Chapters 5 & 6
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Level Indicator:
|
LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic)
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Stamina Cost:
|
30 (Normal) 30 (Hard) 30 (Lunatic)
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Victory Requirements:
|
—
|
Reward:
|
400 (Normal) 800 (Hard) 4 (Lunatic)
|
|
---|
|
A Chain Challenge based on Book I, Chapter 5: Back to Mystery and Book I, Chapter 6: World of Birthright.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Navarre | Turn 1 | Attacks breakable terrain |
— | #2 | Wrys | Turn 1 | Attacks breakable terrain |
— | #3 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Thief | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Navarre | Turn 1 | Attacks breakable terrain |
— | #2 | Wrys | Turn 1 | Attacks breakable terrain |
— | #3 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Thief | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Navarre | Turn 1 | Attacks breakable terrain |
— | #2 | Wrys | Turn 1 | Attacks breakable terrain |
— | #3 | Thief | Turn 1 | Attacks breakable terrain |
— | #4 | Thief | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Maria | After group is engaged | Attacks breakable terrain |
#2 | Minerva | After group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | After group is engaged | Attacks breakable terrain |
#4 | Sword Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Maria | After group is engaged | Attacks breakable terrain |
#2 | Minerva | After group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | After group is engaged | Attacks breakable terrain |
#4 | Sword Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Maria | After group is engaged | Attacks breakable terrain |
#2 | Minerva | After group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | After group is engaged | Attacks breakable terrain |
#4 | Sword Knight | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jeorge | Turn 1 | Attacks breakable terrain |
— | #2 | Barst | Turn 1 | Attacks breakable terrain |
— | #3 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jeorge | Turn 1 | Attacks breakable terrain |
— | #2 | Barst | Turn 1 | Attacks breakable terrain |
— | #3 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jeorge | Turn 1 | Attacks breakable terrain |
— | #2 | Barst | Turn 1 | Attacks breakable terrain |
— | #3 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Catria | Turn 1 | Attacks breakable terrain |
— | #2 | Palla | Turn 1 | Attacks breakable terrain |
— | #3 | Est | Turn 1 | Attacks breakable terrain |
— | #4 | Axe Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Catria | Turn 1 | Attacks breakable terrain |
— | #2 | Palla | Turn 1 | Attacks breakable terrain |
— | #3 | Est | Turn 1 | Attacks breakable terrain |
— | #4 | Axe Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Catria | Turn 1 | Attacks breakable terrain |
— | #2 | Palla | Turn 1 | Attacks breakable terrain |
— | #3 | Est | Turn 1 | Attacks breakable terrain |
— | #4 | Axe Knight | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5
|
|
Based on:
|
Divine Dragon Princess (Normal)
|
New level:
|
38
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Thief | Turn 4 | Attacks breakable terrain |
— | #2 | Tiki | Turn 1 | Attacks breakable terrain |
— | #3 | Minerva | Turn 3 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 4 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
Divine Dragon Princess (Hard)
|
New level:
|
43
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Thief | Turn 4 | Attacks breakable terrain |
— | #2 | Tiki | Turn 1 | Attacks breakable terrain |
— | #3 | Minerva | Turn 3 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 4 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
Divine Dragon Princess (Lunatic)
|
New level:
|
48
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Thief | Turn 4 | Attacks breakable terrain |
— | #2 | Tiki | Turn 1 | Attacks breakable terrain |
— | #3 | Minerva | Turn 3 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 4 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 6[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Ryoma | After group is engaged | Attacks breakable terrain |
#2 | Takumi | After group is engaged | Attacks breakable terrain |
#3 | Sakura | After group is engaged | Attacks breakable terrain |
#4 | Hinoka | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Ryoma | After group is engaged | Attacks breakable terrain |
#2 | Takumi | After group is engaged | Attacks breakable terrain |
#3 | Sakura | After group is engaged | Attacks breakable terrain |
#4 | Hinoka | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Ryoma | After group is engaged | Attacks breakable terrain |
#2 | Takumi | After group is engaged | Attacks breakable terrain |
#3 | Sakura | After group is engaged | Attacks breakable terrain |
#4 | Hinoka | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 7[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Takumi | Turn 1 | Attacks breakable terrain |
— | #2 | Oboro | Turn 1 | Attacks breakable terrain |
— | #3 | Hinata | Turn 1 | Attacks breakable terrain |
— | #4 | Saizo | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Takumi | Turn 1 | Attacks breakable terrain |
— | #2 | Oboro | Turn 1 | Attacks breakable terrain |
— | #3 | Hinata | Turn 1 | Attacks breakable terrain |
— | #4 | Saizo | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Takumi | Turn 1 | Attacks breakable terrain |
— | #2 | Oboro | Turn 1 | Attacks breakable terrain |
— | #3 | Hinata | Turn 1 | Attacks breakable terrain |
— | #4 | Saizo | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 8[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Hinoka | After group is engaged | Attacks breakable terrain |
#2 | Azama | After group is engaged | Attacks breakable terrain |
#3 | Setsuna | After group is engaged | Attacks breakable terrain |
#4 | Subaki | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Hinoka | After group is engaged | Attacks breakable terrain |
#2 | Azama | After group is engaged | Attacks breakable terrain |
#3 | Setsuna | After group is engaged | Attacks breakable terrain |
#4 | Subaki | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Hinoka | After group is engaged | Attacks breakable terrain |
#2 | Azama | After group is engaged | Attacks breakable terrain |
#3 | Setsuna | After group is engaged | Attacks breakable terrain |
#4 | Subaki | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 9[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Sakura | After group is engaged | Attacks breakable terrain |
#2 | Hana | After group is engaged | Attacks breakable terrain |
#3 | Subaki | After group is engaged | Attacks breakable terrain |
#4 | Kagero | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Sakura | After group is engaged | Attacks breakable terrain |
#2 | Hana | After group is engaged | Attacks breakable terrain |
#3 | Subaki | After group is engaged | Attacks breakable terrain |
#4 | Kagero | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Sakura | After group is engaged | Attacks breakable terrain |
#2 | Hana | After group is engaged | Attacks breakable terrain |
#3 | Subaki | After group is engaged | Attacks breakable terrain |
#4 | Kagero | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 10[ | ]
Battle 10
|
|
Based on:
|
Prince of Birthright (Normal)
|
New level:
|
40
|
New rarity:
|
4
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 10
|
|
Based on:
|
Prince of Birthright (Hard)
|
New level:
|
45
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 10
|
|
Based on:
|
Prince of Birthright (Lunatic)
|
New level:
|
50
|
New rarity:
|
5
|
HP multiplier:
|
140%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.