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General | Quotes | Misc | Heroic Ordeal |
Corrin Child of Dusk | |
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Art by: Sencha (煎茶) | |
Description | A Hoshidan princess raised in Nohr who overcame her fate of choosing between her two homes. Appears in Fire Emblem Fates. |
Rarities | 5 Focus — Legendary |
Legendary Effect | Wind |
Ally Boost | HP+3 |
Standard Effect 1: Duel | If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Standard Effect 2: Pair Up | An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally. |
Weapon Type | Colorless Breath |
Move Type | Infantry |
Voice Actor EN | Marcella Lentz-Pope |
Voice Actor JP | 佐藤聡美(Satomi Sato) |
Release Date | |
Entry | Fates |
Version | 4.8 |
Internal ID | PID_伝承カムイ女 (559)
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Origin | 110000100200 |
{{InMain|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 12/13/14 | 5/6/7 | 4/5/6 | 5/6/7 | 4/5/6 | 35 |
2 | 12/13/14 | 6/7/8 | 4/5/6 | 6/7/8 | 4/5/6 | 37 |
3 | 13/14/15 | 6/7/8 | 5/6/7 | 6/7/8 | 5/6/7 | 40 |
4 | 13/14/15 | 7/8/9 | 5/6/7 | 7/8/9 | 5/6/7 | 42 |
5 | 14/15/16 | 7/8/9 | 6/7/8 | 7/8/9 | 6/7/8 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 30/32/35 | 26/29/31 | 27/29/32 | 23/25/28 | 18/21/24 | 135~137 |
2 | 31/34/37 | 29/32/34 | 29/31/34 | 25/28/31 | 19/22/25 | 146~148 |
3 | 34/37/40 | 31/34/37 | 32/35/38 | 27/30/33 | 22/25/28 | 161 |
4 | 35/38/41 | 33/36/40 | 33/37/40 | 29/32/35 | 23/26/29 | 168~170 |
5 | 38/41/44 | 35/38/42 | 36/40/43 | 31/34/37 | 25/29/32 | 181~183 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 60% | 70% | 75% | 60% | 50% | 315% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Fire Breath | 6 | 1 | — | 50 | 1 | 1 |
Fire Breath+ | 8 | 1 | — | 100 | 2 | 2 |
Flametongue | 11 | 1 | — | 200 | 4 | 3 |
Primordial Breath | 16 | 1 | Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) | 400 | 5 | 5 |
Primordial Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Primordial Breath becomes "Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
Primordial Breath can be upgraded with the additional effect "At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Dragon Gaze | 4 | Boosts damage by 30% of unit's Atk. | 100 | 4 | 3 |
Dragon Fang | 4 | Boosts damage by 50% of unit's Atk. | 200 | — | 4 |
Negating Fang | 3 | Reduces damage from foe's attacks by 30%. After triggering, unit's next attack deals damage = 30% of unit's Atk. (Boost resets at the end of combat.) | 500 | — | 5 |
Negating Fang II | 3 | Reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = 40% of unit's Atk. (Boost resets at the end of combat.) If foe has the "attacks twice" effect, grants Special cooldown count-2 to unit after first Special trigger per combat. | 500 | — | 5 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 5 | |
B | Shield Pulse 1 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. | 60 | 1 | |
Shield Pulse 2 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers. | 120 | 2 | ||
Shield Pulse 3 | At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers. | 240 | 4 | ||
Guard 1 | At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 50 | 1 | ||
Guard 2 | At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 100 | 2 | ||
Guard 3 | At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.) | 200 | 4 | ||
Guard 4 | At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%. | 300 | 5 | ||
C | Spur Atk 1 | Grants Atk+2 to adjacent allies during combat. | 50 | 2 | |
Drive Atk 1 | Grants Atk+2 to allies within 2 spaces during combat. | 120 | 3 | ||
Drive Atk 2 | Grants Atk+3 to allies within 2 spaces during combat. | 240 | 4 | ||
Joint Drive Atk | Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat. | 300 | 5 |