Close Counter/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
Resistance Plus W.png Gronnowl+ (Res)
Stats: +Atk/-HP
Click to show/hide build description 
This set is recommended for teams based around Spur and Drive skills—especially Spur/Drive Def, Spur/Drive Res, and/or Spur Def/Res. It has quite a wide variety of uses, but it’s mostly recommended to be used in the Arena. This set allows Boey to fulfill many useful niches if played just right (which is quite easy). To play this set effectively, baiting the opponent in is the way to do it.

Gronnowl provides the biggest boost if all three allies are adjacent to Boey, but more likely than not, the most you’re gonna have is two allies. Having Atk/Spd/Def/Res +4 is still reliable though—a bigger boost than Fury 3 alone. The Res refinery does well for Boey since his Res is rather dodgy for a mage; although, a more desired stat, like Atk or Def, can be used for higher damage output.

Draw Back and Swap are used just to ensure that all your allies are in the right place when baiting the opponent in. Draw Back can work as a retreating option to help an ally recede from danger, or push an offensive ally in closer. Swap requires the least amount of space to pull off, but it’s better used by other units than Boey himself.

For Specials, Bonfire is the best for Boey, as his Def is already phenomenal (for an Infantry mage at least). While Ignis can be used in its place, it takes too long to charge to be used reliably, unless Infantry Pulse is used. Luna is another alternative as Boey’s Atk isn’t the greatest—even with a boon. It’ll help him pierce through high-Res foes, but this sacrifices reliable damage output.

Close Counter is obvious: it allows Boey to bait in melee units—especially lancers. With the Def boost from his allies’ Spurs and Gronnowl, he will take minimal damage—especially on defensive terrains. Even sword units can struggle to make a dent in his Def, but this is not recommended.

Quick Riposte 3 bolsters his offensive a bit, allowing him to finish off foes he’ll never out-speed (even if he has the Gronnowl boost). If the opponent doubleattacks Boey, his Bonfire will activate instantly, which will likely result in a kill. However, if he wants to maintain his Quick Riposte, he’ll need support by an ally who can heal.

The C Skill is completely flexible, depending on your team composition. I personally opted for Drive Res, to help other allies resist Magic a bit better.

Distant Def 3 allows Boey to stand up to the likes of other mages. Even though his Res is a mediocre 18, a careful setup of allies’ skills and Distant Defense actually skyrockets his Res to as high as 41 in combat—possibly even higher. This allows him to dispatch of pesky Blue mages and even tank hits from Red mages, too (not recommended). On top of that, he can even stand up to the likes of archers and daggers quite well.

Overall, this setup turns Boey into a tank with decent power and survivability (hence “Skillfull Surviver” being his epithet). This set can bait and check Brave Lyn, Love Abounds Hector, Reinhardt, and a few other threats in the meta. It’s simple to pull off, too, as you just need to play defensively and let the opponents come to you.

This set also completely bypasses the detriments of Panic skills if your team setup forgoes Field Buffs completely. The only major worry is with Ploy skills, due to Boey’s actually low Res, but they can be circumvented if played correctly.

However, if you don’t have the proper setup, it won’t work quite as effectively. Boey needs at least two allies (both with Spur skills) to pull his baiting strategy safely and effectively. Also, he still has to watch out for Red units—especially Red mages—as they can still do a number on him.

There’s also the fact that Boey’s Atk isn’t phenomenal by any standards. While it does get a decent boost from Gronnowl, along with other possible Spur/Drive skills, it’s not enough to punch through Res-bulky threats.
Dueling Sword.png Optimal
Orb.png Very high investment
Wrathful Staff W.png Ovoid Staff+ (Skill) / Gravity+ (Skill)
Stats: +Res / +Spd / +Def / +Atk / -HP
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This build really makes Spring Bruno a living tank! It's a high investment build that works best with defensive/supportive/buffing teams.
Build Icon Alternative.png Alternative
Icon Arena Defense.png Defense
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Click to show/hide build description 
This build is pretty self-explanatory. The boost from Hone Fliers and Fortify Fliers gives Camilla 82 attack, which is enough to OHKO virtually everything that isn't bulky and red. After 1 Ardent Sacrifice, she'll be in Vantage 3 range, and any unit that attempts to touch her will have to endure one of the strongest hits in the game first. Most notably, this build can deal with bow users on enemy phase when in Vantage range, which needless to say is a godsend for an all-flying team. Unfortunately, Firesweep Bow+ is rising in popularity, so watch out for that before you put Camilla in range of Bridelia. Moonbow is used to compensate for the increased cooldown time from Gronnblade+. Close Counter is expensive, and on its own makes this a bit of a whale build. It probably isn't worth the investment unless you already have a solid flier team to back it up.
Build Icon Alternative.png Alternative
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Armored.png Armored
Click to show/hide build description 
- CV (talk) 05:47, 20 December 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
- CV (talk) 05:47, 20 December 2018 (UTC)
Orb.png Very high investment
Click to show/hide build description 
This build was for New Years Corrin to be the ultimate tank in enemy phase when attacked by any physical unit. Corrin will reach 60 defense with this built.

Guard Bow+ with the defense refined is used to maximize his defense at far range. Also his resistances as well and if he had Def/Res Link 3, it can be maximized to 29.

