Chapters 11 & 12
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Level Indicator:
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LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic)
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Stamina Cost:
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30 (Normal) 30 (Hard) 30 (Lunatic)
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Victory Requirements:
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—
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Reward:
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400 (Normal) 800 (Hard) 4 (Lunatic)
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A Chain Challenge based on Book I, Chapter 11: Rite of Shadows and Book I, Chapter 12: Bitter Enemies.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Celica | Turn 1 | Attacks breakable terrain |
— | #2 | Genny | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #5 | Est | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Celica | Turn 1 | Attacks breakable terrain |
— | #2 | Genny | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #5 | Est | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Celica | Turn 1 | Attacks breakable terrain |
— | #2 | Genny | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #5 | Est | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Mae | Turn 1 | Attacks breakable terrain |
— | #2 | Boey | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Sword Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Mae | Turn 1 | Attacks breakable terrain |
— | #2 | Boey | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Sword Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Mae | Turn 1 | Attacks breakable terrain |
— | #2 | Boey | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #5 | Sword Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
AI settings
See AI for a detailed description of the enemy movement settings.
Reinforcement: Turn 3 or later, 0 Lance Cavalier unit remaining |
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Reinforcement: Turn 4 or later, 0 Mae: Bundle of Energy unit remaining |
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AI settings
See AI for a detailed description of the enemy movement settings.
Reinforcement: Turn 3 or later, 0 Lance Cavalier unit remaining |
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Reinforcement: Turn 4 or later, 0 Mae: Bundle of Energy unit remaining |
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AI settings
See AI for a detailed description of the enemy movement settings.
Reinforcement: Turn 3 or later, 0 Lance Cavalier unit remaining |
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Reinforcement: Turn 4 or later, 0 Mae: Bundle of Energy unit remaining |
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Battle 4[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Mae | After group is engaged | — |
#2 | Boey | After group is engaged | — |
#3 | Genny | After group is engaged | — |
#4 | Sword Fighter | After group is engaged | — |
#5 | Catria | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Mae | After group is engaged | — |
#2 | Boey | After group is engaged | — |
#3 | Genny | After group is engaged | — |
#4 | Sword Fighter | After group is engaged | — |
#5 | Catria | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Mae | After group is engaged | — |
#2 | Boey | After group is engaged | — |
#3 | Genny | After group is engaged | — |
#4 | Sword Fighter | After group is engaged | — |
#5 | Catria | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5 Turn Limit Map
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Based on:
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The Dark Domain (Normal)
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New level:
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38
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New rarity:
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4
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HP multiplier:
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110%
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Victory requirements:
|
Turns to Win: 6
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BGM:
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AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Celica | 2 turn(s) after group is engaged | Attacks breakable terrain |
#2 | Boey | 2 turn(s) after group is engaged | Attacks breakable terrain |
#3 | Mae | 2 turn(s) after group is engaged | Attacks breakable terrain |
#4 | Genny | 3 turn(s) after group is engaged | Attacks breakable terrain |
#5 | ??? | 3 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5 Turn Limit Map
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Based on:
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The Dark Domain (Hard)
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New level:
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43
|
New rarity:
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5
|
HP multiplier:
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120%
|
Victory requirements:
|
Turns to Win: 6
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Celica | 2 turn(s) after group is engaged | Attacks breakable terrain |
#2 | Boey | 2 turn(s) after group is engaged | Attacks breakable terrain |
#3 | Mae | 2 turn(s) after group is engaged | Attacks breakable terrain |
#4 | Genny | 3 turn(s) after group is engaged | Attacks breakable terrain |
