Clair: Highborn Flier

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Clair
Highborn Flier

Clair Highborn Flier Face.png

Clair Highborn Flier BtlFace.png

Clair Highborn Flier BtlFace C.png

Clair Highborn Flier BtlFace D.png

Art by: Takagi Masafumi (高木正文)
Rarities
3★ - 4★
Weapon Type
Blue LanceLance
Move Type
Icon Move Flying.png Flying
Voice Actor EN
Voice Actor JP
Release Date
A pegasus knight with the Deliverance. Clive's younger sister. Secretly loves Alm.
In‐game Hero description


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
3★16/17/185/6/76/7/83/4/57/8/942
4★16/17/185/6/77/8/93/4/58/9/1044
5★17/18/196/7/87/8/94/5/68/9/1047

Level 40 stats

RarityHPATKSPDDEFRESTotal
3★31/34/3720/23/2629/32/3518/21/2426/29/32139
4★32/35/3821/24/2731/34/3719/22/2528/31/34146
5★34/37/4123/26/3033/36/3921/24/2830/33/36156~157

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
RarityHPATKSPDDEFRESTotal
45%45%65%45%55%255%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Iron Lance61-501★1★
Steel Lance81-1003★2★
Silver Lance111-2004★3★
Silver Lance+151-3005★5★
Rhomphaia161Effective against armored and cavalry foes.400-5★
Rhomphaia can be upgraded in the Weapon Refinery.
Rhomphaia can be upgraded with the additional effect Flashing Blade W.png "If unit’s Spd > foe’s Spd, grants Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)".
Silver Lance+ can be upgraded in the Weapon Refinery.

Icon Skill Assist.pngAssists[edit | edit source]

NameRangeEffectSPDefaultUnlock
Harsh Command1Converts penalties on target into bonuses.1504★3★

Icon Skill Special.pngSpecials[edit | edit source]

This Hero has no Special skills.

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSPUnlockType
Hit and RunIf unit initiates combat, unit moves 1 space away after combat.1503★B
Spur Spd 1Grants Spd+2 to adjacent allies during combat.503★C
Spur Spd 2Grants Spd+3 to adjacent allies during combat.1004★
Spur Spd 3Grants Spd+4 to adjacent allies during combat.2005★


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