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Chill Spd/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. The quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Hero Feather Darkened.png High investment
Click to show/hide build description 
With Ayra's high Spd, she can take full advantage of a Firesweep Sword+ to assail her foes without fearing a counterattack. This build is for players who want a unit that can be troublesome to deal with on a defense team.

Weapon: '"`UNIQ--item-244--QINU`"' is Ayra's weapon of choice. It denies the opponent from counterattacking, letting Ayra safely engage against any foe she likes without fear.

Assist: '"`UNIQ--item-247--QINU`"' is an Assist that brings the user and an ally back one space. It can frustrate the opponent when used on a defense team, as it'd slow down approaches, and it may even leave units stuck in a loop, which could force the opponent to try and engage the enemy, which might not be a safe course of action depending on Ayra's allies and their builds.

Special: '"`UNIQ--item-250--QINU`"' is Ayra's Special, unique to her, and adds damage to Ayra's attack based off of her Spd. It adds a pretty good amount of damage considering how fast Ayra is, and this lets her break through a lot of opponents.

A Passive: '"`UNIQ--item-253--QINU`"' is Ayra's A skill. This build is strictly a player phase build, so this skill is perfect for Ayra, granting her +4 Atk and Spd when she initiates combat.

B Passive: '"`UNIQ--item-256--QINU`"' is an option for Ayra's B skill. It debuffs the fastest unit on the enemy team for -7 Spd. There's no other condition other than that, so that means as Ayra's opponents approach her, there's assuredly one unit that's hit by the debuff, making them slower, and a potentially easier target for Ayra or her teammates to prey on. This skill slot is flexible however, should the player feel like other skills are needed.

C Passive: This skill slot is flexible, open to be whatever the player needs. A buffing skill, like a Drive or a Tactic skill could suffice, but this is up to the player's discretion and team composition.

Sacred Seal: '"`UNIQ--item-259--QINU`"' is Ayra's Seal. If she can outspeed her opponent, she is granted an extra Special charge per attack. With Regnal Astra's fast charge and Ayra's lightning speed, bolstered by her skills, this can ensure that she'll activate Regnal Astra on her second strike.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
Summer Cordelia witha +ATK IV reaches the same attack/speed statline of her original counterparts +SPD IV used in her Firesweep builds. 35 Attack and 38 Speed. That statline, now available on a Pony.

As the build name suggests, we're using her basically perfect statline for it firesweep lance, alongside moonbow or glimmer for special. Her assist is whatever works better for you between draw back and reposition. Outside of fliers I dont care for my firesweepers to have reposition so I would go with draw back here.

A slot priority is swift sparrow, but using life and death isnt a huge difference here, just sacrificing a bit of ability to tank a hit on enemy phase when need be.

B Slot has a lot of room here. Chill speed will basically guarantee Cordelia is doubling anyone other than lancebreakers. However if you are missing chill speed, swordbreaker will fix the issue of doubling most enemies as most of the speediest issues are all swords anyway. If you have a chill speed somewhere else in your team, that opens up the possibility of running something like hit and run for positioning advantage.

Seal slot comes down to team. If you are in an emblem team I would go attack for sure, as 6 speed from hone cavalry, or especially 12 speed from 3 goads is as much as you will need. Even outside of that though, hone speed with a swift sparrow A slot puts her at 46 speed, there isnt much that will stop you from doubling, especially when backed up by chill speed or swordbreaker. However if you dont have an emblem buff or hone speed on your team, Speed seal will be the better option.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
While the Brave Bow set is better at deleting frail defensive units, '"`UNIQ--item-588--QINU`"' is better at dealing with tanks - especially those with '"`UNIQ--item-591--QINU`"' like Hector, as Cordelia can initiate on any unit and not worry about getting counterattacked.

With this set, a +Spd boon is preferred to ensure Cordelia doubles as much units as possible. '"`UNIQ--item-594--QINU`"' is the A passive of choice, as it increases both attack and speed. The fact that Cordelia's defense and resistance get lowered by it doesn't matter a lot, as Cordelia's defenses are very low even without Life and Death equipped, and Firesweep Bow removes the need for defensive stats when intitating.

In the B slot, '"`UNIQ--item-597--QINU`"' is chosen because it lowers the fastest enemies into a speed value that allows Cordelia to double them. Since only the fastest units can avoid the double, Chill Speed will always target them and allow her to get the two hits reliably.

Just like the Brave Bow build, the C slot is flexible and can be used for a Spur or Hone based on the player's needs.

