Chapter 13
|
Level Indicator:
|
LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic)
|
Stamina Cost:
|
20 (Normal) 20 (Hard) 20 (Lunatic)
|
Victory Requirements:
|
—
|
Reward:
|
200 (Normal) 400 (Hard) 2 (Lunatic)
|
|
---|
|
A Chain Challenge based on Book III, Chapter 13: Marvelous Dream.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
Battle 1
|
|
Based on:
|
Obey Me (Normal)
|
New level:
|
30
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
Determination
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Ross | After group is engaged | — |
#2 | Ewan | After group is engaged | — |
#3 | Bow Cavalier | After group is engaged | — |
#4 | Lance Knight | After group is engaged | — |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 1
|
|
Based on:
|
Obey Me (Hard)
|
New level:
|
35
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
Determination
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Ross | After group is engaged | — |
#2 | Ewan | After group is engaged | — |
#3 | Bow Cavalier | After group is engaged | — |
#4 | Lance Knight | After group is engaged | — |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 1
|
|
Based on:
|
Obey Me (Lunatic)
|
New level:
|
40
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
Determination
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Ross | After group is engaged | — |
#2 | Ewan | After group is engaged | — |
#3 | Bow Cavalier | After group is engaged | — |
#4 | Lance Knight | After group is engaged | — |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
Battle 3
|
|
Based on:
|
Mere Playthings (Normal)
|
New level:
|
32
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 3
|
|
Based on:
|
Mere Playthings (Hard)
|
New level:
|
37
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 3
|
|
Based on:
|
Mere Playthings (Lunatic)
|
New level:
|
42
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
Battle 4
|
|
Based on:
|
Don't Struggle (Normal)
|
New level:
|
33
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Hel | After group is engaged | — |
#2 | Ephraim | After group is engaged | — |
#3 | Sword Flier | After group is engaged | — |
#4 | Blue Flier | After group is engaged | — |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 4
|
|
Based on:
|
Don't Struggle (Hard)
|
New level:
|
38
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Hel | After group is engaged | — |
#2 | Ephraim | After group is engaged | — |
#3 | Sword Flier | After group is engaged | — |
#4 | Blue Flier | After group is engaged | — |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 4
|
|
Based on:
|
Don't Struggle (Lunatic)
|
New level:
|
43
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Hel | After group is engaged | — |
#2 | Ephraim | After group is engaged | — |
#3 | Sword Flier | After group is engaged | — |
#4 | Blue Flier | After group is engaged | — |
#5 | Cleric | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5
|
|
Based on:
|
Ruler of the Dead (Normal)
|
New level:
|
35
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
Ruler of the Dead (Hard)
|
New level:
|
40
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
Ruler of the Dead (Lunatic)
|
New level:
|
45
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.