Chill Atk Res
|B||Chill Atk/Res 1||120||Chill Atk 1
Chill Res 1
|At start of turn, inflicts Atk/Res-3 on foe on the enemy team with the highest Atk+Res total through its next action.|
|Chill Atk/Res 2||240||Chill Atk/Res 1||At start of turn, inflicts Atk/Res-5 on foe on the enemy team with the highest Atk+Res total through its next action.|
Notes[edit | edit source]
- The stat decrease that can be applied by Chill Atk Res is considered a .
- Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- Chill Atk Res does not compare Atk+Res total stats.
- Unit selection takes place after all on allies are removed, and before any new bonuses or are applied. All other existing bonuses and penalties count towards their respective stats during unit selection.
- If multiple units are tied for the highest Atk+Res total, each of those units will receive the effect.
List of owners[edit | edit source]
|Chill Res 1|
|Chill Atk/Res 1|
|Chill Atk/Res 2|
In other languages[edit | edit source]
|English (US)||Chill Atk/Res|
|Spanish (Europe)||Gelidez Ata/Res|
|Spanish (Latin America)||Gelid. Atq./Res.|
|Traditional Chinese (Taiwan)||攻擊魔防封殺|