For the special, '"`UNIQ--item-600--QINU`"' is the preferred option as it allows Cordelia to combat tanks more effectively, and it also activates every engage if Cordelia gets the double, which she needs to have a successful kill, thanks to '"`UNIQ--item-603--QINU`"'. Like with her Brave Bow set, the assist can be either '"`UNIQ--item-606--QINU`"' or '"`UNIQ--item-609--QINU`"'.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
With the advent of the skill Chill Speed, Frederick is able to take a second look at the Spd superboon he has access to. Investing all the way into it with a boon, refine, and seal, he can hit a rather impressive 40 Spd if using Life and Death, or 38 with the alternative of Fury. A more traditional fast unit has more options in that they don't need to dedicate their B and S slots specifically to speed boosting, but the Polite Knight makes up for this with his sky-high defense stat granted to him by having a low true base Spd. Even with Life and Death, he comes out with 31 Def to his name; with Fury, it swings all the way back up to 39. Now quite difficult to double, he'll take physical hits great while also dishing out consistent damage with both a high Speed and Attack stat. For his special slot, Melon Crusher+ is a more expensive option that can help secure kills out of the gate, which can be especially useful against teams with multiple very fast units, something that will put a wall in front of his reliance on Chill Spd. In this case, Moonbow is the choice special, as a two charge. The more available Slaying Axe+ can also be used, allowing use of three charge specials; in particular, Luna pairs well with Life and Death, where Fury puts him in a fantastic spot to sport Bonfire instead.
Dueling Sword.png Optimal
Icon Arena Defense.png Defense
Orb.png Very high investment
Click to show/hide build description 
This build aims to make Innes quite troubling to deal with on a defense team, using the Firesweep Bow+ and debuffing skills that will make approaching his team a bit of a bother.

Weapon: '"`UNIQ--item-118--QINU`"' is Innes's weapon of choice here. It denies the opponent from counterattacking, letting Innes safely engage against any foe he likes without fear.

Assist: '"`UNIQ--item-121--QINU`"' is a good Assist in general to use for ranged units. Its uses are more defensive, allowing the user and an ally to move back one space. Ranged units usually don't want to be in the line of fire too much, so Draw Back can help them retreat.

Special: '"`UNIQ--item-124--QINU`"' is Innes's Special. He comes with it naturally, and works well off of his high Res stat, which can add a decent amount of power to his attack.

A Passive: '"`UNIQ--item-127--QINU`"' is Innes's A skill. This build is strictly a player phase build, so this skill is perfect for Innes, granting him +4 Atk and Spd when he initiates combat.

B Passive: '"`UNIQ--item-130--QINU`"' is a very interesting B skill for Innes to use. It debuffs the fastest unit on the enemy team for -7 Spd. There's no other condition other than that, meaning as Innes approaches his foes, one of his enemies will have their Spd debuffed, which is easy prey for him to take on and possibly double. Alternatively, he could opt for his natural '"`UNIQ--item-133--QINU`"'. This way, not even -Raven tome wielders that use '"`UNIQ--item-136--QINU`"' would be able to stand up to him, effectively neutralizing a potential threat.

C Passive: '"`UNIQ--item-139--QINU`"' is Innes's C skill. While its activation is dependent on him having higher Res than his foe and requiring his victim to be in a cardinal direction to him, it's still got a potentially long range, and the defense debuff will help give Innes the upper hand in battle. Alternatively, should he be using '"`UNIQ--item-142--QINU`"' as his B skill, he'll need a way to debuff enemy Spd. In which case, '"`UNIQ--item-145--QINU`"' will work instead.

Sacred Seal: '"`UNIQ--item-148--QINU`"' is a simple buff to Innes's Atk to help him deal even more damage. Alternatively, should he be using '"`UNIQ--item-151--QINU`"' as his B skill and '"`UNIQ--item-154--QINU`"' as his C skill, then he'll need a way to debuff enemy Def. In which case, '"`UNIQ--item-157--QINU`"' will work instead. Any opponent down his line of sight that has less Res than him will suffer quite a debuff.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Stats: +Atk/-Res

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Stats: +Atk/-Res

A description has not been written for this build yet.