His assist skill already comes with Rally Def/Res by default, and you can boast you ally and yourself because of the B slot. However you can use Swap if you want Corrin to dive right in to take the attacks while gaining some buffs

Bonfire is his special because it works well to maximize his power but Ignis can be a good option too if you want to maximize it even more at the cost of some waiting.

For his A slot, Close Counter is the choice since he will be a both close range and far off fighter.

His B slot is Atk/Def Link 3 because with his default assist skill, he can boast his ally and himself for more Defense and Attack Power. Def/Res Link 3 is good as well, as long as he boast himself in Defense.

For Corrin’s C slot, Even Def Wave would be the choice because it will boast himself and his allies nearby.

Finally his seal is Close Def 3 which is used to increase his defense and resistance at close range.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Defense Plus W.png Guard Bow+ (Def)
Icon Skill Assist.png Rally Def/Res / Flexible
Stats: Neutral
Click to show/hide build description 
Sitting on a stat spread of 39/46/30/37/18, Corrin's stats seem fairly unimpressive. However, one glance at that Defense stat shows where New Year's Corrin shines: He functions as a tanky Bow unit, physically, for those who don't have a Faye, Leon, or a Gordin they want to use. Being a free unit, Corrin has Neutral IVs permanently, which is a blessing and a curse. His stats always will turn out fairly balanced like this, but he excels in no regions. Focusing on his defense lets him abuse as much of his good traits as possible.


His Bow could be any number of things, but the Guard Bow gives him the best odds against units such as Reinhardt and Brave Lyn if packing Distant Defense 3 as his Seal slot. Slaying Bow+ gives him faster Bonfires and Ignises, while his standard Hama Ya+ isn't a terrible weapon with a ranged Spur effect. The Guard Bow, however, provides himself with a defense buff and, by technicality, a damage buff to his Bonfire/Ignis based on if the target is ranged.


The Assist is his standard Rally Def/Res, giving support to Blade Tomes while also providing a nice amount of Arena Points. If Rallies aren't your forte, a standard Draw Back or Reposition in this slot works.


His Special slot is Bonfire or Ignis, based on if damage or reliable proccing is your style of play. Bonfire does a hefty 18 damage, higher if buffed from Spurs or Hones, and only has a 2 charge if running a Slaying Bow. Ignis works with Quick Riptose due to how frequently you will be getting attacked and be counterattacking.


The A-slot is Close Counter, to make the most out of his strong Defense, similar to that of Beruka. Instead of initiating with Corrin, you should be waiting for the enemy to walk up them blow themselves up on him whenever possible. Rallies for Defense and Speed can help prevent Corrin from taking too much damage on a counterattack.


The B-Slot is either Quick Riptose or Vantage. If you like your Special activiating more often and doubling opponents, Quick Riptose is your best friend. If you like attacking first, even on enemy phase, Vantage is an option for you.


The C-Slot is flexible. Hones and Spurs are obvious choices, and Corrin himself comes with a strong Spur in Def/Res, bolstering the effect his stock Hama Ya has. However, the Tactic skills and Smokes also are effective if you're willing to sacrifice valuable units like Siegbert, Brave Lyn and Sigurd.


The Seal is also preference, although the Defense seals to me are incredibly strong options. Close Defense gives Corrin an effective 43 Defense before Spurs or Hones, making him better against units like Ayra, Mia, Brave Ike, and Effie (although don't expect to happily tank the latter of them all.) Distant Defense gives him better odds against Brave Lyn and non-Death Blow Reinhardts, however rare those are, as well as other Daggers and Bows like Bridal Cordelia and Sothe. Quick Riptose seal is also possible, combining the effects of Vantage when at low HP and Quick Riptose when at high Health to launch off one final hit before dying to an enemy's attack.



tl;dr This NY!Corrin build is intended to make him fairly tanky and primarily an enemy phase unit, able to take on close range and distant range opponents that attack physically fairly well while also being a strong team supporter through Rallies and the Spurs of a C-slot and his main weapon.

-Zoramine
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
With this build Corrin will always have 45 Defense and 26 Res on his own, with other buff's he'll do even better. He can handle any physical unit, and possibly most magic units.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Click to show/hide build description 
- CV (talk) 05:55, 20 December 2018 (UTC)
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Armored.png Armored
Click to show/hide build description 
Aho. Hybrid build. Offensive and supportive.
Orb.png Very high investment
Quick Riposte W.png Bow of Devotion (Skill)
Icon Skill Assist.png Draw Back / Flexible
Stats: +Def, +Res/-Spd

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Infantry.png Infantry
Defense Plus W.png Guard Bow+ (Def)
Icon Skill Assist.png Flexible
Stats: +Def, +Res/-Spd
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I personally think going +Def is better for this set, but +Res isn’t bad either considering that it helps makes Def Ploy trigger against more foes. Her speed stat is bad enough as is and since Quick Riposte allows her to double, it’s the best IV to be her bane regardless of boon. Obviously, whichever IVs she has dictates if you should go for Bonfire or Iceberg. Guard Bow giving her Distant Def 3 along with the Close Def 3 seal means that in the enemy phase at +0 she has 38/37 or 35/40 defensive stats regardless of enemy range. This also means she’ll deal an extra 19 damage with Bonfire and an extra 20 damage with Iceberg exclusively in the enemy phase. There may be some better units for the job of Close Counter archer, but she’s not a bad option either. It ultimately comes down to your personal preference if you opt to make her this way.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment

A description has not been written for this build yet.

Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment

A description has not been written for this build yet.


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