P. 23 & 24 | |||
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Level Indicator: | LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic) | ||
Stamina Cost: | 30 (Normal) 30 (Hard) 30 (Lunatic) | ||
Victory Requirements: | — | ||
Reward: | 400 (Normal) 800 (Hard) 4 (Lunatic) | ||
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A Chain Challenge based on Paralogue 23: Festival in Hoshido and Paralogue 24: Arrival of the Brave.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
Battle 1 | |
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Based on: | Honoring the Land (Normal) |
New level: | 35 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Road Taken (Roar) |
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ryoma | After group is engaged | — |
#2 | Elincia | After group is engaged | — | |
#3 | Sword Fighter | After group is engaged | — | |
#4 | Lance Cavalier | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Battle 1 | |
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Based on: | Honoring the Land (Hard) |
New level: | 40 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Road Taken (Roar) |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Ryoma | After group is engaged | — |
#2 | Elincia | After group is engaged | — | |
#3 | Sword Fighter | After group is engaged | — | |
#4 | Lance Cavalier | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 1 | |
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Based on: | Honoring the Land (Lunatic) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Road Taken (Roar) |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Ryoma | After group is engaged | — |
#2 | Elincia | After group is engaged | — | |
#3 | Sword Fighter | After group is engaged | — | |
#4 | Lance Cavalier | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2[ | ]
Battle 2 | |
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Based on: | The Gods Pass On... (Normal) |
New level: | 36 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Road Taken (Roar) |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Xander | Turn 1 | — |
— | #2 | Micaiah | Turn 1 | — |
— | #3 | Lance Flier | Turn 1 | — |
— | #4 | Axe Dragon | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 | |
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Based on: | The Gods Pass On... (Hard) |
New level: | 41 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Road Taken (Roar) |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Xander | Turn 1 | — |
— | #2 | Micaiah | Turn 1 | — |
— | #3 | Lance Flier | Turn 1 | — |
— | #4 | Axe Dragon | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 2 | |
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Based on: | The Gods Pass On... (Lunatic) |
New level: | 46 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Road Taken (Roar) |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Xander | Turn 1 | — |
— | #2 | Micaiah | Turn 1 | — |
— | #3 | Lance Flier | Turn 1 | — |
— | #4 | Axe Dragon | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3[ | ]
Battle 3 | |
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Based on: | The Wind Itself (Normal) |
New level: | 38 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ryoma | Turn 1 | — |
— | #2 | Elincia | Turn 1 | — |
— | #3 | Xander | Turn 1 | — |
— | #4 | Micaiah | Turn 1 | — |
— | #5 | Loki | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 | |
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Based on: | The Wind Itself (Hard) |
New level: | 43 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ryoma | Turn 1 | — |
— | #2 | Elincia | Turn 1 | — |
— | #3 | Xander | Turn 1 | — |
— | #4 | Micaiah | Turn 1 | — |
— | #5 | Loki | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 3 | |
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Based on: | The Wind Itself (Lunatic) |
New level: | 48 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ryoma | Turn 1 | — |
— | #2 | Elincia | Turn 1 | — |
— | #3 | Xander | Turn 1 | — |
— | #4 | Micaiah | Turn 1 | — |
— | #5 | Loki | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4[ | ]
Battle 4 | |
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Based on: | Princesses in Contrast (Normal) |
New level: | 37 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Veronica | Turn 1 | Attacks breakable terrain |
— | #2 | Celica | Turn 1 | Attacks breakable terrain |
— | #3 | Axe Cavalier | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4 | |
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Based on: | Princesses in Contrast (Hard) |
New level: | 42 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Veronica | Turn 1 | Attacks breakable terrain |
— | #2 | Celica | Turn 1 | Attacks breakable terrain |
— | #3 | Axe Cavalier | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 4 | |
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Based on: | Princesses in Contrast (Lunatic) |
New level: | 47 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Veronica | Turn 1 | Attacks breakable terrain |
— | #2 | Celica | Turn 1 | Attacks breakable terrain |
— | #3 | Axe Cavalier | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5[ | ]
Battle 5 | |
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Based on: | Lords in Accord (Normal) |
New level: | 38 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ephraim | Turn 1 | Attacks breakable terrain |
— | #2 | Hector | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Flier | Turn 1 | Attacks breakable terrain |
— | #4 | Red Mage | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5 | |
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Based on: | Lords in Accord (Hard) |
New level: | 43 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ephraim | Turn 1 | Attacks breakable terrain |
— | #2 | Hector | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Flier | Turn 1 | Attacks breakable terrain |
— | #4 | Red Mage | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 5 | |
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Based on: | Lords in Accord (Lunatic) |
New level: | 48 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ephraim | Turn 1 | Attacks breakable terrain |
— | #2 | Hector | Turn 1 | Attacks breakable terrain |
— | #3 | Sword Flier | Turn 1 | Attacks breakable terrain |
— | #4 | Red Mage | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 6[ | ]
Battle 6 | |
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Based on: | The Princess's Request (Normal) |
New level: | 40 |
New rarity: | 4 |
HP multiplier: | 110% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Veronica | After group is engaged | — |
#2 | Celica | After group is engaged | — | |
#3 | Ephraim | After group is engaged | — | |
#4 | Hector | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 6 | |
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Based on: | The Princess's Request (Hard) |
New level: | 45 |
New rarity: | 5 |
HP multiplier: | 120% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Veronica | After group is engaged | — |
#2 | Celica | After group is engaged | — | |
#3 | Ephraim | After group is engaged | — | |
#4 | Hector | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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Battle 6 | |
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Based on: | The Princess's Request (Lunatic) |
New level: | 50 |
New rarity: | 5 |
HP multiplier: | 130% |
Victory requirements: | — |
BGM: | Brave Heroes |
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
1 | #1 | Veronica | After group is engaged | — |
#2 | Celica | After group is engaged | — | |
#3 | Ephraim | After group is engaged | — | |
#4 | Hector | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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