Hero Feather Darkened.png High investment
Chill Def W.png Argent Bow (Skill)
Icon Skill Assist.png Draw Back / Flexible
Icon Skill Special.png Luna / Flexible
Stats: +Spd, +Atk/-HP, -Def, -Res
Click to show/hide build description 
An updated build for Klein that uses his relatively new signature weapon, Argent Bow, with no real-world resource investment (ie, no spending money on the game's microtransactions). Life and Death 3 is available from the 3-4 star unit Sothe at 4 star rarity, or from the free unit Zephiel at 5 stars if you're seriously desperate. Chill Spd comes from the free unit Panne at 5 stars, and at the time of writing, Even Atk Wave will be available soon from the free Fallen!Delthea at 4 stars. With this build, Klein becomes a speedy, hard-hitting archer few units can stand against.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Stats: +Atk,+Spd/-Res
Click to show/hide build description 
- CV (talk) 17:09, 23 October 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Infantry.png Infantry
Icon Skill Assist.png Ardent Sacrifice / Flexible
Stats: +Res/-Atk
Click to show/hide build description 
Using Kliff's high Res to it's utmost potential, Kliff can nuke enemies with a high damage Glacies with the correct set up.

Glacies acts as the crux of the build. In the right conditions, Kliff can get an amazing 40 bonus damage from Glacies, with even more if he gains buffs, spurs, or drives, nuking absolutely anything in his path. As such, the following skills are used to either buff Glacies' bonus damage or allow him to proc it faster.

Sagittae acts to buff Glacies. As long as he can lower his Atk stat enough to proc the effect from it (which he will likely do, with a low 39 with Fort Def/Res. 3 and an Atk bane), his +5 buff in all stats, specifically Res in this case, will bring his Res up to a nice 37 in combat, already granting him a nice amount of damage from Glacies.

The constant +6 buff to his Res and Def with Fort. Def/Res 3 while only losing 2 Atk causes this skill to win over Fort. Res 3. Used as a mediator to lower his Atk while buffing his nuking potential.

Chill Spd 3 can be used to lower the enemy's speed enough to either 1) stunt a double on Kliff or 2) allow him to double, building his special faster or allowing him to use Glacies in the same battle. However, Chill Spd can be replaced with Swordbreaker to deal with arena threats Kliff wouldn't be able to double normally.

With Kliff's high 38 Res with Fort. Def/Res 3 and a Res boon (34 without), he can ploy enemies for more damage from Sagittae. He can also swap this out for other ploys, such as Def and Atk Ploy to have a more supportive role.

Because Sagittae only applies to pre combat stats, Kliff can use the Brazen Atk/Res 3 seal to great potential. Applying the in combat +7 buff to his Atk and Res adds to both his damage without Glacies and greatly improving his Glacies damage when it procs, allowing him to nuke absolutely anyone in his path as long as he has his special ready.

Use of Ardent Sacrifice allows Kliff to fall into Brazen range much easier, as it is harder to do so with his nice bulk. One use of Ardent Sacrifice drops him into range. Of course, if you can reliably drop him into range, feel free to swap Ardent Sacrifice with a movement skill like Reposition or a Dual Rally.

Snowman (talk) 19:35, 6 November 2018 (UTC)snowman
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Flying.png Flying
Click to show/hide build description 
As the Mage Flier with highest Resistance, Morgan's ability to utilize ploys paired with superior movement as a flier should be taken seriously. This build looks to maximize on one of the many ways she can be lethal on the battlefield. Preferably, she should be +Res to maximize ploy potential, but she can also be +Atk or +Spd if you feel that she needs a little more killing potential.

First up in her skillset is her weapon. This one's a no-brainer. As a player phase build, Blarblade+ is great due to the utilization of buffs, especially nowadays with the Tactic skills being highly present in the metagame allowing her to perform well on both mixed and flier (due to Hone and Fortify Fliers) teams.

Her assists should help her move her or her allies around, which Reposition and Draw Back serve the best for.

Her specials make use of her high Resistance, both Iceberg and Glacies deal a lot of extra damage when activated. It's up to you, the player, whether you're willing to wait an extra turn for the higher Glacies damage or to have the quicker cooldowns at the cost of more damage with Iceberg.

Her A special is Swift Sparrow 2, increasing her attack power massively while not dropping her Resistance with Life and Death. Alternatively, she can run Death Blow 3, Darting Blow 3, and Mirror Strike 2, since they are all pretty good options for her, since they all help to make her faster or stronger against mages.

Her B special is Chill Spd 3, in order to maximize her ability to debuff opponents. If you're on a budget, you can also use B Tomebreaker 3 in order to gain an edge over high Res blue mages such as Linde and Delthea, or Lancebreaker 3 to guarantee the kills on lance units. Swordbreaker 3 and R Tomebreaker 3 are not recommended since Blarblade and the weapon triangle advantage already make her deal enough damage to likely kill reds in one shot.

Her C special is Res Ploy 3, used to lower enemy's defenses against her attacks. She can also run Spd Ploy 3 in order to allow for more doubles, though it won't stack with Chill Spd 3.