#5 | ??? | 3 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5 Turn Limit Map
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Based on:
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The Dark Domain (Lunatic)
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New level:
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48
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
Turns to Win: 6
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Celica | 2 turn(s) after group is engaged | Attacks breakable terrain |
#2 | Boey | 2 turn(s) after group is engaged | Attacks breakable terrain |
#3 | Mae | 2 turn(s) after group is engaged | Attacks breakable terrain |
#4 | Genny | 3 turn(s) after group is engaged | Attacks breakable terrain |
#5 | ??? | 3 turn(s) after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 6[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Delthea | After group is engaged | Attacks breakable terrain |
#2 | Sword Cavalier | After group is engaged | Attacks breakable terrain |
#3 | Green Mage | After group is engaged | Attacks breakable terrain |
#4 | Sword Flier | After group is engaged | Attacks breakable terrain |
#5 | Lance Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Delthea | After group is engaged | Attacks breakable terrain |
#2 | Sword Cavalier | After group is engaged | Attacks breakable terrain |
#3 | Green Mage | After group is engaged | Attacks breakable terrain |
#4 | Sword Flier | After group is engaged | Attacks breakable terrain |
#5 | Lance Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Delthea | After group is engaged | Attacks breakable terrain |
#2 | Sword Cavalier | After group is engaged | Attacks breakable terrain |
#3 | Green Mage | After group is engaged | Attacks breakable terrain |
#4 | Sword Flier | After group is engaged | Attacks breakable terrain |
#5 | Lance Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 7[ | ]
Battle 7 Turn Limit Map
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|
Based on:
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A Desperate Pursuit (Normal)
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New level:
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37
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New rarity:
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4
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HP multiplier:
|
120%
|
Victory requirements:
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Turns to Win: 5 (Normal) Turns to Win: 4 (Hard) Turns to Win: 4 (Lunatic)
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BGM:
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What Lies at the End
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AI settings
See AI for a detailed description of the enemy movement settings.
Battle 7 Turn Limit Map
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Based on:
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A Desperate Pursuit (Hard)
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New level:
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42
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New rarity:
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5
|
HP multiplier:
|
130%
|
Victory requirements:
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Turns to Win: 5 (Normal) Turns to Win: 4 (Hard) Turns to Win: 4 (Lunatic)
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BGM:
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What Lies at the End
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AI settings
See AI for a detailed description of the enemy movement settings.
Battle 7 Turn Limit Map
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Based on:
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A Desperate Pursuit (Lunatic)
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New level:
|
47
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New rarity:
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5
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HP multiplier:
|
140%
|
Victory requirements:
|
Turns to Win: 5 (Normal) Turns to Win: 4 (Hard) Turns to Win: 4 (Lunatic)
|
BGM:
|
What Lies at the End
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 8[ | ]
Battle 8 Turn Limit Map
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|
Based on:
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Desert Stronghold Siege (Normal)
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New level:
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38
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New rarity:
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4
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HP multiplier:
|
120%
|
Victory requirements:
|
Turns to Win: 5 (Normal) Turns to Win: 4 (Hard) Turns to Win: 4 (Lunatic)
|
BGM:
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What Lies at the End
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #3 | Gray | After group is engaged | Attacks breakable terrain |
#4 | Tobin | After group is engaged | Attacks breakable terrain |
#5 | Bow Fighter | After group is engaged | Attacks breakable terrain |
2 | #1 | Clive | Turn 3 or after group is engaged | Attacks breakable terrain |
#2 | Mathilda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 8 Turn Limit Map
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|
Based on:
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Desert Stronghold Siege (Hard)
