Chill Spd Res
|B||Chill Spd/Res 1||120||Chill Spd 1
Chill Res 1
|At start of turn, inflicts Spd/Res-3 on foe on the enemy team with the highest Spd+Res total through its next action.|
|Chill Spd/Res 2||240||Chill Spd/Res 1||At start of turn, inflicts Spd/Res-5 on foe on the enemy team with the highest Spd+Res total through its next action.|
Notes[edit | edit source]
- The stat decrease that can be applied by Chill Spd Res is considered a .
- Negative status effects on a unit, including penalties, last until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- Chill Spd Res does not compare Spd+Res total stats.
- Unit selection takes place after all on allies are removed, and before any new bonuses or are applied. All other existing bonuses and penalties count towards their respective stats during unit selection.
- If multiple units are tied for the highest Spd+Res total, each of those units will receive the effect.
List of owners[edit | edit source]
|Chill Res 1|
|Chill Spd/Res 1|
|Chill Spd/Res 2|
In other languages[edit | edit source]
|English (US)||Chill Spd/Res|
|Spanish (Europe)||Gelidez Vel/Res|
|Spanish (Latin America)||Gelid. Vel./Res.|
|Traditional Chinese (Taiwan)||速度魔防封殺|