All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Fear||5||2||After combat, if unit attacked, inflicts Atk-6 on foe through its next action.||150||—||3|
|Fear+||12||2||After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.||300||—||5|
Fear+ can be upgraded in the Weapon Refinery.
Fear+ can be upgraded with the additional effect "Foe cannot counterattack.".
Fear+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Reconcile||1||Restores 7 HP to unit and target ally.||100||3||2|
|Martyr||1||Slows Special trigger (cooldown count+1).|
Restores X HP to target (X = damage dealt to unit + 7).
Restores Y HP to unit (Y = half damage dealt to unit).
|Martyr+||1||Restores HP = damage dealt to unit +50% of Atk. (Minimum of 7 HP.)|
Restores HP to unit = half damage dealt to unit.
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Swift-Winds Balm||1||When healing an ally with a staff, grants Spd+4 to all allies for 1 turn.||150||5||3|