Constant Dagger
Constant Dagger | |
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Weapon type | ![]() ![]() ![]() ![]() |
Might | 14 |
Range | 2 |
Required | Silver Dagger |
SP | 400 |
Exclusive? | Yes |
String ID | SID_影身の暗器
|
Description | Grants Spd+3. If unit initiates combat, grants Atk/Spd+5 during combat. If unit initiates combat and is within 2 spaces of support partner, foe cannot counterattack and unit and support partner swap spaces after combat. (If unit is within 2 spaces of more than one support partner, swap does not occur.) Effect:【Dagger 7】 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Notes[edit | edit source]
- The stat increase that can be applied by Constant Dagger is considered a combat boost.
- Constant Dagger can prevent the foe from counterattacking.
- A foe with
Null C-Disrupt 3 may be able to counterattack.
- A foe with
- Movement occurs only if both the unit and the foe can enter the target spaces normally.
- Constant Dagger triggers before Røkkr area-of-effect Specials.
If unit attacked
means if the wielder attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not activate.
- The stat decrease that can be applied by Constant Dagger is considered a
penalty.
List of owners[edit | edit source]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 5 ![]() | Steel Dagger 5 ![]() | Silver Dagger 5 ![]() | Constant Dagger 5 ![]() |
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 影身の暗器 |
German | Vertrauter Dolch |
Spanish (Europe) | Daga fidedigna |
Spanish (Latin America) | Daga fidedigna |
French | Dague loyale |
Italian | Pugnale fedele |
Traditional Chinese (Taiwan) | 形影之暗器 |
Portuguese | Adaga fidedigna |