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New level:
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43
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New rarity:
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5
|
HP multiplier:
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130%
|
Victory requirements:
|
Turns to Win: 5 (Normal) Turns to Win: 4 (Hard) Turns to Win: 4 (Lunatic)
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BGM:
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What Lies at the End
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AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #3 | Gray | After group is engaged | Attacks breakable terrain |
#4 | Tobin | After group is engaged | Attacks breakable terrain |
#5 | Bow Fighter | After group is engaged | Attacks breakable terrain |
2 | #1 | Clive | Turn 3 or after group is engaged | Attacks breakable terrain |
#2 | Mathilda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 8 Turn Limit Map
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|
Based on:
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Desert Stronghold Siege (Lunatic)
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New level:
|
48
|
New rarity:
|
5
|
HP multiplier:
|
140%
|
Victory requirements:
|
Turns to Win: 5 (Normal) Turns to Win: 4 (Hard) Turns to Win: 4 (Lunatic)
|
BGM:
|
What Lies at the End
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #3 | Gray | After group is engaged | Attacks breakable terrain |
#4 | Tobin | After group is engaged | Attacks breakable terrain |
#5 | Bow Fighter | After group is engaged | Attacks breakable terrain |
2 | #1 | Clive | Turn 3 or after group is engaged | Attacks breakable terrain |
#2 | Mathilda | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 9[ | ]
Battle 9 Turn Limit Map
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Based on:
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Before the Goddess (Normal)
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New level:
|
38
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New rarity:
|
4
|
HP multiplier:
|
120%
|
Victory requirements:
|
Turns to Win: 6 (Normal) Turns to Win: 5 (Hard) Turns to Win: 5 (Lunatic)
|
BGM:
|
What Lies at the End
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Saber | After group is engaged | Attacks breakable terrain |
#2 | Sonya | After group is engaged | Attacks breakable terrain |
#3 | Leon | After group is engaged | Attacks breakable terrain |
#4 | Lance Flier | After group is engaged | Attacks breakable terrain |
#5 | Red Cavalier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 9 Turn Limit Map
|
|
Based on:
|
Before the Goddess (Hard)
|
New level:
|
43
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
Turns to Win: 6 (Normal) Turns to Win: 5 (Hard) Turns to Win: 5 (Lunatic)
|
BGM:
|
What Lies at the End
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Saber | After group is engaged | Attacks breakable terrain |
#2 | Sonya | After group is engaged | Attacks breakable terrain |
#3 | Leon | After group is engaged | Attacks breakable terrain |
#4 | Lance Flier | After group is engaged | Attacks breakable terrain |
#5 | Red Cavalier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 9 Turn Limit Map
|
|
Based on:
|
Before the Goddess (Lunatic)
|
New level:
|
48
|
New rarity:
|
5
|
HP multiplier:
|
140%
|
Victory requirements:
|
Turns to Win: 6 (Normal) Turns to Win: 5 (Hard) Turns to Win: 5 (Lunatic)
|
BGM:
|
What Lies at the End
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Saber | After group is engaged | Attacks breakable terrain |
#2 | Sonya | After group is engaged | Attacks breakable terrain |
#3 | Leon | After group is engaged | Attacks breakable terrain |
#4 | Lance Flier | After group is engaged | Attacks breakable terrain |
#5 | Red Cavalier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 10[ | ]
Battle 10
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|
Based on:
|
The Mask Cracks (Normal)
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New level:
|
40
|
New rarity:
|
4
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | ??? | Turn 2 | Attacks breakable terrain |
— | #2 | Gray | Turn 1 | Attacks breakable terrain |
— | #3 | Tobin | Turn 1 | Attacks breakable terrain |
— | #4 | Clive | Turn 1 | Attacks breakable terrain |
— | #5 | Mathilda | Turn 1 | Attacks breakable terrain |
— | #6 | Sonya | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 10
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|
Based on:
|
The Mask Cracks (Hard)
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New level:
|
45
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | ??? | Turn 2 | Attacks breakable terrain |
— | #2 | Gray | Turn 1 | Attacks breakable terrain |
— | #3 | Tobin | Turn 1 | Attacks breakable terrain |
— | #4 | Clive | Turn 1 | Attacks breakable terrain |
— | #5 | Mathilda | Turn 1 | Attacks breakable terrain |
— | #6 | Sonya | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 10
|
|
Based on:
|
The Mask Cracks (Lunatic)
|
New level:
|
50
|
New rarity:
|
5
|
HP multiplier:
|
140%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | ??? | Turn 2 | Attacks breakable terrain |
— | #2 | Gray | Turn 1 | Attacks breakable terrain |
— | #3 | Tobin | Turn 1 | Attacks breakable terrain |
— | #4 | Clive | Turn 1 | Attacks breakable terrain |
— | #5 | Mathilda | Turn 1 | Attacks breakable terrain |
— | #6 | Sonya | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.