Fire Emblem Heroes Wiki
Register
Advertisement
You may be looking for:
Status Icon WeaponStatus Icon MoveCorrin Fateful Prince Face FC
Corrin: Fateful Prince
Status Icon WeaponStatus Icon MoveCorrin Fateful Princess Face FC
Corrin: Fateful Princess
Status Icon WeaponStatus Icon MoveCorrin Novice Vacationer Face FC
Corrin: Novice Vacationer
Status Icon WeaponStatus Icon MoveCorrin Enjoying Tradition Face FC
Corrin: Enjoying Tradition
Status Icon WeaponStatus Icon MoveCorrin Dream Prince Face FC
Corrin: Dream Prince
Status Icon WeaponStatus Icon MoveCorrin Dream Princess Face FC
Corrin: Dream Princess
Status Icon WeaponStatus Icon MoveCorrin Wailing Soul Face FC
Corrin: Wailing Soul
Status Icon WeaponStatus Icon MoveCorrin Bloodbound Beast Face FC
Corrin: Bloodbound Beast
Status Icon WeaponStatus Icon MoveCorrin Nightfall Ninja Act Face FC
Corrin: Nightfall Ninja Act
Status Icon WeaponStatus Icon MoveCorrin Daylight Ninja Act Face FC
Corrin: Daylight Ninja Act
Status Icon WeaponStatus Icon MoveCorrin Starry Seer Face FC
Corrin: Starry Seer
Status Icon WeaponStatus Icon MoveCorrin Celestial Sorcerer Face FC
Corrin: Celestial Sorcerer
Status Icon WeaponStatus Icon MoveCorrin Silent Bloodline Face FC
Corrin: Silent Bloodline
General Quotes Misc Heroic Ordeal
Corrin
Child of Dusk
Portrait
Corrin Child of Dusk Face
Attack
Corrin Child of Dusk BtlFace
Special
Corrin Child of Dusk BtlFace C
Damage

Corrin Child of Dusk BtlFace D

Art by: Sencha (煎茶)
Description A Hoshidan princess raised in Nohr who overcame her fate of choosing between her two homes. Appears in Fire Emblem Fates.
Rarities ★ Focus — Legendary Legendary
Legendary Effect Legendary Effect Wind Wind
Ally Boost HP+3
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Standard Effect 2: Pair Up An ability that can only be used under certain circumstances. Pair Up can be accessed from the Interact with Allies menu, and allows this unit to join battle in a group with another ally.
Weapon Type Icon Class Colorless Breath Colorless Breath
Move Type Icon Move Infantry Infantry
Voice Actor EN Marcella Lentz-Pope
Voice Actor JP 佐藤聡美(Satomi Sato)
Release Date
Entry Icon MiniUnit Head 11 Fates
Version 4.8
Internal ID PID_伝承カムイ女 (559)
Origin 110000100200

{{InMain|

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★12/13/145/6/74/5/65/6/74/5/635
★12/13/146/7/84/5/66/7/84/5/637
★13/14/156/7/85/6/76/7/85/6/740
★13/14/157/8/95/6/77/8/95/6/742
★14/15/167/8/96/7/87/8/96/7/845

Level 40 stats

RarityHPAtkSpdDefResTotal
★30/32/3526/29/3127/29/3223/25/2818/21/24135~137
★31/34/3729/32/3429/31/3425/28/3119/22/25146~148
★34/37/4031/34/3732/35/3827/30/3322/25/28161
★35/38/4133/36/4033/37/4029/32/3523/26/29168~170
★38/41/4435/38/4236/40/4331/34/3725/29/32181~183

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★60%70%75%60%50%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Primordial Breath161
Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Spd/Def/Res+5 to unit and grants unit Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)
400★★

Primordial Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Primordial Breath becomes "Accelerates Special trigger (cooldown count-1). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. If foe initiates combat or if foe's HP ≥ 75% at start of combat, grants Atk/Spd/Def/Res+5 to unit, grants Special cooldown charge +1 per attack (only highest value applied; does not stack), and reduces damage from foe's first attack by 7 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes).".
Primordial Breath can be upgraded with the additional effect Primordial Breath W "At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit during combat, neutralizes effects that inflict "Special cooldown charge -X" on unit during combat, and reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by 30%, and restores 7 HP to unit after combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Dragon Gaze4
Boosts damage by 30% of unit's Atk.
100★★
Dragon Fang4
Boosts damage by 50% of unit's Atk.
200★
Negating Fang3
Reduces damage from foe's attacks by 30%. After triggering, unit's next attack deals damage = 30% of unit's Atk. (Boost resets at the end of combat.)
500★
Negating Fang II3
Reduces damage from foe's attacks by 40%. After Special triggers, unit's next attack deals damage = 40% of unit's Atk. (Boost resets at the end of combat.) If foe has the "attacks twice" effect, grants Special cooldown count-2 to unit after first Special trigger per combat.
500★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADistant CounterDistant Counter
Unit can counterattack regardless of foe's range.
300★
BShield Pulse 1Shield Pulse 1
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1.
60★
Shield Pulse 2Shield Pulse 2
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-1. Reduces damage dealt to unit by 5 when Special triggers.
120★
Shield Pulse 3Shield Pulse 3
At the start of turn 1, if foe's attack can trigger unit's Special, grants Special cooldown count-2. Reduces damage dealt to unit by 5 when Special triggers.
240★
Guard 1Guard 1
At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
50★
Guard 2Guard 2
At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
100★
Guard 3Guard 3
At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
200★
Guard 4Guard 4
At start of combat, if unit's HP ≥ 25%, inflicts Atk-4 and Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack) and reduces damage from foe's first attack during combat by 30%.
300★
CSpur Atk 1Spur Atk 1
Grants Atk+2 to adjacent allies during combat.
50★
Drive Atk 1Drive Atk 1
Grants Atk+2 to allies within 2 spaces during combat.
120★
Drive Atk 2Drive Atk 2
Grants Atk+3 to allies within 2 spaces during combat.
240★
Joint Drive AtkJoint Drive Atk
Grants Atk+4 to allies within 2 spaces during combat. If unit is within 2 spaces of an ally, grants Atk+4 to unit during combat.
300★

Advertisement