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Chapter 9
Level Indicator:
LV.30 (Normal) LV.35 (Hard) LV.40 (Lunatic)
Stamina Cost:
20 (Normal) 20 (Hard) 20 (Lunatic)
Victory Requirements:
—
Reward:
200 (Normal) 400 (Hard) 2 (Lunatic)
A Chain Challenge based on Book III, Chapter 9: Cohort of the Dead .
Map availability
This Chain Challenge was made available on:
Unit data
Battle 1
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 2
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 3
AI settings
Group Index Unit Start turn Notes 1 #1 Claude After group is engaged — #2 Red Mage After group is engaged — #3 Axe Cavalier After group is engaged — #4 Thief After group is engaged — #5 Cleric After group is engaged —
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Claude After group is engaged — #2 Red Mage After group is engaged — #3 Axe Cavalier After group is engaged — #4 Thief After group is engaged — #5 Cleric After group is engaged —
See AI for a detailed description of the enemy movement settings.
Battle 3
Based on:
The Schemer (Lunatic)
New level:
42
New rarity:
5
HP multiplier:
130%
Victory requirements:
—
BGM :
Fódlan Winds
AI settings
Group Index Unit Start turn Notes 1 #1 Claude After group is engaged — #2 Red Mage After group is engaged — #3 Axe Cavalier After group is engaged — #4 Thief After group is engaged — #5 Cleric After group is engaged —
See AI for a detailed description of the enemy movement settings.
Battle 4
Battle 4
Based on:
The Future (Normal)
New level:
33
New rarity:
4
HP multiplier:
110%
Victory requirements:
—
BGM :
Fódlan Winds
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 4
Based on:
The Future (Hard)
New level:
38
New rarity:
5
HP multiplier:
120%
Victory requirements:
—
BGM :
Fódlan Winds
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 4
Based on:
The Future (Lunatic)
New level:
43
New rarity:
5
HP multiplier:
130%
Victory requirements:
—
BGM :
Fódlan Winds
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 5
AI settings
Group Index Unit Start turn Notes 1 #1 Líf After group is engaged Attacks breakable terrain #2 Byleth After group is engaged Attacks breakable terrain #3 Dimitri After group is engaged Attacks breakable terrain #4 Edelgard After group is engaged Attacks breakable terrain #5 Claude After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Líf After group is engaged Attacks breakable terrain #2 Byleth After group is engaged Attacks breakable terrain #3 Dimitri After group is engaged Attacks breakable terrain #4 Edelgard After group is engaged Attacks breakable terrain #5 Claude After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.
AI settings
Group Index Unit Start turn Notes 1 #1 Líf After group is engaged Attacks breakable terrain #2 Byleth After group is engaged Attacks breakable terrain #3 Dimitri After group is engaged Attacks breakable terrain #4 Edelgard After group is engaged Attacks breakable terrain #5 Claude After group is engaged Attacks breakable terrain
See AI for a detailed description of the enemy movement settings.