Chapters 1 & 2 | |||
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Level Indicator: | LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic) | ||
Stamina Cost: | 30 (Normal) 30 (Hard) 30 (Lunatic) | ||
Victory Requirements: | — | ||
Reward: | 400 (Normal) 800 (Hard) 4 (Lunatic) | ||
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A Chain Challenge based on Book III, Chapter 1: Death and Book III, Chapter 2: The Dread Gate.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
Battle 1 | |
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Based on: | The Dead Arrive (Normal) |
New level: | 35 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lance Fighter | Turn 1 | — |
— | #2 | Axe Dragon | Turn 1 | — |
— | #3 | Red Flier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 1 | |
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Based on: | The Dead Arrive (Hard) |
New level: | 40 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lance Fighter | Turn 1 | — |
— | #2 | Axe Dragon | Turn 1 | — |
— | #3 | Red Flier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 1 | |
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Based on: | The Dead Arrive (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Lance Fighter | Turn 1 | — |
— | #2 | Axe Dragon | Turn 1 | — |
— | #3 | Red Flier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2[ | ]
Battle 2 | |
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Based on: | Askr in Shadow (Normal) |
New level: | 35 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Green Thief | Turn 1 | — |
— | #2 | Red Bow | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 | |
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Based on: | Askr in Shadow (Hard) |
New level: | 40 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Green Thief | Turn 1 | — |
— | #2 | Red Bow | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 | |
---|---|
Based on: | Askr in Shadow (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Green Thief | Turn 1 | — |
— | #2 | Red Bow | Turn 1 | — |
— | #3 | Lance Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3[ | ]
Battle 3 | |
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Based on: | Lethal Swordsman (Normal) |
New level: | 36 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Líf | Turn 1 | — |
— | #2 | Lance Fighter | Turn 1 | — |
— | #3 | Cleric | Turn 1 | — |
— | #4 | Axe Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 | |
---|---|
Based on: | Lethal Swordsman (Hard) |
New level: | 41 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Líf | Turn 1 | — |
— | #2 | Lance Fighter | Turn 1 | — |
— | #3 | Cleric | Turn 1 | — |
— | #4 | Axe Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 | |
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Based on: | Lethal Swordsman (Lunatic) |
New level: | 46 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Líf | Turn 1 | — |
— | #2 | Lance Fighter | Turn 1 | — |
— | #3 | Cleric | Turn 1 | — |
— | #4 | Axe Knight | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4[ | ]
Battle 4 | |
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Based on: | Omnicidal Witch (Normal) |
New level: | 36 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Thrasir | Turn 1 | — |
— | #2 | Blue Fáfnir | Turn 1 | — |
— | #3 | Red Manakete | Turn 1 | — |
— | #4 | Bow Fighter | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4 | |
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Based on: | Omnicidal Witch (Hard) |
New level: | 41 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Thrasir | Turn 1 | — |
— | #2 | Blue Fáfnir | Turn 1 | — |
— | #3 | Red Manakete | Turn 1 | — |
— | #4 | Bow Fighter | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4 | |
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Based on: | Omnicidal Witch (Lunatic) |
New level: | 46 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Thrasir | Turn 1 | — |
— | #2 | Blue Fáfnir | Turn 1 | — |
— | #3 | Red Manakete | Turn 1 | — |
— | #4 | Bow Fighter | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5[ | ]
Battle 5 | |
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Based on: | Merciful Death (Normal) |
New level: | 38 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Eir | Turn 1 | — |
— | #2 | Sword Cavalier | Turn 1 | — |
— | #3 | Green Fáfnir | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5 | |
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Based on: | Merciful Death (Hard) |
New level: | 43 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Eir | Turn 1 | — |
— | #2 | Sword Cavalier | Turn 1 | — |
— | #3 | Green Fáfnir | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5 | |
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Based on: | Merciful Death (Lunatic) |
New level: | 48 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Eir | Turn 1 | — |
— | #2 | Sword Cavalier | Turn 1 | — |
— | #3 | Green Fáfnir | Turn 1 | — |
— | #4 | Blue Mage | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 6[ | ]
Battle 6 | |
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Based on: | The King's Order (Normal) |
New level: | 37 |
New rarity: | 4 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Axe Fighter | Turn 1 | — |
— | #2 | Red Flier | Turn 1 | — |
— | #3 | Lance Cavalier | Turn 1 | — |
— | #4 | Thief | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 6 | |
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Based on: | The King's Order (Hard) |
New level: | 42 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Axe Fighter | Turn 1 | — |
— | #2 | Red Flier | Turn 1 | — |
— | #3 | Lance Cavalier | Turn 1 | — |
— | #4 | Thief | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 6 | |
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Based on: | The King's Order (Lunatic) |
New level: | 47 |
New rarity: | 5 |
