Chapter 6
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Level Indicator:
|
LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic)
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Stamina Cost:
|
20 (Normal) 20 (Hard) 20 (Lunatic)
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Victory Requirements:
|
—
|
Reward:
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200 (Normal) 400 (Hard) 2 (Lunatic)
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|
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A Chain Challenge based on Book III, Chapter 6: Realm of the Dead.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Líf | After group is engaged | — |
#2 | Lethe | After group is engaged | — |
#3 | Lance Flier | After group is engaged | — |
#4 | Green Mage | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Líf | After group is engaged | — |
#2 | Lethe | After group is engaged | — |
#3 | Lance Flier | After group is engaged | — |
#4 | Green Mage | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Líf | After group is engaged | — |
#2 | Lethe | After group is engaged | — |
#3 | Lance Flier | After group is engaged | — |
#4 | Green Mage | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
Battle 3
|
|
Based on:
|
Death Visits Again (Normal)
|
New level:
|
32
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 3
|
|
Based on:
|
Death Visits Again (Hard)
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New level:
|
37
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 3
|
|
Based on:
|
Death Visits Again (Lunatic)
|
New level:
|
42
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Caineghis | After group is engaged | Attacks breakable terrain |
#2 | Red Mage | After group is engaged | Attacks breakable terrain |
#3 | Ranulf | After group is engaged | Attacks breakable terrain |
#4 | Bow Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Caineghis | After group is engaged | Attacks breakable terrain |
#2 | Red Mage | After group is engaged | Attacks breakable terrain |
#3 | Ranulf | After group is engaged | Attacks breakable terrain |
#4 | Bow Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Caineghis | After group is engaged | Attacks breakable terrain |
#2 | Red Mage | After group is engaged | Attacks breakable terrain |
#3 | Ranulf | After group is engaged | Attacks breakable terrain |
#4 | Bow Flier | After group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5
|
|
Based on:
|
The Blood of Askr (Normal)
|
New level:
|
35
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Líf | After group is engaged | — |
#2 | Thrasir | After group is engaged | — |
#3 | Mordecai | After group is engaged | — |
#4 | Lethe | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
The Blood of Askr (Hard)
|
New level:
|
40
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Líf | After group is engaged | — |
#2 | Thrasir | After group is engaged | — |
#3 | Mordecai | After group is engaged | — |
#4 | Lethe | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
The Blood of Askr (Lunatic)
|
New level:
|
45
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Líf | After group is engaged | — |
#2 | Thrasir | After group is engaged | — |
#3 | Mordecai | After group is engaged | — |
#4 | Lethe | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.