Paralogues 1 & 2
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Level Indicator:
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LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic)
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Stamina Cost:
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30 (Normal) 30 (Hard) 30 (Lunatic)
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Victory Requirements:
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—
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Reward:
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400 (Normal) 800 (Hard) 4 (Lunatic)
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A Chain Challenge based on Paralogue 1: Family Bonds and Paralogue 2: Sibling Bonds.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
Battle 1
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Based on:
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Sacred Bond (Normal)
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New level:
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35
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New rarity:
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4
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HP multiplier:
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110%
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Victory requirements:
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—
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BGM:
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Fan Fest
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AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ephraim | Turn 1 or after group is engaged | — |
#4 | Green Mage | After group is engaged | — |
2 | #2 | Eirika | Turn 2 or after group is engaged | — |
#3 | Lance Cavalier | Turn 4 or after group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 1
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Based on:
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Sacred Bond (Hard)
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New level:
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40
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New rarity:
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5
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HP multiplier:
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120%
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Victory requirements:
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—
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BGM:
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Fan Fest
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AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ephraim | Turn 1 or after group is engaged | — |
#4 | Green Mage | After group is engaged | — |
2 | #2 | Eirika | Turn 2 or after group is engaged | — |
#3 | Lance Cavalier | Turn 4 or after group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 1
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Based on:
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Sacred Bond (Lunatic)
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New level:
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45
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New rarity:
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5
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HP multiplier:
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130%
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Victory requirements:
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—
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BGM:
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Fan Fest
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AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ephraim | Turn 1 or after group is engaged | — |
#4 | Green Mage | After group is engaged | — |
2 | #2 | Eirika | Turn 2 or after group is engaged | — |
#3 | Lance Cavalier | Turn 4 or after group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Seliph | Turn 2 or after group is engaged | — |
#4 | Cleric | Turn 2 or after group is engaged | — |
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— | #2 | Julia | Turn 1 | — |
— | #3 | Axe Cavalier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Seliph | Turn 2 or after group is engaged | — |
#4 | Cleric | Turn 2 or after group is engaged | — |
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— | #2 | Julia | Turn 1 | — |
— | #3 | Axe Cavalier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Battle 2
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Based on:
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Holy War's Bond (Lunatic)
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New level:
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46
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New rarity:
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5
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HP multiplier:
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130%
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Victory requirements:
|
—
|
BGM:
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Fan Fest
|
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Seliph | Turn 2 or after group is engaged | — |
#4 | Cleric | Turn 2 or after group is engaged | — |
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— | #2 | Julia | Turn 1 | — |
— | #3 | Axe Cavalier | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ephraim | After group is engaged | — |
#2 | Eirika | After group is engaged | — |
#3 | Seliph | After group is engaged | — |
#4 | Julia | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ephraim | After group is engaged | — |
#2 | Eirika | After group is engaged | — |
#3 | Seliph | After group is engaged | — |
#4 | Julia | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Ephraim | After group is engaged | — |
#2 | Eirika | After group is engaged | — |
#3 | Seliph | After group is engaged | — |
#4 | Julia | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Sanaki | Turn 3 or after group is engaged | Attacks breakable terrain |
#4 | Green Mage | Turn 3 or after group is engaged | Attacks breakable terrain |
2 | #2 | Klein | Turn 3 or after group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | Turn 3 or after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Sanaki | Turn 3 or after group is engaged | Attacks breakable terrain |
#4 | Green Mage | Turn 3 or after group is engaged | Attacks breakable terrain |
2 | #2 | Klein | Turn 3 or after group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | Turn 3 or after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Sanaki | Turn 3 or after group is engaged | Attacks breakable terrain |
#4 | Green Mage | Turn 3 or after group is engaged | Attacks breakable terrain |
2 | #2 | Klein | Turn 3 or after group is engaged | Attacks breakable terrain |
#3 | Bow Fighter | Turn 3 or after group is engaged | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
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1 | #1 | Reinhardt | Turn 3 or after group is engaged | — |
#3 | Axe Cavalier | Turn 2 or after group is engaged | — |
#4 | Red Mage | Turn 3 or after group is engaged | — |
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— | #2 | Olwen | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Battle 6[ | ]
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.
AI settings
See AI for a detailed description of the enemy movement settings.