HP multiplier: | 140% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Axe Fighter | Turn 1 | — |
— | #2 | Red Flier | Turn 1 | — |
— | #3 | Lance Cavalier | Turn 1 | — |
— | #4 | Thief | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 7[ | ]
Battle 7 | |
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Based on: | The Tomb Exhales (Normal) |
New level: | 37 |
New rarity: | 4 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Green Manakete | After group is engaged | — |
#2 | Cleric | After group is engaged | — | |
#3 | Sword Fighter | After group is engaged | — | |
#4 | Lance Dragon | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 7 | |
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Based on: | The Tomb Exhales (Hard) |
New level: | 42 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Green Manakete | After group is engaged | — |
#2 | Cleric | After group is engaged | — | |
#3 | Sword Fighter | After group is engaged | — | |
#4 | Lance Dragon | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 7 | |
---|---|
Based on: | The Tomb Exhales (Lunatic) |
New level: | 47 |
New rarity: | 5 |
HP multiplier: | 140% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Green Manakete | After group is engaged | — |
#2 | Cleric | After group is engaged | — | |
#3 | Sword Fighter | After group is engaged | — | |
#4 | Lance Dragon | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 8[ | ]
Battle 8 | |
---|---|
Based on: | Path of the Dead (Normal) |
New level: | 38 |
New rarity: | 4 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sword Cavalier | Turn 1 | — |
— | #2 | Lance Cavalier | Turn 1 | — |
— | #3 | Axe Cavalier | Turn 1 | — |
— | #4 | Bow Cavalier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 8 | |
---|---|
Based on: | Path of the Dead (Hard) |
New level: | 43 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sword Cavalier | Turn 1 | — |
— | #2 | Lance Cavalier | Turn 1 | — |
— | #3 | Axe Cavalier | Turn 1 | — |
— | #4 | Bow Cavalier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 8 | |
---|---|
Based on: | Path of the Dead (Lunatic) |
New level: | 48 |
New rarity: | 5 |
HP multiplier: | 140% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Sword Cavalier | Turn 1 | — |
— | #2 | Lance Cavalier | Turn 1 | — |
— | #3 | Axe Cavalier | Turn 1 | — |
— | #4 | Bow Cavalier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 9[ | ]
Battle 9 | |
---|---|
Based on: | Courting Danger (Normal) |
New level: | 38 |
New rarity: | 4 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Red Mage | After group is engaged | — |
#2 | Axe Fighter | After group is engaged | — | |
#3 | Cleric | After group is engaged | — | |
#4 | Blue Thief | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 9 | |
---|---|
Based on: | Courting Danger (Hard) |
New level: | 43 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Red Mage | After group is engaged | — |
#2 | Axe Fighter | After group is engaged | — | |
#3 | Cleric | After group is engaged | — | |
#4 | Blue Thief | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Battle 9 | |
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Based on: | Courting Danger (Lunatic) |
New level: | 48 |
New rarity: | 5 |
HP multiplier: | 140% |
Victory requirements: | — |
BGM: | Tragedy of Askr |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Red Mage | After group is engaged | — |
#2 | Axe Fighter | After group is engaged | — | |
#3 | Cleric | After group is engaged | — | |
#4 | Blue Thief | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Battle 10[ | ]
Battle 10 Reinforcement Map | |
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Based on: | The Makings of a King (Normal) |
New level: | 40 |
New rarity: | 4 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Thrasir | Turn 1 | Attacks breakable terrain |
— | #2 | Lance Cavalier | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #4 | Red Fáfnir | Turn 1 | Attacks breakable terrain |
— | #5 | Sword Cavalier | Turn 1 | Attacks breakable terrain |
— | #6 | Blue Flier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 3 |
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Reinforcement: Turn 4 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 10 Reinforcement Map | |
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Based on: | The Makings of a King (Hard) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Thrasir | Turn 1 | Attacks breakable terrain |
— | #2 | Lance Cavalier | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #4 | Red Fáfnir | Turn 1 | Attacks breakable terrain |
— | #5 | Troubadour | Turn 1 | Attacks breakable terrain |
— | #6 | Sword Cavalier | Turn 1 | Attacks breakable terrain |
— | #7 | Blue Flier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Reinforcement: Turn 4 |
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Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 10 Reinforcement Map | |
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Based on: | The Makings of a King (Lunatic) |
New level: | 50 |
New rarity: | 5 |
HP multiplier: | 140% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
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— | #1 | Thrasir | Turn 1 | Attacks breakable terrain |
— | #2 | Lance Cavalier | Turn 1 | Attacks breakable terrain |
— | #3 | Lance Knight | Turn 1 | Attacks breakable terrain |
— | #4 | Red Fáfnir | Turn 1 | Attacks breakable terrain |
— | #5 | Troubadour | Turn 1 | Attacks breakable terrain |
— | #6 | Sword Cavalier | Turn 1 | Attacks breakable terrain |
— | #7 | Blue Flier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Enemy reinforcements
Reinforcement: Turn 2 |
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Reinforcement: Turn 3 |
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Reinforcement: Turn 4 |
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