Her seal is Atk Ploy 3, used to lower enemy's offense. She can also run Def Ploy 3 in order to set the enemy up for a teammate to kill.

And that concludes her build. A ploy machine with strong 34/30 offense and a base 33 of resistance has the stats that allow her to be a strong mage killer. I hope you enjoy this build and thanks for reading :)
Dueling Sword.png Optimal
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Click to show/hide build description 
Basically you want to debuff the enemies as much as possible with this marvelous Oliver build.The weapon , Owltome , is self explanatory. Some units that can be paired up with Oliver is Marth with his Falchion refined to give drive spectrum to all his stats + the owl tome stat increase.Hinoka also works too,her prf weapon , Hinoka's Spear has a spd and atk buff ,refine it and get a free guidance . Fury3 is just there to give flat stats , you can replace it with other A skills you prefer. Chill speed can remove the kill potential of dangerous enemies with high speed/easily deal with them with units you have that almost outsped them.(Example: Mia , Ayra , Olwen etc.),if it's too "expensive" you can go other skills like Renewal and Lancebreaker . With the weapon's res after refining and Oliver's magnificently high resistance you can have more res than other high res units that are more often used in arena. (Example: Deirdre,Winter Tharja, Halloween Henry, etc.). All in all , this build is mainly use for enemy phase as Oliver has low spd and doesnt hit as hard as other blue tomes. you'll get an almost guaranteed glacies/iceberg on the next turn if you let oliver tank some hits from the enemy ,becoming a literal nuke on the next turn.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Stats: Flexible
Passive Icon C.pngGuidance 3.png
 Guidance 3 / Flexible
Passive Icon S.pngDrive Atk 2.png
 Drive Atk 2 / Flexible
Click to show/hide build description 
— Chaservanitas (talkcontribs)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
Rhajat is a very powerful green mage with similar stats to Nino and Summer Elise. You mainly want a Spd boon for the doubling potential, but an Atk boon would also be as good because it increases her overall damage. As her lowest stat, you want a Def bane. Rhajat's ideal stat line would be 36/35/37/18/24. This build is all about maximizing Rhajat's damage and doubling potential. Her main weapon, Keen Gronnwolf+, gives advantage over cavalry units. She can take out most cavalry units with exceptions such as Sigurd. Keen Gronnwolf+ can also be refined, a Spd refine, gives her +2 HP, and +2 Spd, carrying her speed to 39 (Spd Boon). Rhajat's stat line, also makes her a great canidate as a Gronnbalde+ user. Swift Sparrow 2 increases Rhajat's 35/34 offensive stat line, while not hurting her all ready poor 21/24 defensive stats. If you don't have the skill to fodder, you can budget LnD 3 but her def/res will be at 16/19. Chill Spd 3 allows her to double easier, while not getting doubled herself. Chill Res 3 allows her to output more damage. Odd Atk Wave 3, is a phenomenal skill, it gives her +6 atk buff (and her teamates) on odd turns. This buff can work with Gronnblade+. If you haven't pulled a Ishtar, Rhajat's default C, Savage Blow 3, should suffice. Aether allows Rhajat to heal and OHKO most of her opponents. Moonbow, is another option as it can proc quicker. Heavy Blade 3 procs her specials quicker, and with Odd Atk Wave 3, Heavy Blade 3 is guaranteed on odd turns. Distant Def is another option that increases her bulk by a bit. This is a very expensive build, with an SP cost of 2110 and alot of premium skills, but with investment you can turn the lovey Rhajat into a monster (A beautiful one of course) ;)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
This FGrima is designed to be able to double the fastest units in the meta and can deal with practically all non-armor threats in either of her phases aside from Falchions, Myrrh and Moonbow QP Swordhardt.

With 44 Spd before buffs, thanks to '"`UNIQ--item-517--QINU`"' and '"`UNIQ--item-520--QINU`"' and an effective +7 against other fast units from '"`UNIQ--item-523--QINU`"', she can double basically any unit and cannot be broken with a breaker skill as a dragon. Her C Skill is Flexible but '"`UNIQ--item-526--QINU`"' provides the +6 damage she needs to effectively ORKO units. If '"`UNIQ--item-529--QINU`"'/'"`UNIQ--item-532--QINU`"' or '"`UNIQ--item-535--QINU`"'/'"`UNIQ--item-538--QINU`"' is used on her allies, this C skill can be anything.

+Spd IVs are absolutely necessary for her ability to double units and -Res is her least crippling bane on PP since she only needs to survive 1 hit. This build does not have endurance, but it has very good coverage for ORKOs.

Other builds using this skill