Paralogues 3 & 4
|
Level Indicator:
|
LV.35 (Normal) LV.40 (Hard) LV.45 (Lunatic)
|
Stamina Cost:
|
30 (Normal) 30 (Hard) 30 (Lunatic)
|
Victory Requirements:
|
—
|
Reward:
|
400 (Normal) 800 (Hard) 4 (Lunatic)
|
|
---|
|
A Chain Challenge based on Paralogue 3: Blazing Shadows and Paralogue 4: Spring Festival.
Map availability[ | ]
This Chain Challenge was made available on:
Unit data[ | ]
Battle 1[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Lucius | Turn 1 | Attacks breakable terrain |
— | #2 | Raven | Turn 1 | Attacks breakable terrain |
— | #3 | Priscilla | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Lucius | Turn 1 | Attacks breakable terrain |
— | #2 | Raven | Turn 1 | Attacks breakable terrain |
— | #3 | Priscilla | Turn 1 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Lucius | Turn 1 | Attacks breakable terrain |
— | #2 | Raven | Turn 1 | Attacks breakable terrain |
— | #3 | Priscilla | Turn 2 | Attacks breakable terrain |
— | #4 | Lance Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 2[ | ]
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Karel | Turn 1 or after group is engaged | — |
#3 | Ninian | 1 turn(s) after group is engaged | — |
#4 | Red Mage | 1 turn(s) after group is engaged | — |
|
— | #1 | Rebecca | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Karel | Turn 1 or after group is engaged | — |
#3 | Ninian | 1 turn(s) after group is engaged | — |
#4 | Red Mage | 1 turn(s) after group is engaged | — |
|
— | #1 | Rebecca | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #2 | Karel | Turn 1 or after group is engaged | — |
#3 | Ninian | 1 turn(s) after group is engaged | — |
#4 | Red Mage | 1 turn(s) after group is engaged | — |
|
— | #1 | Rebecca | Turn 1 | — |
See AI for a detailed description of the enemy movement settings.
Battle 3[ | ]
Battle 3
|
|
Based on:
|
Death and the Child (Normal)
|
New level:
|
38
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jaffar | Turn 1 | Attacks breakable terrain |
— | #2 | Nino | Turn 1 | Attacks breakable terrain |
— | #3 | Blue Cavalier | Turn 1 | Attacks breakable terrain |
— | #4 | Sword Cavalier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3
|
|
Based on:
|
Death and the Child (Hard)
|
New level:
|
43
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jaffar | Turn 1 | Attacks breakable terrain |
— | #2 | Nino | Turn 1 | Attacks breakable terrain |
— | #3 | Blue Cavalier | Turn 1 | Attacks breakable terrain |
— | #4 | Sword Cavalier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 3
|
|
Based on:
|
Death and the Child (Lunatic)
|
New level:
|
48
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Jaffar | Turn 1 | Attacks breakable terrain |
— | #2 | Nino | Turn 1 | Attacks breakable terrain |
— | #3 | Blue Cavalier | Turn 1 | Attacks breakable terrain |
— | #4 | Sword Cavalier | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 4[ | ]
Battle 4
|
|
Based on:
|
Bright Blooms (Normal)
|
New level:
|
37
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 4
|
|
Based on:
|
Bright Blooms (Hard)
|
New level:
|
42
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 4
|
|
Based on:
|
Bright Blooms (Lunatic)
|
New level:
|
47
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
See AI for a detailed description of the enemy movement settings.
Battle 5[ | ]
Battle 5
|
|
Based on:
|
Painted Eggs (Normal)
|
New level:
|
38
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Xander | Turn 2 | Attacks breakable terrain |
— | #2 | Lucina | Turn 2 | Attacks breakable terrain |
— | #3 | Bow Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Sword Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
Painted Eggs (Hard)
|
New level:
|
43
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Xander | Turn 2 | Attacks breakable terrain |
— | #2 | Lucina | Turn 2 | Attacks breakable terrain |
— | #3 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 5
|
|
Based on:
|
Painted Eggs (Lunatic)
|
New level:
|
48
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
|
— | #1 | Xander | Turn 2 | Attacks breakable terrain |
— | #2 | Lucina | Turn 2 | Attacks breakable terrain |
— | #3 | Sword Fighter | Turn 1 | Attacks breakable terrain |
— | #4 | Bow Fighter | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Battle 6[ | ]
Battle 6
|
|
Based on:
|
Spring Stars (Normal)
|
New level:
|
40
|
New rarity:
|
4
|
HP multiplier:
|
110%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Chrom | After group is engaged | — |
#2 | Camilla | After group is engaged | — |
#3 | Xander | After group is engaged | — |
#4 | Lucina | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 6
|
|
Based on:
|
Spring Stars (Hard)
|
New level:
|
45
|
New rarity:
|
5
|
HP multiplier:
|
120%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Chrom | After group is engaged | — |
#2 | Camilla | After group is engaged | — |
#3 | Xander | After group is engaged | — |
#4 | Lucina | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.
Battle 6
|
|
Based on:
|
Spring Stars (Lunatic)
|
New level:
|
50
|
New rarity:
|
5
|
HP multiplier:
|
130%
|
Victory requirements:
|
—
|
BGM:
|
Fan Fest
|
AI settings
Group | Index | Unit | Start turn | Notes |
---|
1 | #1 | Chrom | After group is engaged | — |
#2 | Camilla | After group is engaged | — |
#3 | Xander | After group is engaged | — |
#4 | Lucina | After group is engaged | — |
See AI for a detailed description of the enemy movement settings.