Consecutive attacks

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Consecutive attacks are uninterrupted sequences of attacks. If a unit performs a counterattack in between incoming attacks, the number of consecutive attacks is reset.

Common sources of consecutive attacks include Brave weapons like Icon Class Red Sword.png Brave Sword+ and Icon Class Blue Tome.png Dire Thunder, which let their wielders "attack twice" in a single round of combat, and any situation where follow-up attacks are dealt with no counterattacks between them.

Sources of guaranteed consecutive attacks[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Argent Bow Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Brave Axe+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+ Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Cherche's Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Dire Thunder Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Meisterschwert Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Mögþrasir Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Rowdy Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Urvan Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.
Vafþrúðnir Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Wolfskin Fang Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Weapons related to this keyword when refined

Weapon Refined Description
Urvan Accelerates Special trigger (cooldown count-1). If unit receives consecutive attacks, reduces damage from foe's second attack onward by 80%.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Continuous Attack - Red Green W.png Bull Blade If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
Defense Side Continuous Attack Red Green W.png Bull Spear If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice
Falchion Gaiden W.png Falchion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
Continuous Attack - Red Green W.png Panther Lance If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
Defense Side Continuous Attack Red Green W.png Panther Sword If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice
Triangle W.png Whitewing Blade If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Crusaders Ward.png Crusader's Ward If unit receives consecutive attacks and foe's Range = 2, reduces damage from foe's second attack onward by 80%. (Skill cannot be inherited.)
Deflect Magic 1.png Deflect Magic 1 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 30%.
Deflect Magic 2.png Deflect Magic 2 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 50%.
Deflect Magic 3.png Deflect Magic 3 If unit receives consecutive attacks and foe uses magic, reduces damage from foe's second attack onward by 80%.
Deflect Melee 1.png Deflect Melee 1 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 30%.
Deflect Melee 2.png Deflect Melee 2 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 50%.
Deflect Melee 3.png Deflect Melee 3 If unit receives consecutive attacks and foe uses a sword, lance, or axe, reduces damage from foe's second attack onward by 80%.
Deflect Missile 1.png Deflect Missile 1 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 30%.
Deflect Missile 2.png Deflect Missile 2 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 50%.
Deflect Missile 3.png Deflect Missile 3 If unit receives consecutive attacks and foe uses bow or dagger, reduces damage from foe's second attack onward by 80%.
Double Lion.png Double Lion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)

List of items

None, currently.

List of structures

None, currently.

List of Duo Skills

None, currently.