attacks breakable terrain |
#4 | Lance Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Robin | After group is engaged | Attacks breakable terrain |
#2 | Tharja | After group is engaged | Attacks breakable terrain |
#3 | Axe Cavalier | After group is engaged | Attacks breakable terrain |
#4 | Lance Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Nowi | Turn 1 | Attacks breakable terrain |
— | #2 | Henry | Turn 1 | Attacks breakable terrain |
— | #3 | Green Mage | Turn 2 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Nowi | Turn 1 | Attacks breakable terrain |
— | #2 | Henry | Turn 1 | Attacks breakable terrain |
— | #3 | Green Mage | Turn 2 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Nowi | Turn 1 | Attacks breakable terrain |
— | #2 | Henry | Turn 1 | Attacks breakable terrain |
— | #3 | Green Mage | Turn 2 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Virion | After group is engaged | Attacks breakable terrain |
#2 | Cherche | After group is engaged | Attacks breakable terrain |
#3 | Blue Cavalier | After group is engaged | Attacks breakable terrain |
#4 | Axe Knight | After group is engaged | Attacks breakable terrain |
#5 | Sword Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Virion | After group is engaged | Attacks breakable terrain |
#2 | Cherche | After group is engaged | Attacks breakable terrain |
#3 | Blue Cavalier | After group is engaged | Attacks breakable terrain |
#4 | Axe Knight | After group is engaged | Attacks breakable terrain |
#5 | Sword Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Virion | After group is engaged | Attacks breakable terrain |
#2 | Cherche | After group is engaged | Attacks breakable terrain |
#3 | Blue Cavalier | After group is engaged | Attacks breakable terrain |
#4 | Axe Knight | After group is engaged | Attacks breakable terrain |
#5 | Sword Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5
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Based on:
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Future Princess (Normal)
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New level:
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35
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New rarity:
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4
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HP multiplier:
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110%
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Victory requirements:
|
—
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BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Robin | After group is engaged | Attacks breakable terrain |
#2 | Lucina | After group is engaged | Attacks breakable terrain |
#3 | Gaius | After group is engaged | Attacks breakable terrain |
#4 | Axe Fighter | After group is engaged | Attacks breakable terrain |
#5 | Troubadour | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
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Based on:
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Future Princess (Hard)
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New level:
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40
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New rarity:
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5
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HP multiplier:
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120%
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Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Robin | After group is engaged | Attacks breakable terrain |
#2 | Lucina | After group is engaged | Attacks breakable terrain |
#3 | Gaius | After group is engaged | Attacks breakable terrain |
#4 | Axe Fighter | After group is engaged | Attacks breakable terrain |
#5 | Troubadour | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
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Based on:
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Future Princess (Lunatic)
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New level:
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45
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New rarity:
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5
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HP multiplier:
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130%
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Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Robin | After group is engaged | Attacks breakable terrain |
#2 | Lucina | After group is engaged | Attacks breakable terrain |
#3 | Gaius | After group is engaged | Attacks breakable terrain |
#4 | Axe Fighter | After group is engaged | Attacks breakable terrain |
#5 | Troubadour | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.